Template:SSB4 to SSBU changelist/Snake: Difference between revisions

m
→‎Special moves: Tested in training mode, 45 frames is the total duration for the standing version.
Tag: Mobile edit
m (→‎Special moves: Tested in training mode, 45 frames is the total duration for the standing version.)
Line 215: Line 215:
*[[C4]]:
*[[C4]]:
**{{buff|While [[crouch]]ing, Snake can place and detonate a C4 without standing up, allowing him to take advantage of his low crouch while using the move.}}
**{{buff|While [[crouch]]ing, Snake can place and detonate a C4 without standing up, allowing him to take advantage of his low crouch while using the move.}}
***{{buff|Placing it from a crouching position has less startup (frame 20 → 14) and a shorter total duration (FAF 40 → 34) compared to the standing version.}}
***{{buff|Placing it from a crouching position has less startup (frame 20 → 14) and a shorter total duration (FAF 45 → 34) compared to the standing version.}}
**{{buff|It detonates faster with a longer duration (frames 29-30 → 25-27), and has less ending lag (FAF 40 → 33 (standing, aerial), 36 (crouching)). In combination with the changes to hitstun canceling, this improves its combo potential from low to mid percents.}}<!--
**{{buff|It detonates faster with a longer duration (frames 29-30 → 25-27), and has less ending lag (FAF 40 → 33 (standing, aerial), 36 (crouching)). In combination with the changes to hitstun canceling, this improves its combo potential from low to mid percents.}}<!--
Needs confirmation: **{{buff|C4 stuck to an opponent no longer falls off as often after they are launched by a high-knockback move.}}-->
Needs confirmation: **{{buff|C4 stuck to an opponent no longer falls off as often after they are launched by a high-knockback move.}}-->
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