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Super Smash Bros. Melee

PC walk: Difference between revisions

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==Performing the PC walk==
==Performing the PC walk==
Setting up a PC walk is similar to setting up a [[moonwalk]] by fast walking in the direction to slide and then transferring that momentum by turning, but is performed with a [[Turn#Smash_turn|smash turn]] by quickly and lightly flicking the controller in the opposite direction instead of turning with a [[dashback]] by smash turning for more than one frame. This flicking motion is similar to a [[pivot]], but whereas a pivot cancels the momentum from a dash, a PC turnaround transfers the momentum from a fast walk.
Setting up a PC walk is similar to setting up a [[moonwalk]] by fast walking in the direction to slide and then transferring that momentum by turning, but is performed with a [[Turn#Smash_turn|Smash_turn]] by quickly and lightly flicking the controller in the opposite direction instead of turning with a dashback by smash turning for more than one frame. This flicking motion is similar to a [[pivot]], but whereas a pivot cancels the momentum from a dash, a PC turnaround transfers the momentum from a fast walk.


==PC drop==
==PC drop==

Revision as of 17:39, August 12, 2023

In Super Smash Bros. Melee, the PC walk, or PC turnaround, is a sliding technique that involves transferring the momentum from a walk into a smash turn. The PC walk is named after the old-school smasher, PC Chris.

Performing the PC walk

Setting up a PC walk is similar to setting up a moonwalk by fast walking in the direction to slide and then transferring that momentum by turning, but is performed with a Smash_turn by quickly and lightly flicking the controller in the opposite direction instead of turning with a dashback by smash turning for more than one frame. This flicking motion is similar to a pivot, but whereas a pivot cancels the momentum from a dash, a PC turnaround transfers the momentum from a fast walk.

PC drop

The "PC drop" is the most common application of the PC Walk and is used to quickly grab ledge from a walk. It can also be buffered into a walk from the jumpsquat frames of a wavedash to quickly wavedash into a PC drop from further away from the ledge.

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