Hothead: Difference between revisions

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{{ArticleIcons|ssbb=yes|ssb4=y|ssbu=y}}
{{ArticleIcons|ssbb=yes|ssb4=y|ssbu=y}}
{{Infobox Item
{{Infobox Item
| title       = Hothead
|title         = Hothead
| image       = [[File:HotHead.jpg|250px]]
|image         = {{tabber|title1=Ultimate|content1=[[File:SSBUHothead.png|250px]]|title2=Brawl|content2=[[File:HotHead.jpg|250px]]}}
| caption     = Hothead artwork from ''Brawl''.
|caption       = {{symbol|mario}}<br />Hothead artwork from ''Brawl'' and ''Ultimate''.
| series       = {{uv|Mario}}
|series       = {{uv|Mario}}
| item class   = Throwing/Living
|item class   = Throwing/Living
| game1       = Brawl
|game1         = Brawl
| game2       = SSB4
|game2         = SSB4
| game3       = Ultimate
|game3         = Ultimate
| requirements =  
|requirements =
|interwiki    = supermariowiki
|interwiki    = supermariowiki
|interwikiname = Super Mario Wiki
|interwikiname = Super Mario Wiki
|interwikipage = Hothead
|interwikipage = Hothead
}}
}}
'''Hotheads''' ({{ja|パサラン|Pasaran}}, ''Pasaran'') are [[item]]s that, when thrown, will slide across the ground releasing bursts of sparks and damaging opponents of the thrower. When hit with attacks of the [[fire]] or [[electric]] effects, they grow bigger, dealing more damage and knockback. However, in contrast to what its ''Brawl'' [[trophy]] says, there is an upper limit to how large the Hothead can become (roughly three times its original diameter).
'''Hotheads''' ({{ja|パサラン|Pasaran}}, ''Pasaran'') are [[enemies]] from the {{uv|Mario}} series.


==Mechanics==
==Origin==
[[File:HotheadSMW.png|thumb|left|50px|A Hothead from ''Super Mario World'']]
Hotheads made their debut in ''[[Super Mario World]]'' as castle level enemies and has become a recurring enemy in the {{uv|Mario}} and {{uv|Yoshi}} series. They are large balls of sparkling energy with simple eyes. Hotheads are known for simply moving along platforms and being immune to every attack, except for Invincible Mario.
{{clrl}}
 
==Overview==
[[File:Hothead shock.jpg|thumb|A Hothead emitting sparks.]]
[[File:Hothead shock.jpg|thumb|A Hothead emitting sparks.]]
In a Hothead's initial state, it is an item that can be picked up and thrown. It can also be attacked, and if it is attacked by fire or electric attacks, it will grow larger. It activates when thrown, and once the Hothead lands on the ground or a platform, it will move along the surface in the direction it was thrown and periodically release sparks, which are almost twice as strong as a smash-thrown Hothead of the same size. While it is travelling, a Hothead can still be hit by attacks and grow larger.
Hothead debuted as a throwing/living [[item]] in ''[[Super Smash Bros. Brawl]]''.


If it is thrown onto solid terrain, the Hothead will cling onto the surface, travelling along the walls or ceilings. However, if it is on soft terrain, the Hothead will fall off of the edge, and continue to fall until it lands again (or falls off the screen). Hotheads eventually disappear in an amount of time inversely proportionate to their size (that is, bigger ones vanish faster). A travelling or thrown Hothead can be [[Reflection|reflected]], which will change its ownership and reverse its direction of travel.
In its stationary state, Hotheads can be picked up and thrown, but will become mobile when thrown. Once they land on the ground or on a platform, they will move along the surface in the direction they were thrown, clinging to the floors and the ceilings of said platforms and periodically release sparks that deal 1.6× more damage. If it moves on a [[soft platform]], the Hothead will fall off of the edge and continue to fall until it lands again or falls off the screen. In ''[[Super Smash Bros. Ultimate]]'', Hotheads will change their direction when they travel offstage on flat surfaces instead of disappearing.


A Hothead will reach maximum power after it takes approximately 30% damage. However, if the Hothead is undamaged and hit by a fire or electric-based attack that deals over 30% damage (such as [[Ike]]'s [[Eruption]]), its power can exceed this limit and gain [[One-hit KO|OHKO]] power. This can be taken to ludicrous extremes, such as knocking five [[Soccer Ball]]s into a Hothead using [[Marth]]'s [[Critical Hit]] (only in [[Training Mode]] is this plausible), causing the Hothead to deal 140% damage or more and become impossible to reflect.
Hotheads can also be attacked, causing them to grow larger and deal more damage. They can be attacked both before and after being set into motion. The incoming damage is multiplied by some value and added onto the Hothead's current damage (e.g. a 7% attack and a multiplier of 0.7× will add 4.9%); this new value will used and added onto with further attacks. When the damage it deals reaches certain thresholds (see table below), the damage increase from further incoming attacks will decrease or stop completely after passing the last threshold. In ''Brawl'' and ''[[Super Smash Bros. 4]]'', only [[flame]] and [[electric]] attacks can increase the damage, while in ''Ultimate'' any attack can increase their size but will receive a 0.3× multiplier alongside the normal multiplier if it is not a flame or electric attack.


In ''Ultimate'', Hotheads appear to change their direction when they travel offstage on flat surfaces instead of disappearing. They also can grow larger from any attack, and may even gain OHKO potential from strong enough attacks.
In ''Brawl'', the Hothead is one of the main components of the "Lucario Black Hole," a [[glitch]] that can [[Game crash#In Super Smash Bros. Brawl|crash]] the game.


==Damage==
{|class="wikitable"
[[File:Hothead U.jpg|thumb|The Hothead in {{forwiiu}}]]
|+Multipliers
! Game !! Range !! Multiplier
|-
|rowspan=3| ''Super Smash Bros. Brawl'' ||style="text-align:center"| d≤12% || 0.7
|-
|style="text-align:center"| 12%<d≤20% || 0.3
|-
|style="text-align:center"| 20%<d≤26% || 0.013
|-
|rowspan=3| ''Super Smash Bros. 4'' ||style="text-align:center"| d≤12% || 0.7
|-
|style="text-align:center"| 12%<d≤20% || 0.6
|-
|style="text-align:center"| 20%<d≤26% || 0.013
|-
|rowspan=3| ''Super Smash Bros. Ultimate'' ||style="text-align:center"| d≤10% || 0.7
|-
|style="text-align:center"| 10%<d≤16% || 0.5
|-
|style="text-align:center"| 16%<d≤24% || 0.1
|}
 
===Damage output===
{|border="1" class="wikitable sortable"
{|border="1" class="wikitable sortable"
|-valign="top"
|-valign="top"
|'''Action'''
|'''Action'''
![[Super Smash Bros. Brawl|''Brawl'']]  
![[Super Smash Bros. Brawl|''Brawl'']]
![[Super Smash Bros. 4|''SSB4'']]
![[Super Smash Bros. 4|''SSB4'']]
|-
|-
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| 6%
| 6%
|-
|-
!Throw  
!Throw
| 11%
| 11%
| 13%
| 13%
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| 16%
| 16%
|-
|-
!Up tilt throw  
!Up tilt throw
| 12%
| 12%
| 13%
| 13%
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| 13%
| 13%
|-
|-
!down tilt throw  
!down tilt throw
|N/A
|N/A
|N/A
|N/A
|-
|-
!Forward smash throw  
!Forward smash throw
| 16%  
| 16%
| 17%
| 17%
|-
|-
!Up smash throw  
!Up smash throw
| 12%
| 12%
| 18%
| 18%
|-
|-
!Down smash throw  
!Down smash throw
|N/A
|N/A
|N/A
|N/A
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|-
|-
!Air down tilt throw
!Air down tilt throw
| 12%  
| 12%
| 12%
| 12%
|-
|-
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Note: All of these damage percentages were taken with an uncharged Hothead.
Note: All of these damage percentages were taken with an uncharged Hothead.


==Origin==
==Trophies==
[[File:HotheadSMW.png|thumb|50px|A Hothead from ''Super Mario World''.]]
===In ''[[Super Smash Bros. Brawl]]''===
In ''[[Super Mario World]]'', Hotheads were enemies that appeared inside [[mariowiki:Wendy's Castle|Wendy Koopa's Castle]] in World 6, {{s|mariowiki|Chocolate Island}}. This level largely consisting of stone blocks, which had Hotheads constantly moving around them. Unlike those in ''[[Super Smash Bros. Brawl]]'', they were not enlarged by fire and they never disappeared.
{{Trophy
|name=Hothead
|image=Hothead - Brawl Trophy.png
|desc-ntsc=An item that, when tossed, sticks to the terrain and moves, causing damage to those it touches. Whoever threw it won't take damage. It will grow larger if it's attacked, which ups its attack range. However, an increase in size corresponds to a decrease in the time it stays on the screen. A really big Hothead will take up the entire screen, and is quite a sight to behold.
|desc-pal=An item that, when tossed, sticks to the terrain and moves, causing damage to those it touches. Whoever threw it won't take damage. It will grow larger with some attacks, which ups its attack range. However, an increase in size corresponds to a decrease in the time it stays on the screen. A really big Hothead will take up the entire screen, and is quite a sight to behold.
|gamelist={{Trophy games|console1=SNES|game1=Super Mario World}}
|game=Brawl
}}
{{clrl}}
 
===In ''[[Super Smash Bros. 4]]''===
The Hothead trophy appears in both versions.
{{Trophy
|name=Hothead
|image-3ds=HotheadTrophy3DS.png
|image-wiiu=HotheadTrophyWiiU.png
|desc-ntsc=Once thrown, this guy will move across the ground and damage anything—except you—in its path. You can make the Hothead bigger by hitting it with attacks, much to your opponents' dismay. If you make it really big and powerful, it may just carry you to victory!
|desc-pal=Throw this on the ground and it'll slide around, damaging everything in its path, except you. You can make the Hothead get bigger and more powerful by attacking it with fire and lightning, and it's pretty impressive just how big and powerful it can get!
|gamelist-ntsc={{Trophy games|console1=SNES|game1=Super Mario World|release1=08/1991|console2=DS|game2=Super Princess Peach|release2=02/2006}}
|gamelist-pal={{Trophy games|console1=SNES|game1=Super Mario World|release1=04/1992|console2=DS|game2=Super Princess Peach|release2=05/2006}}
}}
{{clrl}}
 
==Spirits==
The Hothead also appears as a Novice-class [[support spirit]].
 
The Hothead's Spirit Battle uses a [[Curry]] {{SSBU|Pac-Man}} puppet fighter and is fought on the [[Mushroom Kingdom U]] stage's Slide Lift Tower layout. During the battle, the Hothead appears as the item while Pac-Man starts off with a Hothead.
 
{|class="wikitable"
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series
|-
| 58 || {{SpiritTableName|Hothead}} || {{SpiritType|Support}} || ★ || 2 || Hothead Equipped || ''Super Mario'' Series
|}
{{clrl}}
 
In addition to the above, equipping the Plasma Wisp or Zip support spirits will give the player a Hothead at a start of their stock.
 
{|class="wikitable sortable"
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series
|-
| 376 || {{SpiritTableName|Plasma Wisp|size=64}} || {{SpiritType|Support}} || ★ || 2 || Hothead Equipped || ''Kirby'' Series
|-
| 1,249 || {{SpiritTableName|Zip|size=64}} || {{SpiritType|Support}} || ★ || 2 || Hothead Equipped || ''FlingSmash''
|}
{{clrl}}


A few Hotheads were also featured in {{s|mariowiki|Burt the Bashful's Fort}} and [[mariowiki:King Bowser's Castle|Baby Bowser's castle]] in ''{{s|mariowiki|Super Mario World 2: Yoshi's Island}}''.
==Gallery==
<gallery>
Hothead U.jpg|The Hothead in {{forwiiu}}
</gallery>


Hotheads also appear in ''{{s|mariowiki|Super Princess Peach}}'' first appearing in {{s|mariowiki|Shriek Mansion}}.
==Names in other languages==
{{clr}}
{{langtable
|ja={{ja|パサラン|Pasaran}}
|jaM=Pasaran
|en=Hothead
|fr=Tête Brûlée
|frM=Hothead
|es=Chispino
|esM=Little Spark
|de=Großschein
|deM=Big Light
|it=Sfavillo
|itM=Sparkle
|nl=Hothead
|ru={{rollover|Головешка|Goloveshka|?}}
|ruM=Firebrand
|ko={{rollover|파지직|Pajijik|?}}
|koM=Clenched Fireball
|zh_cn={{rollover|大电火球|Dà Diàn Huǒqiú|?}}
|zh_cnM=Big Electric Fireball
|zh_tw=Hothead
}}


==Trophy descriptions==
===''Brawl''===
[[File:Hothead - Brawl Trophy.png|thumb|100px|Hothead trophy in ''Brawl''.]]
''An item that, when tossed, sticks to the terrain and moves, causing damage to those it touches. Whoever threw it won't take damage. It will grow larger if it's attacked, which ups its attack range. However, an increase in size corresponds to a decrease in the time it stays on the screen. A really big Hothead will take up the entire screen, and is quite a sight to behold.''
{{Trophy games|console1=SNES|game1=''[[supermariowiki:Super Mario World|Super Mario World]]''}}
{{clr}}
===''SSB4''===
[[File:HotheadTrophy3DS.png|thumb|100px|left|Hothead trophy in {{for3ds}}.]]
[[File:HotheadTrophyWiiU.png|thumb|100px|Hothead trophy in {{forwiiu}}.]]
;Hothead
:{{Flag|North America}} ''Once thrown, this guy will move across the ground and damage anything—except you—in its path. You can make the Hothead bigger by hitting it with attacks, much to your opponents' dismay. If you make it really big and powerful, it may just carry you to victory!''
:{{Flag|Europe}} ''Throw this on the ground and it'll slide around, damaging everything in its path, except you. You can make the Hothead get bigger and more powerful by attacking it with fire and lighting, and it's pretty impressive just how big and powerful it can get!''
{{Trophy games|console1=SNES|game1=Super Mario World (08/1991)|console2=DS|game2=Super Princess Peach (02/2006)}}
{{clr}}
==Trivia==
==Trivia==
*Oddly, even though Hotheads do fire damage, they cannot ignite [[Blast Box]]es or idle [[Bob-omb]]s upon contact.
*Oddly, even though Hotheads do fire damage, they cannot ignite [[Blast Box]]es or idle [[Bob-omb]]s upon contact.
*In-game, Hotheads are actually a 2D texture. However, the ''Brawl'' trophy of the Hothead is a 3D model.
*If the first attack a Hothead receives deals more than 30% and it sparks, it can [[one-hit KO]].
*''Brawl''{{'}}s trophy states that the larger a Hothead is, the faster it will disappear. This is false and the only reason it would last a shorter amount of time is based on the time taken to make the Hothead larger.
**It also mentions that a large enough Hothead will take up the entire screen despite it not being able to grow to more than twice its size.
*In-game, Hotheads are actually a 2D texture; however, the ''Brawl'' trophy of the Hothead is a 3D model.
*In ''Brawl'', the highest possible damage output known for a Hothead without hacking is 274% when smash thrown, and 426% when it sparks. For a Hothead to become this strong, {{SSBB|Marth}}'s [[Critical Hit]] must launch five [[Soccer Ball]]s that have sustained the maximum amount of damage into the Hothead.
*Hotheads will cling to and slide over the surface of some [[boss]]es.
*Without the aid of items or [[character customization|custom]]s, [[Roy]] can create the strongest Hothead out of any character by hitting it with a fully charged [[Flare Blade]].
*Without the aid of items or [[character customization|custom]]s, [[Roy]] can create the strongest Hothead out of any character by hitting it with a fully charged [[Flare Blade]].
*The highest possible damage output known for a Hothead without hacking is 274% when smash thrown and 426% when it sparks. For a Hothead to become this strong, the situation with the five Soccer Balls and Marth's Critical Hit must be replicated, but after the Soccer Balls have sustained the maximum amount of damage.
*Hotheads will cling to and slide over the surface of some [[boss]]es.


== External links ==
== External links ==
*[http://www.smashbros.com/wii/en_us/items/item15.html DOJO!! list of items]
*[http://www.smashbros.com/wii/en_us/items/item15.html DOJO!! list of items]


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[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Spirits]]