Super Smash Bros. Melee

Yoshi (SSBM)/Down tilt: Difference between revisions

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(New Page: {{ArticleIcons|ssbm=y}} thumb|300px|Hitbox visualization showing Yoshi's down tilt. {{competitive expertise}} ==Overview== ==Hitboxes== {{MeleeHitboxTableHea...)
 
m (→‎Hitboxes: hitbox id 2 was set to id 0)
 
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|bk=0
|bk=0
|ks=100
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|fkv=196
|fkv=100
|r=1100
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{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=0
|id=2
|damage=10%
|damage=10%
|sd=0
|sd=0
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|bk=0
|ks=100
|ks=100
|fkv=196
|fkv=100
|r=1100
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==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"

Latest revision as of 01:36, July 5, 2023

Hitbox visualization showing Yoshi's down tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 10% 0 AngleIcon28.png 0 100 100 4.2966 20 0.0 -0.66402 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
1 0 10% 0 AngleIcon28.png 0 100 100 3.906 21 0.0 -0.31248 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
2 0 10% 0 AngleIcon28.png 0 100 100 4.2966 21 0.0 0.7812 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch

Timing[edit]

Hitbox 1 8-10
Animation length 23
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox