Template:MovesetTable/Tilts: Difference between revisions

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m (trying to fix something)
m (Changed a typo(?) so Kazuya's moveset section has correct formatting now)
 
(18 intermediate revisions by 7 users not shown)
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{|class="wikitable"
{|class="wikitable"
</noinclude>|-
</noinclude>|-
{{#switch:{{{angles|1}}}
{{#ifeq:{{{ftiltdesc}}}|none||{{#switch:{{{angles|1}}}
|1=
|1=
!colspan="2"{{!}}<includeonly>{{#ifexpr:{{{count|1}}}>1|[[/Forward tilt/Hit 1|Forward tilt 1]]|[[/Forward tilt|Forward tilt]]}}</includeonly><noinclude>/Forward tilt [1]</noinclude>
!rowspan="{{{ftiltcount|1}}}" colspan="2"{{!}}<includeonly>[[/Forward tilt|Forward tilt]]</includeonly><noinclude>/Forward tilt</noinclude>
{{!}}{{{ftiltname}}}{{!!}}{{{ftiltdmg}}}{{!!}}{{{ftiltdesc}}}
{{!}}rowspan="{{{ftiltcount|1}}}"{{!}}{{{ftiltname}}}{{!!}}{{{ftiltdmg}}}{{!!}}rowspan="{{{ftiltcount|1}}}"{{!}}{{{ftiltdesc}}}
|3=
|3=
!rowspan="3"{{!}}<includeonly>{{#ifexpr:{{{count|1}}}>1|[[/Forward tilt/Hit 1|Forward tilt 1]]|[[/Forward tilt|Forward tilt]]}}</includeonly><noinclude>/Forward tilt [1]</noinclude>{{!!}}↗
!rowspan="3"{{!}}<includeonly>[[/Forward tilt|Forward tilt]]</includeonly><noinclude>/Forward tilt</noinclude>{{!!}}↗
{{!}}rowspan="3"{{!}}{{{ftiltname}}}{{!!}}{{{ftiltupdmg}}}{{!!}}rowspan="3"{{!}}{{{ftiltdesc}}}
{{!}}rowspan="3"{{!}}{{{ftiltname}}}{{!!}}{{{ftiltupdmg}}}{{!!}}rowspan="3"{{!}}{{{ftiltdesc}}}
{{!}}-
{{!}}-
Line 16: Line 16:
{{!}}{{{ftiltdowndmg}}}
{{!}}{{{ftiltdowndmg}}}
|5=
|5=
!rowspan="5"{{!}}<includeonly>{{#ifexpr:{{{count|1}}}>1|[[/Forward tilt/Hit 1|Forward tilt 1]]|[[/Forward tilt|Forward tilt]]}}</includeonly><noinclude>/Forward tilt [1]</noinclude>{{!!}}↑
!rowspan="5"{{!}}<includeonly>[[/Forward tilt|Forward tilt]]</includeonly><noinclude>/Forward tilt</noinclude>{{!!}}↑
{{!}}rowspan="5"{{!}}{{{ftiltname}}}{{!!}}{{{ftiltupdmg}}}{{!!}}rowspan="5"{{!}}{{{ftiltdesc}}}
{{!}}rowspan="5"{{!}}{{{ftiltname}}}{{!!}}{{{ftiltupdmg}}}{{!!}}rowspan="5"{{!}}{{{ftiltdesc}}}
{{!}}-
{{!}}-
Line 32: Line 32:
|#default=
|#default=
{{!}}colspan="5"{{!}}<span class="error">Invalid number of f-tilt angles entered.</span>
{{!}}colspan="5"{{!}}<span class="error">Invalid number of f-tilt angles entered.</span>
}}
}}}}
|-
|-
{{#ifexpr:{{{count|1}}}>=2|
{{#ifexpr:{{{ftiltcount|1}}}>=2|
!colspan="2"{{!}}<includeonly>[[/Forward tilt/Hit 2|Forward tilt 2]]</includeonly><noinclude>/Forward tilt 2</noinclude>
{{!}}{{{ftilt2dmg}}}}}
{{!}}{{{ftilt2name}}}{{!!}}{{{ftilt2dmg}}}{{!!}}{{{ftilt2desc}}}}}
{{!}}-
{{!}}-
{{#ifexpr:{{{count|1}}}>=3|
{{#ifexpr:{{{ftiltcount|1}}}>=3|
!colspan="2"{{!}}<includeonly>[[/Forward tilt/Hit 3|Forward tilt 3]]</includeonly><noinclude>/Forward tilt 3</noinclude>
{{!}}{{{ftilt3dmg}}}}}
{{!}}{{{ftilt3name}}}{{!!}}{{{ftilt3dmg}}}{{!!}}{{{ftilt3desc}}}}}
|-
|-
!colspan="2"|<includeonly>[[/Up tilt|Up tilt]]</includeonly><noinclude>/Up tilt</noinclude>
{{#if:{{{btiltdesc|}}}|
|{{{utiltname}}}||{{{utiltdmg}}}||{{{utiltdesc}}}
!colspan="2"{{!}}<includeonly>[[/Back tilt|Back tilt]]</includeonly><noinclude>/Back tilt</noinclude>
{{!}}{{{btiltname}}}{{!!}}{{{btiltdmg}}}{{!!}}{{{btiltdesc}}}
{{!}}-}}
{{#ifeq:{{{utiltdesc}}}|none||!rowspan="{{{utiltcount|1}}}" colspan="2"{{!}}<includeonly>[[/Up tilt|Up tilt]]</includeonly><noinclude>/Up tilt</noinclude>
{{!}}rowspan="{{{utiltcount|1}}}"{{!}}{{{utiltname}}}{{!!}}{{{utiltdmg}}}{{!!}}rowspan="{{{utiltcount|1}}}"{{!}}{{{utiltdesc}}}
{{!}}-
{{#ifexpr:{{{utiltcount|1}}}>=2|
{{!}}{{{utilt2dmg}}}}}}}
|-
|-
!colspan="2"|<includeonly>[[/Down tilt|Down tilt]]</includeonly><noinclude>/Down tilt</noinclude>
{{#ifeq:{{{dtiltdesc}}}|none||!rowspan="{{{dtiltcount|1}}}" colspan="2"{{!}}<includeonly>[[/Down tilt|Down tilt]]</includeonly><noinclude>/Down tilt</noinclude>
|{{{dtiltname}}}||{{{dtiltdmg}}}||{{{dtiltdesc}}}
{{!}}rowspan="{{{dtiltcount|1}}}"{{!}}{{{dtiltname}}}{{!!}}{{{dtiltdmg}}}{{!!}}rowspan="{{{dtiltcount|1}}}"{{!}}{{{dtiltdesc}}}
{{!}}-
{{#ifexpr:{{{dtiltcount|1}}}>=2|
{{!}}{{{dtilt2dmg}}}}}}}
|-
|-
!colspan="2"|<includeonly>[[/Dash attack|Dash attack]]</includeonly><noinclude>/Dash attack</noinclude>
{{#ifeq:{{{diagonals|n}}}|y|
|{{{dashname}}}||{{{dashdmg}}}||{{{dashdesc}}}<noinclude>
!rowspan="{{{uftiltcount|1}}}" colspan="2"{{!}}<includeonly>[[/Up-forward tilt|Up-forward tilt]]</includeonly><noinclude>/Up-forward tilt</noinclude>
{{!}}rowspan="{{{uftiltcount|1}}}"{{!}}{{{uftiltname}}}{{!!}}{{{uftiltdmg}}}{{!!}}rowspan="{{{uftiltcount|1}}}"{{!}}{{{uftiltdesc}}}
{{!}}-
{{#ifexpr:{{{uftiltcount|1}}}>=2|
{{!}}{{{uftilt2dmg}}}}}
{{!}}-
{{#ifexpr:{{{uftiltcount|1}}}>=3|
{{!}}{{{uftilt3dmg}}}}}
{{!}}-
{{#ifexpr:{{{uftiltcount|1}}}>=4|
{{!}}{{{uftilt4dmg}}}}}
{{!}}-
!rowspan="{{{dftiltcount|1}}}" colspan="2"{{!}}<includeonly>[[/Down-forward tilt|Down-forward tilt]]</includeonly><noinclude>/Down-forward tilt</noinclude>
{{!}}rowspan="{{{dftiltcount|1}}}"{{!}}{{{dftiltname}}}{{!!}}{{{dftiltdmg}}}{{!!}}rowspan="{{{dftiltcount|1}}}"{{!}}{{{dftiltdesc}}}
{{!}}-
{{#ifexpr:{{{dftiltcount|1}}}>=2|
{{!}}{{{dftilt2dmg}}}}}
{{!}}-
!colspan="2"{{!}}<includeonly>[[/Down-back tilt|Down-back tilt]]</includeonly><noinclude>/Down-back tilt</noinclude>
{{!}}{{{dbtiltname}}}{{!!}}{{{dbtiltdmg}}}{{!!}}{{{dbtiltdesc}}}
{{!}}-
!colspan="2"{{!}}<includeonly>[[/Up-back tilt|Up-back tilt]]</includeonly><noinclude>/Up-back tilt</noinclude>
{{!}}{{{ubtiltname}}}{{!!}}{{{ubtiltdmg}}}{{!!}}{{{ubtiltdesc}}}
{{!}}-}}
{{#ifeq:{{{crouchattacks|n}}}|y|
!colspan="2"{{!}}<includeonly>[[/Crouch attack|Crouch attack]]</includeonly><noinclude>/Crouch attack</noinclude>
{{!}}{{{crouchattackname}}}{{!!}}{{{crouchattackdmg}}}{{!!}}{{{crouchattackdesc}}}
{{!}}-
!colspan="2"{{!}}<includeonly>[[/Forward crouch attack|Forward crouch attack]]</includeonly><noinclude>/Forward crouch attack</noinclude>
{{!}}{{{fcrouchattackname}}}{{!!}}{{{fcrouchattackdmg}}}{{!!}}{{{fcrouchattackdesc}}}
{{!}}-
!colspan="2"{{!}}<includeonly>[[/Back crouch attack|Back crouch attack]]</includeonly><noinclude>/Back crouch attack</noinclude>
{{!}}{{{bcrouchattackname}}}{{!!}}{{{bcrouchattackdmg}}}{{!!}}{{{bcrouchattackdesc}}}
{{!}}-
!colspan="2"{{!}}<includeonly>[[/Uncrouching attack|Uncrouching attack]]</includeonly><noinclude>/Uncrouching attack</noinclude>
{{!}}{{{uncrouchingattackname}}}{{!!}}{{{uncrouchingattackdmg}}}{{!!}}{{{uncrouchingattackdesc}}}
{{!}}-}}
{{#ifeq:{{{dashdesc}}}|none||!colspan="2"{{!}}<includeonly>[[/Dash attack|Dash attack]]</includeonly><noinclude>/Dash attack</noinclude>
{{!}}{{{dashname}}}{{!!}}{{{dashdmg}}}{{!!}}{{{dashdesc}}}}}
|-
{{#if:{{{ddashdesc|}}}|
!colspan="2"{{!}}<includeonly>[[/Double dash attack|Double dash attack]]</includeonly><noinclude>/Double dash attack</noinclude>
{{!}}{{{ddashname}}}{{!!}}{{{ddashdmg}}}{{!!}}{{{ddashdesc}}}
{{!}}-}}<noinclude>
|}
|}
==Usage==
==Usage==
Don't use this on its own. Use {{t|MovesetTable}}.
Don't use this on its own. Use {{t|MovesetTable}}.


Note for reference: Assumes that only the first part of an f-tilt can be angled. Also that f-tilts can only have a max of 3 parts.
Note for reference: Assumes that only the first part of an f-tilt can be angled. Also that f-tilts can only have a max of 3 parts, u-tilts and d-tilts 2, and diagonal tilts whatever Kazuya has (uf 4, df 2, otherwise 1).


Dash attack thrown in because where else can it go, really.
Dash attack thrown in because where else can it go, really.
A lot of the Kazuya mess is contained in here. It assumes that if a character has one diagonal tilt or crouch attack, they have them all, so the one parameter that controls their visibility is "diagonals" and "crouchattacks" equalling "y".


[[Category:Moveset tables]]</noinclude>
[[Category:Moveset tables]]</noinclude>

Latest revision as of 08:53, August 11, 2023

/Forward tilt {{{ftiltname}}} {{{ftiltdmg}}} {{{ftiltdesc}}}
/Up tilt {{{utiltname}}} {{{utiltdmg}}} {{{utiltdesc}}}
/Down tilt {{{dtiltname}}} {{{dtiltdmg}}} {{{dtiltdesc}}}
/Dash attack {{{dashname}}} {{{dashdmg}}} {{{dashdesc}}}

Usage

Don't use this on its own. Use {{MovesetTable}}.

Note for reference: Assumes that only the first part of an f-tilt can be angled. Also that f-tilts can only have a max of 3 parts, u-tilts and d-tilts 2, and diagonal tilts whatever Kazuya has (uf 4, df 2, otherwise 1).

Dash attack thrown in because where else can it go, really.

A lot of the Kazuya mess is contained in here. It assumes that if a character has one diagonal tilt or crouch attack, they have them all, so the one parameter that controls their visibility is "diagonals" and "crouchattacks" equalling "y".