2,045
edits
Tag: Mobile edit |
KirbyMelee (talk | contribs) m (→Overview) |
||
Line 11: | Line 11: | ||
==Overview== | ==Overview== | ||
Steve uses a piece of iron to craft a minecart and begins riding in it, placing rails along the ground in front of him as it moves. The cart can be controlled while ridden, but its poor handling while on rails makes the utility of such situational. Each rail uses up one unit of any material — first Grade 1 materials (dirt, sand | Steve uses a piece of iron to craft a minecart and begins riding in it, placing rails along the ground in front of him as it moves. The cart can be controlled while ridden, but its poor handling while on rails makes the utility of such situational. Each rail uses up one unit of any material — first Grade 1 materials (dirt, sand, ice, wool), then wood, stone, and finally iron — with the better materials providing more rails per unit. Rails may be reused for free if the minecart rides over them again before they disappear. The minecart will slow down and stop if there are no tracks for it. The minecart decelerates when rolling uphill, but it is reasonably fast on the ground and moves quickly when going downhill. If a cart hits a wall, it will bounce in the other direction. | ||
Pressing jump will have Steve hop out of the minecart, after which the cart will roll off on its own, but without rails, it will eventually slow to a stop. Hopping out of the minecart can also aid in Steve's [[recovery]]. If an empty minecart runs into a grounded opponent, it will trap them inside the cart without them being able to control it. An empty minecart hitting an airborne opponent will only knock them away for average damage. While a minecart ridden by Steve can be [[shield]]ed against, as it has a normal damaging [[hitbox]] while occupied, the empty minecart has a [[grab]] hitbox, so it will bypass shields. As with regular grabs, the duration opponents are trapped for is proportional to their damage, and [[button mashing]] will let them escape more quickly. Trapped opponents may be KO’d if they do not escape before the cart crosses a blast line, falls offstage too far for them to recover, or if they are pursued and attacked by Steve while trapped. Steve may reenter the cart after jumping out, but this can only be done twice per minecart. | Pressing jump will have Steve hop out of the minecart, after which the cart will roll off on its own, but without rails, it will eventually slow to a stop. Hopping out of the minecart can also aid in Steve's [[recovery]]. If an empty minecart runs into a grounded opponent, it will trap them inside the cart without them being able to control it. An empty minecart hitting an airborne opponent will only knock them away for average damage. While a minecart ridden by Steve can be [[shield]]ed against, as it has a normal damaging [[hitbox]] while occupied, the empty minecart has a [[grab]] hitbox, so it will bypass shields. As with regular grabs, the duration opponents are trapped for is proportional to their damage, and [[button mashing]] will let them escape more quickly. Trapped opponents may be KO’d if they do not escape before the cart crosses a blast line, falls offstage too far for them to recover, or if they are pursued and attacked by Steve while trapped. Steve may reenter the cart after jumping out, but this can only be done twice per minecart. |
edits