Rebellion Gauge: Difference between revisions

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(Put an image at the top, made the initial preamble more transparent, and cleaned up the technical data which was written like the ramblings of a madwoman. That madwoman was me.)
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{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The '''Rebellion Gauge''' is {{SSBU|Joker}}’s [[fighter ability]] in ''[[Super Smash Bros. Ultimate]]''.
[[File:Joker RebellionGauge Filled.png|thumb|250px|A full Rebellion Gauge, featuring an unmasked {{SSBU|Joker}}.]]
The '''Rebellion Gauge''' is {{SSBU|Joker}}’s [[fighter ability]] in ''[[Super Smash Bros. Ultimate]]''. Filling the gauge unleashes [[Arsène]], Joker's Persona, granting him increased attack power and an alternative [[recovery]] move in [[Wings of Rebellion]].  


==Overview==
==Overview==
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==Technical Data==
==Technical Data==
The Rebellion Gauge fills in units, calculated by 1.3 * the damage Joker receives throughout the battle if he is hit. For example, a move dealing 3%  will fill the gauge by 3.9 units. Taking around 76.92% (the actual calculation for this, 100 divided by 1.3, results in a very long number) will give enough units for Arsène every time. It will also passively generate units, at 0.00925 per Frame. In a more readable format, it fills at 1.11 units every 2 seconds; after 3 minutes spent without taking any damage, Joker will automatically summon Arsène. This also applies to teammates, although it is filled by 0.2* the result. If Joker uses Rebel's Guard, the gauge will fill by 1.3 * 0.4 * 6.7368 * the damage taken, instantly filling it after taking 28.6% damage or more. <ref>https://twitter.com/Meshima_/status/1119418980467220480</ref>
The Rebellion Gauge fills in units. Similar to [[Wario Waft]], these units passively accumulate over time, at 0.00925 per Frame. In other words, it fills at 1.11 units every 2 seconds; after 3 minutes spent without taking any damage, Joker will automatically summon Arsène.


When the Rebellion Gauge reaches 100 Units, Arsène will appear for 30 seconds, or 1800 frames. If Joker is hit during this time period, the Rebellion Gauge will decrease by 16 * the damage received, provided two or three players are present, only this time in frames rather than units (to calculate in seconds, divide the result by 60). A move dealing 15% in an 1v1 battle will subtract 240 frames, or 4 seconds, from the Rebellion Gauge. Depending from the number of players in a match, the multiplier for the depletion of the Rebellion Gauge changes; it will use a 10.2 multiplier for a 4 players match, 8.6 for 5 players, 7.8 for 6 players, 7 for 7 players and 6.3 for 8 players. <ref>https://twitter.com/Meshima_/status/1119419225410428928</ref>
To increase the speed on which the Rebellion Gauge fills, it can also be accumulated through taking [[damage]]. All calculations involving the Rebellion Gauge will take the 1v1 multiplier and other damage multipliers into account. Here, the Rebellion Gauge is filled with 1.the damage Joker receives. For example, a move dealing 3%  will fill the gauge by 3.9 units. Therefore, taking around ~77% summons Arsène instantly. This damage mechanic also applies to teammates, though it is filled by 0.2* the result.  


All calculations involving the Rebellion Gauge will take the 1v1 multiplier and other damage multipliers into account.
If Joker uses [[Rebel's Guard]], the gauge will fill by '''1.3 × 0.4 × 6.7368 × Damage Received''', instantly filling it after taking 28.6% damage or more. <ref>https://twitter.com/Meshima_/status/1119418980467220480</ref> In this case, Joker will also take reduced damage himself.  


If Joker is KO'd at any point, the meter will reset at 20 units regardless of how filled it was beforehand. If Joker is behind in stocks, the gauge will fill at a faster rate. However, the specifics for this are still unknown. <ref>https://twitter.com/Meshima_/status/1119419293374935040</ref>
When the Rebellion Gauge reaches 100 Units, Arsène will appear for 30 seconds, or 1800 frames. If Joker is hit during this time period, the Rebellion Gauge will decrease by 16× the damage received in frames, provided two or three players are present (to calculate in seconds, divide the result by 60). A move dealing 15% in an 1v1 battle will subtract 240 frames, or 4 seconds, from the Rebellion Gauge. Depending on the number of players in a match, the multiplier for the depletion of the Rebellion Gauge changes; it will use a 10.2× multiplier for a 4 players match, 8.6× for 5 players, 7.8× for 6 players, 7× for 7 players and 6.3× for 8 players. <ref>https://twitter.com/Meshima_/status/1119419225410428928</ref>
 
If Joker is KOed at any point, the meter will reset at 20 units regardless of how filled it was beforehand. If Joker is behind in stocks, the gauge will fill at a faster rate. However, the specifics for this are still unknown. <ref>https://twitter.com/Meshima_/status/1119419293374935040</ref> If an ally is KOed, Joker will also gain Rebellion Gauge units.


==Instructional quotes==
==Instructional quotes==
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<gallery>
<gallery>
File:Joker RebellionGauge Filling.png|Joker's Rebellion Gauge getting filled.
File:Joker RebellionGauge Filling.png|Joker's Rebellion Gauge getting filled.
File:Joker RebellionGauge Filled.png|Joker's Rebellion Gauge completely filled.
File:Joker RebellionGauge Depleting.png|Joker's Rebellion Gauge depleting after getting filled.
File:Joker RebellionGauge Depleting.png|Joker's Rebellion Gauge depleting after getting filled.
</gallery>
</gallery>