[dismiss]
Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Shield drop lag: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
'''Shield Drop Lag''', also known as '''dropping shield,''' and referred to internally as '''guard off''' is the laggy animation that occurs when one lets go of their shield. Shield drop lag is not to be confused with [[Shield drop]]ping, which is when one drops through a platform [[ | '''Shield Drop Lag''', also known as '''dropping shield,''' and referred to internally as '''guard off''' is the laggy animation that occurs when one lets go of their shield. Shield drop lag is not to be confused with [[Shield drop]]ping, which is when one drops through a platform [[out of shield]]. Shield drop lag lasts 15 frames, which makes it a significantly slower out-of-shield option compared to shield dropping or [[jump-canceling]]. Shield drop lag can also be jump-canceled. | ||
Revision as of 15:52, August 19, 2023
Shield Drop Lag, also known as dropping shield, and referred to internally as guard off is the laggy animation that occurs when one lets go of their shield. Shield drop lag is not to be confused with Shield dropping, which is when one drops through a platform out of shield. Shield drop lag lasts 15 frames, which makes it a significantly slower out-of-shield option compared to shield dropping or jump-canceling. Shield drop lag can also be jump-canceled.