Rhythm Heaven (universe): Difference between revisions
(Ditto this edit. And that should be the last of them.) |
(Replacing Wikipedia links with Rhythm Heaven Wiki ones if possible and necessary. Don't have time to add links to all the RH stuff that wasn't linked beforehand.) |
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|genres = Rhythm | |genres = Rhythm | ||
|originconsole = Game Boy Advance | |originconsole = Game Boy Advance | ||
|firstinstallment = ''{{s| | |firstinstallment = ''{{s|rhwiki|Rhythm Tengoku}}'' (2006) {{Flag|Japan}} | ||
|latestinstallment = ''{{s| | |latestinstallment = ''{{s|rhwiki|Rhythm Heaven Megamix}}'' (2015) | ||
|interwiki = | |interwiki = | ||
|interwikiname = | |interwikiname = | ||
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==Franchise Description== | ==Franchise Description== | ||
The series can be traced back to several different projects. Around 2002, designer Kazuyoshi Osawa created a Game Boy Advance tech demo that consists of playing a drum kit. Every button on the system corresponded with a different drum. More game modes were slowly added over the course of several years. In 2004, music producer {{s|wikipedia|Tsunku}} approached Nintendo with an unrelated pitch based around players intuitively playing a rhythm game without visual indicators.<ref>[https://www.wired.com/2009/04/qa-japans-pop-i/]</ref> The higherups were initially hesitant to approve such an experimental title out of concern of only catering to a niche audience. This project was then merged with the tech demo, and the staff were combined going forward. This worked out for everyone as the tech demo team now have clear direction and Tsunku already wanted his game to be on GBA. He also recommended the staff to take dance lessons to improve their internal rhythm and make development easier on a human level. The game finally released in Japan on August 3, 2006 as ''{{s| | The series can be traced back to several different projects. Around 2002, designer Kazuyoshi Osawa created a Game Boy Advance tech demo that consists of playing a drum kit. Every button on the system corresponded with a different drum. More game modes were slowly added over the course of several years. In 2004, music producer {{s|wikipedia|Tsunku}} approached Nintendo with an unrelated pitch based around players intuitively playing a rhythm game without visual indicators.<ref>[https://www.wired.com/2009/04/qa-japans-pop-i/]</ref> The higherups were initially hesitant to approve such an experimental title out of concern of only catering to a niche audience. This project was then merged with the tech demo, and the staff were combined going forward. This worked out for everyone as the tech demo team now have clear direction and Tsunku already wanted his game to be on GBA. He also recommended the staff to take dance lessons to improve their internal rhythm and make development easier on a human level. The game finally released in Japan on August 3, 2006 as ''{{s|rhwiki|Rhythm Tengoku}}''. | ||
While only a modest success in terms of sales, the game was received well by critics and audiences. Particular highlights were its presentation and soundtrack courtesy of Tsunku, which inspired other companies to make similar games in the future. Staff at [[Sega]] were particularly fond of the title, and approached Nintendo on developing an arcade version for their Naomi arcade board. This arcade version released in Japan on September 20, 2007. The game received remastered graphics and audio, as well as minor gameplay tweaks to accomodate the very different controls. The game also features multiplayer, a feature that would not be introduced to the main series for many years. | While only a modest success in terms of sales, the game was received well by critics and audiences. Particular highlights were its presentation and soundtrack courtesy of Tsunku, which inspired other companies to make similar games in the future. Staff at [[Sega]] were particularly fond of the title, and approached Nintendo on developing an arcade version for their Naomi arcade board. This arcade version released in Japan on September 20, 2007. The game received remastered graphics and audio, as well as minor gameplay tweaks to accomodate the very different controls. The game also features multiplayer, a feature that would not be introduced to the main series for many years. | ||
A sequel was immediately put into production. However, this new project took much longer to develop then expected due to design hurdles. When the project was decided to be on the [[Nintendo DS]], the team decided to use the touch screen as the main way to control the minigames. This thought evolved into the "Flick Action," which alone took close to a year to implement. While the team initially had trouble with making the system feel fair to the player, they all agreed it is an intuitive way to keep timing and believed it should be in the game. This title finally released in Japan on July 31, 2008 as ''{{s| | A sequel was immediately put into production. However, this new project took much longer to develop then expected due to design hurdles. When the project was decided to be on the [[Nintendo DS]], the team decided to use the touch screen as the main way to control the minigames. This thought evolved into the "Flick Action," which alone took close to a year to implement. While the team initially had trouble with making the system feel fair to the player, they all agreed it is an intuitive way to keep timing and believed it should be in the game. This title finally released in Japan on July 31, 2008 as ''{{s|rhwiki|Rhythm Heaven}}''. This game was also the first in the series to release internationally, releasing throughout 2009 while being renamed to ''Rhythm Paradise'' in Europe and ''Rhythm World'' in Korea. While there were no major gameplay differences, a significant part of the presentation was changed internationally by translating lyrics and toning down the more decidedly "Japanese" elements that other countries would not understand. The game was praised for its improvement on the first game and its innovations in the rhythm game genre. | ||
Another sequel was greenlit, this time for [[Wii]]. While motion controls were considered, they were dropped due to their lack of precision and replaced with traditional button controls. The team also experimented with 3D models, but abandoned the idea and stuck to 2D animation which they believed flowed better. The game released in Japan on July 21, 2011 as ''Minna No Rhythm Tengoku''. The game later released in North America as ''{{s| | Another sequel was greenlit, this time for [[Wii]]. While motion controls were considered, they were dropped due to their lack of precision and replaced with traditional button controls. The team also experimented with 3D models, but abandoned the idea and stuck to 2D animation which they believed flowed better. The game released in Japan on July 21, 2011 as ''Minna No Rhythm Tengoku''. The game later released in North America as ''{{s|rhwiki|Rhythm Heaven Fever}}'' and in PAL regions ''Beat The Beat: Rhythm Paradise''. Aside from the regional changes from the previous game returning, English releases had a minigame based on ''{{s|wikipedia|Manzai}}'' cut and replaced with a remastered version of the "Mr. Upbeat" minigame from ''Rhythm Tengoku''. The game was once again praised for its significantly improved sound and visuals due to being on a home console for the first time. | ||
Another game was developed for [[Nintendo 3DS]], this time being a collection of popular minigames from across the series as well as a few new games. The game released on June 11, 2015 as ''Rhythm Tengoku: The Best Plus''. The game released in North America on June 15, 2016 as ''{{s| | Another game was developed for [[Nintendo 3DS]], this time being a collection of popular minigames from across the series as well as a few new games. The game released on June 11, 2015 as ''Rhythm Tengoku: The Best Plus''. The game released in North America on June 15, 2016 as ''{{s|rhwiki|Rhythm Heaven Megamix}}'' exclusively on [[Nintendo eShop]], while getting a physical release in Europe on October 21, 2016 as ''Rhythm Paradise Megamix''. | ||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
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===Music=== | ===Music=== | ||
====Source Tracks==== | ====Source Tracks==== | ||
*"'''{{SSBUMusicLink|Other|Blue Birds}}'''": The theme from the Blue Birds minigame sourced from ''{{iw| | *"'''{{SSBUMusicLink|Other|Blue Birds}}'''": The theme from the Blue Birds minigame sourced from ''{{iw|rhwiki|Rhythm Heaven}}''. | ||
*"'''{{SSBUMusicLink|Other|Monkey Watch}}'''": The theme of the Monkey Watch minigame from ''{{iw| | *"'''{{SSBUMusicLink|Other|Monkey Watch}}'''": The theme of the Monkey Watch minigame from ''{{iw|rhwiki|Rhythm Heaven Fever}}''. In an arrangement unique to ''Super Smash Bros.'', the song contains clapping throughout and seamlessly loops back to the start. | ||
*"'''{{SSBUMusicLink|Other|Fruit Basket}}'''": Despite its name, this theme is sourced from the minigame Fruit Basket 2 from ''{{iw| | *"'''{{SSBUMusicLink|Other|Fruit Basket}}'''": Despite its name, this theme is sourced from the minigame Fruit Basket 2 from ''{{iw|rhwiki|Rhythm Heaven Megamix}}''. | ||
===Spirits=== | ===Spirits=== | ||
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==Games with elements appearing in the ''Super Smash Bros.'' series== | ==Games with elements appearing in the ''Super Smash Bros.'' series== | ||
===''{{iw| | ===''{{iw|rhwiki|Rhythm Tengoku}}''=== | ||
*Enemy: | *Enemy: | ||
**{{GameIcon|SSB4-3DS}} [[Sneaky Spirit]] appears in [[Smash Run]]. | **{{GameIcon|SSB4-3DS}} [[Sneaky Spirit]] appears in [[Smash Run]]. | ||
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**{{GameIcon|SSBU}} Karate Joe, The Wandering Samurai, and Sick Beats Doctor appear as spirits. | **{{GameIcon|SSBU}} Karate Joe, The Wandering Samurai, and Sick Beats Doctor appear as spirits. | ||
===''{{iw| | ===''{{iw|rhwiki|Rhythm Heaven}} / Rhythm Paradise''=== | ||
*Trophies: | *Trophies: | ||
**{{GameIcon|SSB4-3DS}} Chorus Kids appear as a trophy. | **{{GameIcon|SSB4-3DS}} Chorus Kids appear as a trophy. | ||
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**{{GameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Other|Blue Birds}}'''": The theme from the Blue Birds minigame sourced from this game. | **{{GameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Other|Blue Birds}}'''": The theme from the Blue Birds minigame sourced from this game. | ||
===''{{iw| | ===''{{iw|rhwiki|Rhythm Heaven Fever}} / Beat The Beat: Rhythm Paradise''=== | ||
*Enemy: | *Enemy: | ||
**{{GameIcon|SSB4-3DS}} The sprites of the Sneaky Spirit are sourced from this game. | **{{GameIcon|SSB4-3DS}} The sprites of the Sneaky Spirit are sourced from this game. | ||
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**{{GameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Other|Monkey Watch}}'''": Theme of the Monkey Watch minigame from this game. It is technically an arrangement unique to ''Super Smash Bros.'', as the song contains clapping throughout and seamlessly loops back to the start. | **{{GameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Other|Monkey Watch}}'''": Theme of the Monkey Watch minigame from this game. It is technically an arrangement unique to ''Super Smash Bros.'', as the song contains clapping throughout and seamlessly loops back to the start. | ||
===''{{iw| | ===''{{iw|rhwiki|Rhythm Heaven Megamix}} / Rhythm Paradise Megamix''=== | ||
*Spirits: | *Spirits: | ||
**{{GameIcon|SSBU}} The Sumo Brothers appear as a spirit. | **{{GameIcon|SSBU}} The Sumo Brothers appear as a spirit. |
Revision as of 16:16, August 30, 2023
Rhythm Heaven (universe) Rhythm Paradise (universe) | |
---|---|
Developer(s) | Nintendo J.P.ROOM Sega TNX |
Publisher(s) | Nintendo Sega (Rhythm Tengoku arcade) |
Designer(s) | Kazuyoshi Osawa Ko Takeuchi Masami Yone Tsunku♂ |
Genre(s) | Rhythm |
Console/platform of origin | Game Boy Advance |
First installment | Rhythm Tengoku (2006) |
Latest installment | Rhythm Heaven Megamix (2015) |
The Rhythm Heaven universe (リズム天国, Rhythm Tengoku), known as Rhythm Paradise in PAL regions, is a series of rhythm-based music games made by Nintendo SPD. The series was created and developed by the same core team that made the WarioWare series. As a result, the two series often cross over in each other's games.
Franchise Description
The series can be traced back to several different projects. Around 2002, designer Kazuyoshi Osawa created a Game Boy Advance tech demo that consists of playing a drum kit. Every button on the system corresponded with a different drum. More game modes were slowly added over the course of several years. In 2004, music producer Tsunku approached Nintendo with an unrelated pitch based around players intuitively playing a rhythm game without visual indicators.[1] The higherups were initially hesitant to approve such an experimental title out of concern of only catering to a niche audience. This project was then merged with the tech demo, and the staff were combined going forward. This worked out for everyone as the tech demo team now have clear direction and Tsunku already wanted his game to be on GBA. He also recommended the staff to take dance lessons to improve their internal rhythm and make development easier on a human level. The game finally released in Japan on August 3, 2006 as Rhythm Tengoku.
While only a modest success in terms of sales, the game was received well by critics and audiences. Particular highlights were its presentation and soundtrack courtesy of Tsunku, which inspired other companies to make similar games in the future. Staff at Sega were particularly fond of the title, and approached Nintendo on developing an arcade version for their Naomi arcade board. This arcade version released in Japan on September 20, 2007. The game received remastered graphics and audio, as well as minor gameplay tweaks to accomodate the very different controls. The game also features multiplayer, a feature that would not be introduced to the main series for many years.
A sequel was immediately put into production. However, this new project took much longer to develop then expected due to design hurdles. When the project was decided to be on the Nintendo DS, the team decided to use the touch screen as the main way to control the minigames. This thought evolved into the "Flick Action," which alone took close to a year to implement. While the team initially had trouble with making the system feel fair to the player, they all agreed it is an intuitive way to keep timing and believed it should be in the game. This title finally released in Japan on July 31, 2008 as Rhythm Heaven. This game was also the first in the series to release internationally, releasing throughout 2009 while being renamed to Rhythm Paradise in Europe and Rhythm World in Korea. While there were no major gameplay differences, a significant part of the presentation was changed internationally by translating lyrics and toning down the more decidedly "Japanese" elements that other countries would not understand. The game was praised for its improvement on the first game and its innovations in the rhythm game genre.
Another sequel was greenlit, this time for Wii. While motion controls were considered, they were dropped due to their lack of precision and replaced with traditional button controls. The team also experimented with 3D models, but abandoned the idea and stuck to 2D animation which they believed flowed better. The game released in Japan on July 21, 2011 as Minna No Rhythm Tengoku. The game later released in North America as Rhythm Heaven Fever and in PAL regions Beat The Beat: Rhythm Paradise. Aside from the regional changes from the previous game returning, English releases had a minigame based on Manzai cut and replaced with a remastered version of the "Mr. Upbeat" minigame from Rhythm Tengoku. The game was once again praised for its significantly improved sound and visuals due to being on a home console for the first time.
Another game was developed for Nintendo 3DS, this time being a collection of popular minigames from across the series as well as a few new games. The game released on June 11, 2015 as Rhythm Tengoku: The Best Plus. The game released in North America on June 15, 2016 as Rhythm Heaven Megamix exclusively on Nintendo eShop, while getting a physical release in Europe on October 21, 2016 as Rhythm Paradise Megamix.
In Super Smash Bros. Brawl
Rhythm Tengoku is mentioned among the titles listed in the Chronicle in Japanese versions of Brawl. However, no other content from the series is featured anywhere else in the game.
In Super Smash Bros. 4
Sneaky Spirits appear as a common enemy in Smash Run in Super Smash Bros. for Nintendo 3DS. Karate Joe and the Chorus Kids, along with the aforementioned Sneaky Spirits, appear as collectible trophies in the 3DS version, while Marshal, Cam, and Miss Ribbon and the Wrestler and Reporter appear as collectible trophies in the Wii U version.
Two songs from the series are included with the Miiverse stage in Super Smash Bros. for Wii U: Blue Birds from the Nintendo DS installment Rhythm Heaven, and Monkey Watch from the Wii installment Rhythm Heaven Fever. These songs are playable on the Miiverse stage.
Additionally, icon data for a Rhythm Heaven character appears in the data for Super Smash Bros. 4, but goes unused in the final product.
In Super Smash Bros. Ultimate
Several characters from throughout the series appear in the game as spirits. The Rhythm Heaven series features the most spirits of any universe not represented by a fighter.
Music
Source Tracks
- "Blue Birds": The theme from the Blue Birds minigame sourced from Rhythm Heaven.
- "Monkey Watch": The theme of the Monkey Watch minigame from Rhythm Heaven Fever. In an arrangement unique to Super Smash Bros., the song contains clapping throughout and seamlessly loops back to the start.
- "Fruit Basket": Despite its name, this theme is sourced from the minigame Fruit Basket 2 from Rhythm Heaven Megamix.
Spirits
The following characters from the series are spirits.
Primary spirits
Support spirits
No. | Image | Name | Class | Cost | Ability |
---|---|---|---|---|---|
1,195 | Sick Beats Doctor | ★ | 1 | Critical-Health Defense ↑ | |
1,199 | Baxter & Forthington | ★ | 1 | Rocket Belt Equipped |
Games with elements appearing in the Super Smash Bros. series
Rhythm Tengoku
- Enemy:
- Sneaky Spirit appears in Smash Run.
- Trophies:
- Spirits:
Rhythm Heaven / Rhythm Paradise
- Trophies:
- Spirits:
- Music:
- "Blue Birds": The theme from the Blue Birds minigame sourced from this game.
Rhythm Heaven Fever / Beat The Beat: Rhythm Paradise
- Enemy:
- Trophies:
- Spirits:
- Music:
- "Monkey Watch": Theme of the Monkey Watch minigame from this game. It is technically an arrangement unique to Super Smash Bros., as the song contains clapping throughout and seamlessly loops back to the start.
Rhythm Heaven Megamix / Rhythm Paradise Megamix
- Spirits:
- Music:
- "Fruit Basket": Despite being titled Fruit Basket, the theme is actually derived from its sequel, titled Fruit Basket 2.
References