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(→Trivia) |
(Redirected the disambiguation hammer link to the hammer item, and specified that the 20-second time limit only applies to the Final Smash Meter.) |
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{{cquote|The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized [[hammer]]. (Or maybe not...)|cite=[[Masahiro Sakurai]], [http://www.smashbros.com/wii/en_us/howto/basic/basic02.html Smash Bros. DOJO!!]}} | {{cquote|The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized [[hammer (item)|hammer]]. (Or maybe not...)|cite=[[Masahiro Sakurai]], [http://www.smashbros.com/wii/en_us/howto/basic/basic02.html Smash Bros. DOJO!!]}} | ||
[[File:Mario Finale SSB4 WiiU.jpeg|thumb|300px|[[Mario Finale]], [[Mario]]'s Final Smash.]] | [[File:Mario Finale SSB4 WiiU.jpeg|thumb|300px|[[Mario Finale]], [[Mario]]'s Final Smash.]] | ||
A '''Final Smash''' ({{ja|最後の切りふだ|Saigo no Kirifuda}}, ''Last Trump Card'') is a type of last resort attack introduced in ''[[Super Smash Bros. Brawl]]'', and a fighter's equivalent to a super move in other fighting games. | A '''Final Smash''' ({{ja|最後の切りふだ|Saigo no Kirifuda}}, ''Last Trump Card'') is a type of last resort attack introduced in ''[[Super Smash Bros. Brawl]]'', and a fighter's equivalent to a super move in other fighting games. | ||
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To perform a Final Smash, a player must first either destroy a [[Smash Ball]], fill the [[Final Smash Meter]] in ''[[Super Smash Bros. Ultimate]]'' (although then the Final Smash will be weaker), be given the ability by [[Victini]] or fall sufficiently far behind in a match that they are given a "Pity Final Smash" upon respawning. Once any of these happen, the screen will darken, the player's [[character]] will be engulfed in a multi-colored aura and their eyes will glow a bright yellow; officially refered to as '''Standby Mode''', the character's [[neutral special move]] is effectively replaced with a single use of their Final Smash. | To perform a Final Smash, a player must first either destroy a [[Smash Ball]], fill the [[Final Smash Meter]] in ''[[Super Smash Bros. Ultimate]]'' (although then the Final Smash will be weaker), be given the ability by [[Victini]] or fall sufficiently far behind in a match that they are given a "Pity Final Smash" upon respawning. Once any of these happen, the screen will darken, the player's [[character]] will be engulfed in a multi-colored aura and their eyes will glow a bright yellow; officially refered to as '''Standby Mode''', the character's [[neutral special move]] is effectively replaced with a single use of their Final Smash. | ||
In ''[[Brawl]]'', the majority of Final Smashes are powerful enough that they have the potential to KO incredibly early or even [[one-hit KO]] if used properly. In ''[[SSB4]]'', Final Smashes were universally made much weaker, many of them no longer being able to KO opponents at low percentages. [[#Changes in Ultimate|In]] ''[[Ultimate]]'', they have been slightly nerfed overall once again. If a player doesn't use | In ''[[Brawl]]'', the majority of Final Smashes are powerful enough that they have the potential to KO incredibly early or even [[one-hit KO]] if used properly. In ''[[SSB4]]'', Final Smashes were universally made much weaker, many of them no longer being able to KO opponents at low percentages. [[#Changes in Ultimate|In]] ''[[Ultimate]]'', they have been slightly nerfed overall once again. If a player doesn't use a Final Smash granted by the Final Smash Meter in about 20 seconds, the effect will expire. Final Smashes have also been tweaked to be less disruptive to the gameplay. | ||
{{SSB4|Bayonetta}}'s [[Infernal Climax]] in ''SSB4'' became the first Final Smash with the potential to [[Instant KO|instantly KO]] trapped opponents. In ''Ultimate'', several Final Smashes have this property. | {{SSB4|Bayonetta}}'s [[Infernal Climax]] in ''SSB4'' became the first Final Smash with the potential to [[Instant KO|instantly KO]] trapped opponents. In ''Ultimate'', several Final Smashes have this property. |
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