Template:UpdateList (SSBU)/8.0.0: Difference between revisions

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(I think THIS is the real glitch; the sweetspot itself isn't coded to apply no knockback, so it should deal KB if the opponent can't be grabbed (as in Buster Wolf))
mNo edit summary
 
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{{#switch: {{{char|Universal}}}
{{#switch: {{{char|Universal}}}
|Stages=
*{{bugfix|[[Fountain of Dreams]]' lag spikes were fixed, however the lag that comes from Wario turning while using Wario Bike still persists.}}
*{{change|[[Lylat Cruise]]'s ledges were made larger and various collisions near the underside of the stage were modified to make it easier for certain characters to recover.}}
*{{change|[[Garreg Mach Monastery]]'s Ω and Battlefield forms' lower blast zones and camera bounds were adjusted to match other Ω forms.}}
|Mario=
|Mario=
*[[Mario Finale]]:
*[[Mario Finale]]:
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*Up smash:
*Up smash:
**{{buff|The second hit has more knockback scaling (72/74/80 → 80/81/88).}}
**{{buff|The second hit has more knockback scaling (72/74/80 → 80/81/88).}}
**{{bug|The first hit no longer plays its sound effect on hit.}}
*[[Raptor Boost]]:
*[[Raptor Boost]]:
**{{buff|The uppercut launches at a higher angle (76° → 85°) and has much less knockback scaling (52 → 30). This allows it to combo at a wider percent range, including a [[read]] into [[Knee Smash]].}}
**{{buff|The uppercut launches at a higher angle (76° → 85°) and has much less knockback scaling (52 → 30). This allows it to combo at a wider percent range, including a [[read]] into [[Knee Smash]].}}
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**{{buff|The clean hit has more knockback scaling (84 → 88 (grounded), 52 → 57 (aerial)).}}
**{{buff|The clean hit has more knockback scaling (84 → 88 (grounded), 52 → 57 (aerial)).}}
|Jigglypuff=
|Jigglypuff=
*{{buff|[[Puff Up]] slows opponents more during startup.}}
*{{buff|[[Puff Up]] slows opponents more during startup (3x → 7x).}}
|Peach=
|Peach=
*{{buff|Pummel has a larger hitbox (4.5u → 5.5u) that is placed further horizontally (Z offset: 5.8u → 6.8u), allowing it to connect more consistently.}}
*{{buff|Pummel has a larger hitbox (4.5u → 5.5u) that is placed further horizontally (Z offset: 5.8u → 6.8u), allowing it to connect more consistently.}}
|Daisy=
|Daisy=
*{{buff|Pummel has a larger hitbox (4.5u → 5.5u) that is placed further horizontally (Z offset: 5.8u → 6.8u), allowing it to connect more consistently.}}
*{{buff|Pummel has a larger hitbox (4.5u → 5.5u) that is placed further horizontally (Z offset: 5.8u → 6.8u), allowing it to connect more consistently.}}
*{{newbug|Created a visual glitch where Daisy's dress become [https://www.twitter.com/msdrvous_Time/status/1279240780356485120 shortened under certain circumstances].}}
|Ice Climbers=
|Ice Climbers=
*{{buff|Pummel has a larger hitbox (4.8u → 5.8u) that is placed further horizontally (Z offset: 6.4u → 7.4u), allowing it to connect more consistently.}}
*{{buff|Pummel has a larger hitbox (4.8u → 5.8u) that is placed further horizontally (Z offset: 6.4u → 7.4u), allowing it to connect more consistently.}}
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|Falco=
|Falco=
*Down tilt:
*Down tilt:
**{{buff|Down tilt has less startup (frame 10 → 8), with its total duration reduced as well (FAF 31 29).}}
**{{buff|Down tilt has less startup (frame 10 → 8), with its total duration reduced as well (FAF 32 30).}}
**{{buff|It launches at a more vertical angle (75° → 85°), improving its combo and KO potential.}}
**{{buff|It launches at a more vertical angle (75° → 85°), improving its combo and KO potential.}}
*Up smash:
*Up smash:
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*{{buff|Down aerial has less ending lag (FAF 52 → 44) and landing lag (14 frames → 12).}}
*{{buff|Down aerial has less ending lag (FAF 52 → 44) and landing lag (14 frames → 12).}}
*[[Falco Phantasm]]:
*[[Falco Phantasm]]:
**{{buff|The grounded version has faster startup with a longer hitbox duration (frames 18-24 → 13-22). Its interruptibility has been compensated as well (FAF 55 → 50), reducing its ending lag.}}
**{{buff|The grounded version has faster startup with a longer hitbox duration (frames 18-24 → 13-22). Its total duration is shorter as well (FAF 55 → 50), reducing its ending lag.}}
**{{buff|The aerial version has a longer hitbox duration (frames 18-24 → 18-27).}}
**{{buff|The aerial version has a longer hitbox duration (frames 18-24 → 18-27).}}
|Marth=
|Marth=
*{{buff|Down smash's tipper deals more knockback (50 base → 58 (hit 1), 88 scaling → 92 (hit 2)).}}
*{{buff|Down smash's tipper deals more knockback (50 base → 57 (hit 1), 88 scaling → 92 (hit 2)).}}
*{{buff|Forward, back, and up aerials' closest hitboxes to the tip have been moved inward (Z offset: 3.5u → 2.5u (forward), 3.7u → 1.7u (back), 2u → 0.5u (up)), making the tipper hitboxes easier to land.}}
*{{buff|Forward, back, and up aerials' closest hitboxes to the tip have been moved inward (Z offset: 3.5u → 2.5u (forward), 3.7u → 1.7u (back), 2u → 0.5u (up)), making the tipper hitboxes easier to land.}}
|Mewtwo=
|Mewtwo=
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**{{buff|The last hit has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}}
**{{buff|The last hit has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}}
*{{nerf|[[Floor attack|Trip attack]] has more ending lag (FAF 47 → 50), matching the rest of the cast.}}
*{{nerf|[[Floor attack|Trip attack]] has more ending lag (FAF 47 → 50), matching the rest of the cast.}}
*{{buff|[[Guardian Orbitars]] have less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).}}
*{{buff|[[Guardian Orbitars]] has less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).}}
|Dark Pit=
|Dark Pit=
*{{buff|Down tilt launches at a higher angle (75° → 83°) and has less knockback scaling (50 → 46), improving its combo potential.}}
*{{buff|Down tilt launches at a higher angle (75° → 83°) and has less knockback scaling (50 → 46), improving its combo potential.}}
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**{{buff|The last hit has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}}
**{{buff|The last hit has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}}
*{{nerf|[[Floor attack|Trip attack]] has more ending lag (FAF 47 → 50), matching the rest of the cast.}}
*{{nerf|[[Floor attack|Trip attack]] has more ending lag (FAF 47 → 50), matching the rest of the cast.}}
*{{buff|[[Guardian Orbitars]] have less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).}}
*{{buff|[[Guardian Orbitars]] has less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).}}
|Zero Suit Samus=
|Zero Suit Samus=
*{{buff|[[Zero Laser]]'s final hit lasts three additional frames.}}
*{{buff|[[Zero Laser]]'s final hit lasts three additional frames.}}
|Wario=
|Wario=
*{{buff|Forward throw's first hit has altered placements (X offset: 1u → 0u; Y offset: -1u → -3u), preventing it from missing characters such as {{SSBU|Ganondorf}}.}}
*{{buff|Forward throw's first hit has altered placements (X offset: 1u → 0u; Y offset: -1u → -3u), preventing it from missing characters such as {{SSBU|Ganondorf}}.}}
*{{buff|Wario suffers less lag from eating food (FAF 50 → 36).}}
*{{buff|Wario recovers faster from eating food (FAF 50 → 36).}}
|Ike=
|Ike=
*{{buff|Down tilt has less knockback scaling (70 → 55), allowing it to combo at a wider percent range.}}
*{{buff|Down tilt has less knockback scaling (70 → 55), allowing it to combo at a wider percent range.}}
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*Forward aerial:
*Forward aerial:
**{{buff|The move has less ending lag (FAF 60 → 52), making it safer to use offstage.}}
**{{buff|The move has less ending lag (FAF 60 → 52), making it safer to use offstage.}}
**{{buff|It deals more damage (11.5% → 13%), with knockback scaling mostly compensated (65 → 60).}}
**{{buff|It deals more damage (11.5% → 13%), with knockback scaling partly compensated (65 → 60).}}
*[[Aether]]:
*[[Aether]]:
**{{buff|The first hit has [[transcendent priority]], improving its utility out of shield.}}
**{{buff|The first hit has [[transcendent priority]], improving its utility out of shield.}}
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*Forward tilt:
*Forward tilt:
**{{buff|The move launches at a lower angle (45° → 35°), improving its ability to set up tech-chases and edgeguards.}}
**{{buff|The move launches at a lower angle (45° → 35°), improving its ability to set up tech-chases and edgeguards.}}
**{{buff|The clean hit's hitboxes on Diddy Kong's fists are larger (2.7u → 3.8u).}}
**{{buff|The hitboxes on Diddy Kong's fists are larger (2.7u → 3.8u).}}
**{{buff|The late hit has a longer duration (frames 13-14 → 13-16).}}
**{{buff|The late hit has a longer duration (frames 13-14 → 13-16).}}
*Dash attack:
*Dash attack:
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*{{buff|Forward aerial's clean hit has larger hitboxes (4u → 5u).}}
*{{buff|Forward aerial's clean hit has larger hitboxes (4u → 5u).}}
*{{bugfix|[[Rocketbarrel Boost]] no longer launches Diddy Kong at an unusually high speed if he is hit during the charge frames.}}
*{{bugfix|[[Rocketbarrel Boost]] no longer launches Diddy Kong at an unusually high speed if he is hit during the charge frames.}}
*{{nerf|The time until Diddy Kong can produce another [[Banana Peel]] after the previous one vanishes has been significantly extended (12 frames → 61), removing his "pyramid scheme" infinite combo.}}
*{{nerf|The time until Diddy Kong can produce another [[Banana Peel]] after releasing the previous one has been significantly extended (12 frames → 61), removing his "pyramid scheme" infinite combo.}}
|Lucas=
|Lucas=
*{{buff|Pivot grab stretches farther towards Lucas (Z offset: 0.5u → 3.5u), making it less likely to whiff at point-blank range.}}
*{{buff|Pivot grab stretches farther towards Lucas (Z offset: 0.5u → 3.5u), making it less likely to whiff at point-blank range.}}
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**{{buff|The explosion's sweetspot consists of one extended hitbox rather than two standard ones, which is much larger (25u → 35u), although with its vertical stretch mostly compensated (Y offset: -15u/15u → -10u—10u).}}
**{{buff|The explosion's sweetspot consists of one extended hitbox rather than two standard ones, which is much larger (25u → 35u), although with its vertical stretch mostly compensated (Y offset: -15u/15u → -10u—10u).}}
|Villager=
|Villager=
*Neutral Attack:
*{{buff|Neutral attack has received several changes to connect more reliably:}}
**{{buff|Both hits have higher [[hitstun modifier]]s (2 → 7 (hit 1), 2/0 → 2/11 (hit 2)).}}
**{{buff|Both hits have higher [[hitstun modifier]]s (2 → 7 (hit 1), 2/0 → 2/11 (hit 2)).}}
**{{buff|The first hit has larger hitboxes (2.5u/2.5u/2.5u → 2.5u/3u/3u/3u), with an additional hitbox that launches opponents towards Villager like the previous farthest hitbox. Both of these hitboxes cover different spots in the Z-axis (X offset: 0u → -1.5u—1.5u), making them less likely to miss opponents during certain animations.}}
**{{buff|The first hit has larger hitboxes (2.5u/2.5u/2.5u → 2.5u/3u/3u/3u), with an additional hitbox that launches opponents towards Villager like the previous farthest hitbox. Both of these hitboxes cover different spots in the Z-axis (X offset: 0u → -1.5u—1.5u), making them less likely to miss opponents during certain animations.}}
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**{{buff|The seed planting and watering have less ending lag (FAF 43 → 39 (planting), 54 → 50 (watering)).}}
**{{buff|The seed planting and watering have less ending lag (FAF 43 → 39 (planting), 54 → 50 (watering)).}}
**{{buff|The axe deals more base knockback (30 → 36) and [[shield damage]] (6 → 9).}}
**{{buff|The axe deals more base knockback (30 → 36) and [[shield damage]] (6 → 9).}}
**{{buff|The axe gained additional hitboxes on frame 8 to compensate the axe going away from the playing field.}}
*{{bugfix|[[Lloid Rocket#Lloid Jacket|Lloid Jacket]] fixed.}}
|Mega Man=
|Mega Man=
*{{nerf|[[Rolling tech]]s have one frame more ending lag (FAF 40 → 41), matching the rest of the cast.}}
*{{nerf|[[Rolling tech]]s have one frame more ending lag (FAF 40 → 41), matching the rest of the cast.}}
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|Pac-Man=
|Pac-Man=
*{{nerf|Standing and rolling [[tech]]s have one frame more ending lag (FAF 26 → 27 (standing), 40 → 41 (rolling)), matching the rest of the cast.}}
*{{nerf|Standing and rolling [[tech]]s have one frame more ending lag (FAF 26 → 27 (standing), 40 → 41 (rolling)), matching the rest of the cast.}}
*{{bugfix|Fire Hydrant can no longer freeze characters holding an assist trophy if they ledge roll into the hydrant.}}
*{{bugfix|Fire Hydrant can no longer freeze characters holding an assist trophy item if they ledge roll into the hydrant.}}
|Shulk=
*{{buff|[[Vision]]'s aerial counterattack intangibility now starts earlier and has a longer duration (frames 9-40 → 1-40).}}
|Duck Hunt=
|Duck Hunt=
*{{nerf|Standing and rolling [[tech]]s have one frame more ending lag (FAF 26 → 27 (standing), 40 → 41 (rolling)), matching the rest of the cast.}}
*{{nerf|Standing and rolling [[tech]]s have one frame more ending lag (FAF 26 → 27 (standing), 40 → 41 (rolling)), matching the rest of the cast.}}
|Corrin=
|Corrin=
*Forward smash:
*Forward smash:
**{{buff|It has gained a [[shieldstun]] multiplier of 1.6×, making it harder to punish.}}
***{{newbug|This multiplier is coded only on the tipper hitbox, but is incorrectly applied to all hitboxes of the move.}}
**{{buff|The tipper deals more damage (15.2% → 16.7%) with no compensation on knockback, improving its KO potential.}}
**{{buff|The tipper deals more damage (15.2% → 16.7%) with no compensation on knockback, improving its KO potential.}}
**{{buff|The tipper has gained a [[shieldstun]] multiplier of 1.6×, making it harder to punish.}}
**{{buff|The tipper consists of two hitboxes instead of one, which cover a wider area (Y offset: 0u → -0.4u/0.4u, Z offset: 0u → 0.4u/-0.4u), making it less likely to whiff due to the z-axis.}}
**{{buff|The tipper consists of two hitboxes instead of one, which cover a wider vertical area (Y offset: 0u → -0.4u/0.4u), improving its range.}}
*{{buff|Forward aerial deals more damage (7.5% → 9%), with knockback scaling compensated (99 → 87).}}
*{{buff|Forward aerial deals more damage (7.5% → 9%), with knockback scaling compensated (99 → 87).}}
*{{buff|Back aerial's clean hit deals more damage (11% → 12%) with no compensation on knockback, improving its KO potential.}}
*{{buff|Back aerial's clean hit deals more damage (11% → 12%) with no compensation on knockback, improving its KO potential.}}
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**{{buff|The first hit uses [[set knockback]] (100/90 base/10 scaling → 145/100 set/100 scaling), and launches grounded opponents at an angle more towards Bayonetta (123° → 125°), allowing it to connect more reliably into the second hit.}}
**{{buff|The first hit uses [[set knockback]] (100/90 base/10 scaling → 145/100 set/100 scaling), and launches grounded opponents at an angle more towards Bayonetta (123° → 125°), allowing it to connect more reliably into the second hit.}}
**{{buff|The second hit has an additional hitbox that is placed lower (Y offset: 25.5u → 20u) and extends farther horizontally compared to the existing one (Z offset: -1u—1u → -3u—3u), increasing its range.}}
**{{buff|The second hit has an additional hitbox that is placed lower (Y offset: 25.5u → 20u) and extends farther horizontally compared to the existing one (Z offset: -1u—1u → -3u—3u), increasing its range.}}
*{{buff|Forward smash has more base knockback (26 → 34/35) and a longer hitbox duration (frames 13-15 13-17).}}
*{{buff|Forward smash has more base knockback (26 → 34/35) and a longer hitbox duration (frames 17-19 17-21).}}
*{{buff|Heel Slide has less ending lag (FAF 72 → 67 (non-extended), 73 → 68 (extended)), improving its combo potential.}}
*{{buff|Heel Slide has less ending lag (FAF 72 → 67 (non-extended), 73 → 68 (extended)), improving its combo potential.}}
*[[Witch Twist]]:
*[[Witch Twist]]:
**{{buff|The move has a lower [[SDI multiplier]] (2× → 1.5×).}}
**{{buff|The move has a lower [[SDI multiplier]] (2× → 1.5×).}}
**{{buff|The window for Bayonetta to regain her [[double jump]] if the move is used after it has been increased (3 frames → 4).}}
**{{buff|The window for Bayonetta to regain her [[double jump]] if the move is used after it has been increased (3 frames → 4).}}
*{{nerf|[[Infernal Climax]] has considerably less base knockback (120 → 90) against opponents not [[Instant KO|instantly KO'd]] by it, making it less likely to KO off the blast lines if they are caught near them.}}<!--Script viewer shows no change in angle unlike what the patch notes claim-->
*{{nerf|[[Infernal Climax]] has considerably less base knockback (120 → 90) at a higher angle against opponents not [[Instant KO|instantly KO'd]] by it, making it less likely to KO off the blast lines if they are caught near them.}}
|Inkling=
|Inkling=
*{{buff|Pummel has a larger hitbox (4u → 4.8u) that is placed further vertically (Y offset: 4u → 5.2u) and horizontally (Z offset: 5.5u → 6.5u), allowing it to connect more consistently.}}
*{{buff|Pummel has a larger hitbox (4u → 4.8u) that is placed further vertically (Y offset: 4u → 5.2u) and horizontally (Z offset: 5.5u → 6.5u), allowing it to connect more consistently.}}
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|Ridley=
|Ridley=
*[[Skewer]]:
*[[Skewer]]:
**{{buff|The tipper hitbox deals more damage (40% → 45%).}}
**{{buff|The sweetspot hitbox deals more damage (40% → 45%).}}
**{{nerf|The tipper no longer triggers a [[Special Zoom]] nor [[crumple]]s opponents with grab immunity. This significantly worsens a [[hard read]] into the move from Ridley's down throw at low percents, which is now unsafe on hit, and removes the infamous Skewer bury infinite in doubles matches.}}
**{{nerf|The sweetspot no longer triggers a [[Special Zoom]] nor [[crumple]]s opponents with grab immunity, effectively making the move a [[hit grab]]. This significantly worsens a [[hard read]] into the move from Ridley's down throw at low percents, which is now unsafe on hit, and removes the infamous Skewer bury infinite in doubles matches.}}
***{{bug|This change results in created an unusual situation where hitting opponents in these conditions no longer flinch the opponent, and by extention inflict no knockback at all on lower percents, unlike sourspots.}}
|King K. Rool=
|King K. Rool=
*{{buff|[[Belly Super Armor]] has more durability (28.02% 36.02%), allowing it to tank attacks like {{SSBU|Ganondorf}}'s forward smash at max durability.}}
*{{buff|[[Belly Super Armor]] has more durability (14.01 HP 18.01 HP), allowing it to withstand stronger attacks such as [[Falcon Punch]] from full durability, and improving its overall reliability. Considering the armor splitting damage between itself and King K. Rool, it's got effectively 36.02 HP.}}
*Dash attack:
*Dash attack:
**{{buff|The move has more knockback scaling (57 → 61 (clean), 48 → 55 (late)).}}
**{{buff|The move has more knockback scaling (57 → 61 (clean), 48 → 55 (late)).}}
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*[[Revenge]]:
*[[Revenge]]:
**{{buff|The move has less ending lag if it misses (FAF 54 → 50).}}
**{{buff|The move has less ending lag if it misses (FAF 54 → 50).}}
**{{buff|Has an altered formula that applies a larger damage multiplier to the next attack (1 + (0.25 + 0.075 * damage) → 1 + (0.5 + 0.075 * damage)).}}
**{{buff|It applies a larger damage multiplier to the next attack (1 + (0.25 + 0.075 * damage) → 1 + (0.5 + 0.075 * damage)).}}
|Piranha Plant=
|Piranha Plant=
*Up tilt:
*Up tilt:
**{{buff|The move has less startup (frame 8 → 6), with its total duration reduced as well (FAF 29 → 27).}}
**{{buff|The move has less startup (frame 8 → 6), with its total duration reduced as well (FAF 29 → 27).}}
***{{nerf|Due to the [[frame speed multiplier]] used in the speed change, up tilt has much more trouble hitting behind, possesses a large hurtbox extension, and the final active frame dips lower, worsening its overall effectiveness as an anti-air.}}
**{{buff|It launches opponents at a higher angle (80°/85° → 85°/90°), improving both its combo and KO potential.}}
**{{buff|It launches opponents at a higher angle (80°/85° → 85°/90°), improving both its combo and KO potential.}}
*{{buff|Down smash has less startup (frame 12 → 10), with its total duration reduced as well (FAF 46 → 44).}}
*{{buff|Down smash has less startup (frame 12 → 10), with its total duration reduced as well (FAF 46 → 44).}}
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|Hero=
|Hero=
*{{buff|[[Kaboom]]'s first hit has gained a [[hitstun modifier]] of 4, preventing opponents from shielding or dodging the second hit afterward.}}
*{{buff|[[Kaboom]]'s first hit has gained a [[hitstun modifier]] of 4, preventing opponents from shielding or dodging the second hit afterward.}}
*{{change|Hero’s placement in [[All-Star Mode]] is changed from being fought before {{SSBU|Byleth}} to being fought between {{SSBU|Mega Man}} and {{SSBU|Daisy}}, matching the release date of ''Dragon Quest III'' rather than ''Dragon Quest XI S''.}}
|Banjo & Kazooie=
|Banjo & Kazooie=
*{{buff|[[Edge attack]]'s hitbox stretches much farther backward (Z offset: 12u—2u → 12u—-2.5u), allowing it to hit behind the duo and fully cover the edge.}}
*{{buff|[[Edge attack]]'s hitbox stretches much farther backward (Z offset: 12u—2u → 12u—-2.5u), allowing it to hit behind the duo and fully cover the edge.}}
|Terry=
|Terry=
*{{buff|[[Triple Wolf]]'s last hit has altered knockback (40 base/155 scaling → 58/144), slightly improving its KO potential.}}<!--Knockback starts getting lower way beyond KO percents; it still KOs earlier from anywhere even with DI-->
*{{buff|[[Triple Wolf]]'s last hit has altered knockback (40 base/155 scaling → 58/144), slightly improving its KO potential.}}<!--Knockback starts getting lower way beyond KO percents; it still KOs earlier from anywhere even with DI-->
}}
|#default=''{{{char}}} did not receive changes in this update.''
}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude>

Latest revision as of 23:18, September 12, 2023

{{{char}}} did not receive changes in this update.