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SacredFire37 (talk | contribs) m (→Ground attacks) Tag: Mobile edit |
SacredFire37 (talk | contribs) m (→Special moves: Tested in training mode, 45 frames is the total duration for the standing version.) |
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*[[C4]]: | *[[C4]]: | ||
**{{buff|While [[crouch]]ing, Snake can place and detonate a C4 without standing up, allowing him to take advantage of his low crouch while using the move.}} | **{{buff|While [[crouch]]ing, Snake can place and detonate a C4 without standing up, allowing him to take advantage of his low crouch while using the move.}} | ||
***{{buff|Placing it from a crouching position has less startup (frame 20 → 14) and a shorter total duration (FAF | ***{{buff|Placing it from a crouching position has less startup (frame 20 → 14) and a shorter total duration (FAF 45 → 34) compared to the standing version.}} | ||
**{{buff|It detonates faster with a longer duration (frames 29-30 → 25-27), and has less ending lag (FAF 40 → 33 (standing, aerial), 36 (crouching)). In combination with the changes to hitstun canceling, this improves its combo potential from low to mid percents.}}<!-- | **{{buff|It detonates faster with a longer duration (frames 29-30 → 25-27), and has less ending lag (FAF 40 → 33 (standing, aerial), 36 (crouching)). In combination with the changes to hitstun canceling, this improves its combo potential from low to mid percents.}}<!-- | ||
Needs confirmation: **{{buff|C4 stuck to an opponent no longer falls off as often after they are launched by a high-knockback move.}}--> | Needs confirmation: **{{buff|C4 stuck to an opponent no longer falls off as often after they are launched by a high-knockback move.}}--> |
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