Down smash: Difference between revisions

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Since ''Super Smash Bros. Melee'', all smash attacks can be charged by holding down the A button for up to one second, multiplying [[damage]] and [[knockback]] by up to 1.4. In ''Ultimate'', with some exceptions, these charges can be held for up to 3 seconds (or 180 frames), but the attack stops increasing in strength after the 1 second mark.
Since ''Super Smash Bros. Melee'', all smash attacks can be charged by holding down the A button for up to one second, multiplying [[damage]] and [[knockback]] by up to 1.4. In ''Ultimate'', with some exceptions, these charges can be held for up to 3 seconds (or 180 frames), but the attack stops increasing in strength after the 1 second mark.


Down smashes are generally the fastest, weakest smash attack in a character's arsenal, and almost all of them hit on both sides of the character, making them useful for coverage or [[punish]]ing [[roll]]s. While not universal, some down smashes hit in front then behind, with the back hit being stronger to reward punishing rolls or dodges; others use the first hit to drag into the second stronger hit.
Down smashes are generally the fastest, weakest smash attack in a character's arsenal, and almost all of them hit on both sides of the character, making them useful for coverage or [[punish]]ing [[roll]]s. While not universal, some down smashes hit in front then behind, with the back hit being stronger to reward punishing rolls or dodges, such as [[Ike]]'s; other down smashes will instead have a first hit which sends at an angle that combos into the second stronger hit, such as [[Ganondorf]]'s.


Prior to ''Ultimate'', down smashes were not as flexible to use as the other smash attacks; they couldn't be used out of a [[dash]] or [[out of shield]] like [[up smash]]es can, nor could they be used in the first few [[frame]]s of a dash or out of a [[pivot]] like [[forward smash]]es.
Prior to ''Ultimate'', down smashes were not as flexible to use as the other smash attacks; they couldn't be used out of a [[dash]] or [[out of shield]] like [[up smash]]es can, nor could they be used in the first few [[frame]]s of a dash or out of a [[pivot]] like [[forward smash]]es.
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