Template:MovesetTable: Difference between revisions
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|edgefname={{{edgefname}}} | |edgefname={{{edgefname}}} | ||
|edgefdmg={{{edgefdmg}}} | |edgefdmg={{{edgefdmg}}} | ||
|edgefdesc={{{edgefdesc}}} | |edgefdesc={{{edgefdesc|}}} | ||
|edgesname={{{edgesname}}} | |edgesname={{{edgesname}}} | ||
|edgesdmg={{{edgesdmg}}} | |edgesdmg={{{edgesdmg}}} | ||
|edgesdesc={{{edgesdesc}}} | |edgesdesc={{{edgesdesc|}}} | ||
|edgename={{{edgename}}} | |edgename={{{edgename}}} | ||
|edgedmg={{{edgedmg}}} | |edgedmg={{{edgedmg}}} | ||
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|fspage={{{fspage|}}} | |fspage={{{fspage|}}} | ||
|fsdmg={{{fsdmg}}} | |fsdmg={{{fsdmg}}} | ||
|fsdesc={{{fsdesc}}} | |fsdesc={{{fsdesc|}}} | ||
|tauntname={{{tauntname}}} | |tauntname={{{tauntname}}} | ||
|tauntdmg={{{tauntdmg}}} | |tauntdmg={{{tauntdmg}}} |
Revision as of 17:05, July 26, 2023
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | {{{neutralname}}} | {{{neutral1dmg}}} | {{{neutraldesc}}} | |
{{{neutral2dmg}}} | ||||
Forward tilt | {{{ftiltname}}} | {{{ftiltdmg}}} | {{{ftiltdesc}}} | |
Up tilt | {{{utiltname}}} | {{{utiltdmg}}} | {{{utiltdesc}}} | |
Down tilt | {{{dtiltname}}} | {{{dtiltdmg}}} | {{{dtiltdesc}}} | |
Dash attack | {{{dashname}}} | {{{dashdmg}}} | {{{dashdesc}}} | |
Forward smash | {{{fsmashname}}} | {{{fsmashdmg}}} | {{{fsmashdesc}}} | |
Up smash | {{{usmashname}}} | {{{usmashdmg}}} | {{{usmashdesc}}} | |
Down smash | {{{dsmashname}}} | {{{dsmashdmg}}} | {{{dsmashdesc}}} | |
Neutral aerial | {{{nairname}}} | {{{nairdmg}}} | {{{nairdesc}}} | |
Forward aerial | {{{fairname}}} | {{{fairdmg}}} | {{{fairdesc}}} | |
Back aerial | {{{bairname}}} | {{{bairdmg}}} | {{{bairdesc}}} | |
Up aerial | {{{uairname}}} | {{{uairdmg}}} | {{{uairdesc}}} | |
Down aerial | {{{dairname}}} | {{{dairdmg}}} | {{{dairdesc}}} | |
Grab | {{{grabname}}} | — | {{{grabdesc}}} | |
Pummel | {{{pummelname}}} | {{{pummeldmg}}} | {{{pummeldesc}}} | |
Forward throw | {{{fthrowname}}} | {{{fthrowdmg}}} | {{{fthrowdesc}}} | |
Back throw | {{{bthrowname}}} | {{{bthrowdmg}}} | {{{bthrowdesc}}} | |
Up throw | {{{uthrowname}}} | {{{uthrowdmg}}} | {{{uthrowdesc}}} | |
Down throw | {{{dthrowname}}} | {{{dthrowdmg}}} | {{{dthrowdesc}}} | |
Forward roll Back roll Spot dodge Air dodge |
— | — | {{{dodgedesc}}} | |
Techs | — | — | {{{techdesc}}} | |
Floor attack (front) Floor getups (front) |
{{{floorfname}}} | {{{floorfdmg}}} | {{{floorfdesc}}} | |
Floor attack (back) Floor getups (back) |
{{{floorbname}}} | {{{floorbdmg}}} | {{{floorbdesc}}} | |
Floor attack (trip) Floor getups (trip) |
{{{floortname}}} | {{{floortdmg}}} | {{{floortdesc}}} | |
Edge attack (fast) Edge getups (fast) |
{{{edgefname}}} | {{{edgefdmg}}} | ||
Edge attack (slow) Edge getups (slow) |
{{{edgesname}}} | {{{edgesdmg}}} | ||
Neutral special | [[{{{nsname}}}]] | {{{nsdmg}}} | ||
Side special | [[{{{ssname}}}]] | {{{ssdmg}}} | ||
Up special | [[{{{usname}}}]] | {{{usdmg}}} | ||
Down special | [[{{{dsname}}}]] | {{{dsdmg}}} | ||
Final Smash | [[{{{fsname}}}]] | {{{fsdmg}}} |
Usage
Basically, fill in the following fields:
game = game in question; this will for example hide pummels and vertical throws when given "ssb", "ssb64", or "64" neutralcount = number of neutral attack parts not counting the infinite (e.g. Mario is 3, Yoshi is 2, Pikachu is 1, Meta Knight is 0), default 2 neutralinf = "y" if character has neutral infinite, blank otherwise ftiltangles = number of angles for forward tilt, default 1 - don't use this if they all deal the same damage ftiltcount = number of forward tilt parts, default 1 dtiltcount = number of down tilt parts, default 1 fsmashangles = number of angles for forward smash, default 1 - don't use this if they all deal the same damage fsmashcount = number of forward smash parts, default 1
Then, preview the table and add the parameters displayed.
Notes
- Neutral attacks have a max count of 10; up-forward tilts have a max count of 4; f-tilts, n-airs, and f-airs have a max count of 3; u-tilts, d-tilts, f-smashes, and down-forward tilts have a max count of 2. This is number of separate parts, not distinct hits; if you only press the button once and one animation with all the hits comes out, the count is 1.
- F-tilts and f-smashes can have 1, 3, or 5 angles. Anything else will report an error.
- Set
diagonaltilts=y
orcrouchattacks=y
for characters that have them. Currently, it's assumed that having one means you have them all. - The following rows are hidden unless they are given a description:
btiltdesc
- back tiltddashdesc
- double dash attackzairdesc
- grab aerialglidedesc
- glide attackfootstooledattackdesc
- footstooled attackdodgeattackdesc
- dodge attackcthrowdesc
- command input throwcidesc
- command inputci#desc
- command input # (max 3)tauntdesc
- taunt (also utaunt, staunt, and dtaunt)
- For special moves whose name doesn't redirect to their page name (such as Bomb), set
xspage
(where the "x" matches the move's direction) to the target page. - For SSB4's DLC characters, add
nocustoms=y
. This will set the game to "ssb4nc" in the specials subtable and thus disable customs display. - For characters like Olimar that have several different variants for many moves (not like Marth where it's very simple), use
customcolumns
andcustomcolumnscount
, and put stuff like3% {{!!}} 7%
in every damage box. For example, Olimar (SSBB) would be something like:customcolumns = Olimar!!Red!!Yellow!!Blue!!White!!Purple
customcolumnscount = 6
|fairdmg=—{{!!}}15%{{!!}}12%{{!!}}13%{{!!}}5%{{!!}}14%