Dash-canceling: Difference between revisions

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===Down smash {{gameIcon|SSBM}} {{gameIcon|SSBU}}===
===Down smash {{gameIcon|SSBM}} {{gameIcon|SSBU}}===
In ''Melee'', within the first few frames of a crouch, it is possible to press the attack button to interrupt and perform a [[down smash]], which allows the player to slide while using the down smash if a dash is used first. This is still considered hyphen smashing as the character will slide for a short distance if charged. Down smashes are also useful approach tactics when used in this manner because they tend to sweep the ground. Unlike using the up smash though, the down smash will not cause ''all'' of the characters to slide, as some down smashes negate momentum like {{SSBM|Link}}s. This technique is not available in ''Smash 64'' and ''Brawl'', because it is not possible to cancel the dash with a crouch in these games. While dashes cannot be canceled into crouches in ''Ultimate'', canceling a full run into any attack is a built-in mechanic, meaning that down smashing immediately out of a run is possible, but not out of an initial dash.
In ''Melee'', within the first few frames of a crouch, it is possible to press the attack button to interrupt and perform a [[down smash]], which allows the player to slide while using the down smash if a dash is used first. This is still considered hyphen smashing as the character will slide for a short distance if charged. Down smashes are also useful approach tactics when used in this manner because they tend to sweep the ground. Unlike using the up smash though, the down smash will not cause ''all'' of the characters to slide, as some down smashes negate momentum like {{SSBM|Link}}s. This technique is not available in ''Smash 64'' and ''Brawl'', because it is not possible to cancel the dash with a crouch in these games. While dashes cannot be canceled into crouches in ''Ultimate'', canceling a full run into any attack is a built-in mechanic, meaning that down smashing immediately out of a run is possible, but not out of an initial dash.
It is impossible to cancel a dash with a [[forward smash]] in ''Melee'' because it requires that the player tap the [[control stick]]/[[C-stick]] left or right again, which is impossible due to the effects of [[traction]]. In ''Ultimate'' however, the run-canceling mechanic allows players to effortlessly forward smash out of a full run.


While it is not possible to slide with a down smash or a forward smash while dashing in ''Smash 64'', ''Brawl'' or ''SSB4'', some characters can slide while using their forward or down smashes by doing them while [[walking]] at their top speed, with an example being the [[Ice Climbers]]. This is due to those characters having low traction.
While it is not possible to slide with a down smash or a forward smash while dashing in ''Smash 64'', ''Brawl'' or ''SSB4'', some characters can slide while using their forward or down smashes by doing them while [[walking]] at their top speed, with an example being the [[Ice Climbers]]. This is due to those characters having low traction.
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