PC walk: Difference between revisions
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==PC smash turn jump== | ==PC smash turn jump== | ||
If one performs a jump out of a PC turnaround, then the momentum from the walk will be transferred over into the jump, but the character will be facing the direction they turned. This is similar to a reverse aerial rush in Brawl and future Smash titles, although it is performed out of a walk instead of a run. One way to set this up is to buffer a walk out of a wavedash. | If one performs a jump out of a PC turnaround, then the momentum from the walk will be transferred over into the jump, but the character will be facing the direction they turned. This is similar to a reverse aerial rush in ''Brawl'' and future ''Smash'' titles, although it is performed out of a walk instead of a run. One way to set this up is to buffer a walk out of a wavedash. A PC smash turn jump was successfully performed if the control stick is in the neutral position and the character is still moving in the air despite inputting no aerial drift. | ||
==External links== | ==External links== |
Revision as of 05:44, September 2, 2023
In Super Smash Bros. Melee, the PC walk, or PC turnaround, is a sliding technique that involves transferring the momentum from a walk into a smash turn. The PC walk is named after the old-school smasher, PC Chris.
Performing the PC walk
Setting up a PC walk is similar to setting up a moonwalk by fast walking in the direction to slide and then transferring that momentum by turning, but is performed with a smash turn by quickly and lightly flicking the controller in the opposite direction instead of turning with a dashback by smash turning for more than one frame. This flicking motion is similar to a pivot, but whereas a pivot cancels the momentum from a dash, a PC turnaround transfers the momentum from a fast walk.
PC drop
The PC drop is the most common application of the PC Walk and is used to quickly grab ledge from a walk. It can also be buffered into a walk from the jumpsquat frames of a wavedash to quickly wavedash into a PC drop from further away from the ledge.
PC smash turn jump
If one performs a jump out of a PC turnaround, then the momentum from the walk will be transferred over into the jump, but the character will be facing the direction they turned. This is similar to a reverse aerial rush in Brawl and future Smash titles, although it is performed out of a walk instead of a run. One way to set this up is to buffer a walk out of a wavedash. A PC smash turn jump was successfully performed if the control stick is in the neutral position and the character is still moving in the air despite inputting no aerial drift.