Nintendo 64 controller: Difference between revisions

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[[File:N64-controller.jpg|thumb|The N64 controller.]]
[[File:N64-controller.jpg|thumb|The N64 controller.]]
{{art-nwiki|Nintendo 64 Controller}}
{{art-nwiki|Nintendo 64 Controller}}
The '''Nintendo 64 controller''' is the default controller for the [[Nintendo 64]]. It can be used to play ''[[Super Smash Bros.]]'' The controller has a unique three pronged M-shape, as [[Nintendo]] did not know if the use of analog sticks would become widespread and covered their bases by making the controller comfortable to hold in multiple ways. A majority of the Nintendo 64's games require players to grip their left hand on the middle handle and their right hand on the right handle, including ''Super Smash Bros.'' Some games, however, did allow players to hold the controller's left and right prongs to control the game, such as ''Dr. Mario'' and ''Kirby 64: The Crystal Shards''. The third option is to hold the left handle with the left hand and the middle handle with the right hand, although this was never implemented for any games. {{uv|Sin and Punishment}} considered using this option, but abandoned the idea out of fear of alienating players. The controller has among the lowest latency out of Nintendo's controllers with minimal variance, being as low as 48ms (2.8 frames) and as high as 66.4ms (almost 4 frames).<ref>[https://www.polygon.com/2018/12/14/18140814/super-smash-bros-ultimate-input-lag-latency-feel Smash Controller Latency Article]</ref>
The '''Nintendo 64 controller''' is the default controller for the [[Nintendo 64]]. It can be used to play ''[[Super Smash Bros.]]'' The controller has a unique three pronged M-shape, as [[Nintendo]] did not know if the use of analog sticks would become widespread and covered their bases by making the controller comfortable to hold in multiple ways. A majority of the Nintendo 64's games require players to grip their left hand on the middle handle and their right hand on the right handle, including ''Super Smash Bros.'' Some games, however, did allow players to hold the controller's left and right prongs to control the game, such as ''Dr. Mario'' and ''Kirby 64: The Crystal Shards''. The third option is to hold the left handle with the left hand and the middle handle with the right hand, although this was never implemented for any games. {{uv|Sin and Punishment}} considered using this option, but abandoned the idea out of fear of alienating players.


Two official add-ons were released for the controller: the [[rumble]] pak, a device that vibrates under certain conditions to increase immersion which ''Super Smash Bros.'' utilizes, and the controller pak, which could save data for some games like Quest 64.
==Compatibility==
The Nintendo 64 controller is officially only compatible with the original ''[[Super Smash Bros.]]'' due to its proprietary hardware that has never been made forwards compatible with any future system. [[Modding]] a console to allow input from an N64 controller is an option, but this method is unofficial.


There are a few third party controllers available for the Nintendo 64, such as the [[Hori Mini Pad]]. It is also possible to use unofficial adapters to connect other controllers to the Nintendo 64, including [[keyboard]]s, [[GameCube controller|GameCube]], and {{iw|wikipedia|Xbox}} among others.
The Nintendo Swich Online N64 controller is technically compatible with ''[[Super Smash Bros. Ultimate]]'' due to having the internal components of a Pro Controller, though this method is not intended and can lead to awkwardness with button placement.
 
An official wireless Nintendo 64 controller for [[Nintendo Switch]] was released in October 2021, which can be used with ''[[Super Smash Bros. Ultimate]]''. It is treated as a [[Nintendo Switch Pro Controller]], meaning it is unofficially compatible with all games that support that controller. However, some games may not function well with the Nintendo 64 controller due to having less buttons than required for gameplay purposes, and only the collection of Nintendo 64 games included as part of the Nintendo Switch Online Expansion Pack detect it as a Nintendo 64 controller and map buttons accordingly. The layout is the same as a standard Nintendo 64 controller, only differing with an added [[ZR button]], [[Capture button]], [[Home button]], Sync button, built-in rumble and a USB-C connector in place of the cord. The [[C button]]s act as digital inputs for the right [[control stick]], allowing for [[smash attack]] buttons. They can be mapped to jump like the original controller in the [[Controls]] menu.


==Standard Controls==
==Standard Controls==
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|{{Button|N64|D-Pad|s=25px}}||{{Button|Switch|D-Pad|s=25px}}||Taunts
|{{Button|N64|D-Pad|s=25px}}||{{Button|Switch|D-Pad|s=25px}}||Taunts
|}
|}
==Technical data==
{{incomplete|Needs more information on the hardware like the [[GameCube controller]] article}}
===Input lag===
The controller has among the lowest latency out of Nintendo's controllers with minimal variance, being as low as 48ms (2.8 frames) and as high as 66.4ms (almost 4 frames).<ref>[https://www.polygon.com/2018/12/14/18140814/super-smash-bros-ultimate-input-lag-latency-feel Smash Controller Latency Article]</ref>
===Add-ons===
====[[Rumble]] Pak====
Released in 1997 and plugs into the back port of the controller. Vibrates under certain circumstances with compatible games to increase immersion.
====Controller Pak====
Released in 1998 and plugs into the back port of the controller. Saves data onto itself, which allows players to take their save data with them even without the original cartridge present.
====Transfer Pak====
Released in 1998 and plugs into the back port of the controller. Allows certain Nintendo 64 games to interact with certain Game Boy games when one is inserted into the pak.
====Expansion Pak====
Released in 1999 and replaces the Jumper Pak on the console itself. Doubles the amount of available RAM the console and the games can use. Many games are enhanced with the pak inserted, with three games requiring the pak to function: ''{{iw|mariowiki|Donkey Kong 64}}'', ''{{iw|zeldawiki|The Legend of Zelda: Majora's Mask}}'', and {{uv|Perfect Dark}}.
===Licensed Variants===
====[[Hori Mini Pad]]====
Released in 2000 by 3rd party hardware manufacturer Hori. Contains all the buttons of a standard Nintendo 64 controller, but rearranged so every button can be accessed with two hands.
====Nintendo Switch Online controller====
Released in October 2021 by Nintendo. This controller is technically not a Nintendo 64 controller, but rather a [[Nintendo Switch Pro Controller]] designed like one. This "Nintendo 64 Controller" has all the typical buttons, but with an added [[ZR button]], [[Capture button]], [[Home button]], Sync button, built-in rumble and a USB-C connector in place of the cord. The [[C button]]s act as digital inputs for the right [[control stick]], allowing for [[smash attack]] buttons. They can be mapped to jump like the original controller in the [[Controls]] menu. Being effectively a Switch Pro Controller, it is unofficially compatible with all games that support that controller. However, some games may not function well with the Nintendo 64 controller due to having less buttons than required for gameplay purposes, and only the collection of Nintendo 64 games included as part of the Nintendo Switch Online Expansion Pack detect it as a Nintendo 64 controller and map buttons accordingly.


==In competitive play==
==In competitive play==
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