PC walk: Difference between revisions
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In ''[[Super Smash Bros. Melee]]'', the '''PC walk''', or '''PC turnaround''' is a sliding technique that involves transferring the momentum from a walk into a smash turn. The PC walk is named after the old-school smasher, {{Sm|PC Chris}}. | In ''[[Super Smash Bros. Melee]]'', the '''PC walk''', or '''PC turnaround''', is a sliding technique that involves transferring the momentum from a walk into a smash turn. The PC walk is named after the old-school smasher, {{Sm|PC Chris}}. | ||
==Performing the PC walk== | ==Performing the PC walk== | ||
Setting up a PC walk is similar to setting up a [[moonwalk]] by fast walking in the direction | Setting up a PC walk is similar to setting up a [[moonwalk]] by fast walking in the direction to slide and then transferring that momentum by turning, but is performed with a [[Turn#Smash_turn|smash turn]] by quickly and lightly flicking the control stick in the opposite direction for only a single frame and then resetting the control stick to the neutral position instead of smash turning with a dashback by keeping the control stick in the smash turn zone for more than one frame. This flicking motion is similar to a [[pivot]], but whereas a pivot cancels the momentum from a dash, a PC turnaround transfers the momentum from a fast walk. | ||
==PC drop== | ==PC drop== | ||
The | The '''PC drop''' is the most common application of the PC Walk and is used to quickly grab ledge from a walk. It can also be buffered into a walk from the jumpsquat frames of a [[wavedash]] to quickly wavedash into a PC drop from further away from the ledge. | ||
==PC turnaround jump== | |||
If one performs a jump out of a PC turnaround, then the momentum from the walk will be transferred over into the jump, but the character will be facing the direction they turned. This is similar to a reverse aerial rush in ''Brawl'' and future ''Smash'' titles, although it is performed out of a walk instead of a run. One way to set this up is to buffer a walk out of a wavedash. A PC turnaround jump was successfully performed if the control stick is in the neutral position and the character is still moving in the air despite inputting no aerial drift. | |||
==External links== | ==External links== | ||
*[https://www.youtube.com/watch?v=yw9pfO9UORU] | *[https://www.youtube.com/watch?v=yw9pfO9UORU/ How to "PC Drop" or Turn Around Ledge Grab - Melee] | ||
*[https://melee.guru/characters/tech/pc-drop.html] | *[https://melee.guru/characters/tech/pc-drop.html/ Marth Tech: PC Drop] | ||
*[https://www.youtube.com/watch?v=eF0QNxXyD4g Video by SquidTheCat explaining Smash Turn Jumps] | |||
*[https://www.reddit.com/r/smashgifs/comments/e8sb92/melee_reverse_aerial_rush/ Reddit post discussing Smash Turn Jumps as a substitute for Reverse Aerial Rush] | |||
[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] | ||
[[Category:Advanced techniques]] | [[Category:Advanced techniques]] | ||
[[Category:Slide techniques]] | [[Category:Slide techniques]] |
Latest revision as of 13:34, September 26, 2023
In Super Smash Bros. Melee, the PC walk, or PC turnaround, is a sliding technique that involves transferring the momentum from a walk into a smash turn. The PC walk is named after the old-school smasher, PC Chris.
Performing the PC walk[edit]
Setting up a PC walk is similar to setting up a moonwalk by fast walking in the direction to slide and then transferring that momentum by turning, but is performed with a smash turn by quickly and lightly flicking the control stick in the opposite direction for only a single frame and then resetting the control stick to the neutral position instead of smash turning with a dashback by keeping the control stick in the smash turn zone for more than one frame. This flicking motion is similar to a pivot, but whereas a pivot cancels the momentum from a dash, a PC turnaround transfers the momentum from a fast walk.
PC drop[edit]
The PC drop is the most common application of the PC Walk and is used to quickly grab ledge from a walk. It can also be buffered into a walk from the jumpsquat frames of a wavedash to quickly wavedash into a PC drop from further away from the ledge.
PC turnaround jump[edit]
If one performs a jump out of a PC turnaround, then the momentum from the walk will be transferred over into the jump, but the character will be facing the direction they turned. This is similar to a reverse aerial rush in Brawl and future Smash titles, although it is performed out of a walk instead of a run. One way to set this up is to buffer a walk out of a wavedash. A PC turnaround jump was successfully performed if the control stick is in the neutral position and the character is still moving in the air despite inputting no aerial drift.