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(added an overview and update history for the move.) |
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==Update history== | ==Update history== | ||
{{GameIcon|ssb4}} [[1.0.8]] | {{GameIcon|ssb4}} [[1.0.8]] | ||
*{{buff| | *{{buff|Loop hits set knockback (15 → 22).}} | ||
*{{ | *{{buff|Loop hits angle (110° → 367°).}} | ||
*{{buff|The loop hits middle hitbox is larger (4u → 6u) and it is now static, now fully covering Falco's body.}} | |||
**{{buff|Altogether, these changes make neutral aerial connect much more reliably.}} | |||
*{{nerf|Hit 2 damage (3% → 2%).}} | |||
*{{buff|Final hit base knockback (40 → 55).}} | |||
*{{buff|The final hit now uses one large extended hitbox rather than multiple smaller hitboxes (4u/4u/3u/3u → 8u), giving it more range overall.}} | |||
*{{buff|The final hit now always launches opponents in the direction Falco is facing, making it more consistent.}} | |||
*{{change|Final hit hitlag (1x → 2x). This makes it benefit more from [[frame canceling]] (even with its higher knockback) but makes it easier to DI.}} | |||
**Initially, this also significantly hindered its safety on shield although the changes to shields in [[1.1.0]] and [[1.1.1]] removed this disadvantage. | |||
*{{nerf|Final hit startup/duration (frames 21-24 → 23-24).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1|42}} | {{HitboxTableTitle|Hit 1|42}} |
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