Pikachu (SSBU): Difference between revisions

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As in ''[[Super Smash Bros. 4]]'', {{s|wikipedia|Ikue Ōtani}}'s portrayals of Pikachu from ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' were repurposed for ''Ultimate''.
As in ''[[Super Smash Bros. 4]]'', {{s|wikipedia|Ikue Ōtani}}'s portrayals of Pikachu from ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' were repurposed for ''Ultimate''.


Pikachu is ranked 13th out of 82 on the current [[tier list]], placing it in the S- tier. This is a notable improvement from its 15th out of 54 placement in ''SSB4''. Pikachu's strengths come from its overall great mobility all around. Its most prominent strengths are in its [[Neutral game|neutral]] and [[edgeguarding]] game, due to the fast [[startup]] and low endlag of all its [[aerial attack]]s. Aside from being used in edgeguarding, all of its aerials also [[Auto-canceling|auto-cancel]] on a [[short hop]], which grants it utility for [[out of shield]] [[Punishment|punishes]], and even potential [[zero-to-death]] [[combo]]s. Despite its poor [[range]], Pikachu also possesses a strong [[grab]] game. Its [[Back throw|back]] and [[forward throw]]s allow it to set up combos leading to edgeguards. Its [[down throw]] is a valuable combo, as it leads into many of its attacks such as its [[neutral aerial]].
Pikachu is ranked 13th out of 82 on the current [[tier list]], placing it in the S- tier. This is a notable improvement from its 15th out of 54 placement in ''SSB4''. Pikachu's strengths come from its overall great mobility all around. Its most prominent strengths are in its [[Neutral game|neutral]] and [[edgeguarding]] game, due to the fast [[startup]], low endlag of all its [[aerial attack]]s, and its ability to recover far from the stage thanks to [[Skull Bash]] and [[Quick Attack]]. All of its aerials also [[Auto-canceling|auto-cancel]] on a [[short hop]], which grants it utility for [[out of shield]] [[Punishment|punishes]] and potential [[zero-to-death]] [[combo]]s. Despite its poor [[range]], Pikachu also possesses a strong [[grab]] game: its [[Back throw|back]] and [[forward throw]]s allow it to set up combos leading to edgeguards while its [[down throw]] is a valuable combo starter. Finally, Pikachu possesses a strong, far-travelling [[projectile]] in [[Thunder Jolt]], which is used to help Pikachu's approach and edgeguards.


Pikachu's [[special move]]s are also potent: [[Thunder Jolt]] is a far-travelling [[projectile]] with the ability to climb [[wall]]s and [[ceiling]]s. [[Quick Attack]] is a fast, unpredictable and long-distanced attack which is widely viewed as one of the best [[recoveries]] in the game. When combined with [[Skull Bash]]'s usage for horizontal distance, Pikachu has no trouble getting back to the [[stage]]. [[Thunder]] is a powerful attack with high vertical range; the cloud also has a [[Meteor smash|meteor]] effect at startup, which allows certain attacks such as its [[up throw]] to combo into Thunder.
However, Pikachu has some notable weaknesses. Due to being one of the [[weight|lightest]] [[fighter]]s in the game, its survivability is hindered against characters with strong finishers. Pikachu also struggles to [[KO]] effectively due to none of its aerials having the ability to KO onstage, while most of its KO moves are either only effective at high percents or have notable downsides such as sourspots or high ending lag. Lastly, its poor range and lack of [[disjoint]]s gives it few options to [[approach]] aside from Thunder Jolt; its reliance on the projectile provide it with a noticeable disadvantage against characters who can properly deal with it.


Pikachu does have notable weaknesses, however. Due to being one of the [[weight|lightest]] [[fighter]]s in the game, its survivability is hindered against characters with strong finishers. As mentioned prior, it has poor range. Many of Pikachu's attacks lack [[disjoint]]s, giving it few options to [[approach]]. Pikachu also struggles to [[KO]] effectively due to none of its aerials having the ability to KO onstage. Furthermore, its [[down smash]] and back throw are only effective finishers at the [[ledge]]. Lastly, its reliance on projectiles provide it with a noticeable disadvantage against characters who can counter or [[absorb]] its projectiles, such as {{SSBU|Ness}} and {{SSBU|Mr. Game & Watch}}.
Overall, Pikachu's strengths outweigh its weaknesses. Even before the release of ''Ultimate'', many players saw Pikachu as a top tier character, and its strengths have been proven by strong performances from players such as {{Sm|ESAM}} and {{Sm|ShinyMark}}. However, Pikachu's playerbase is rather small while its overall results are mediocre compared to other top tiers, with both ESAM and ShinyMark seeing high highs but mediocre lows. As such, Pikachu status as a top tier character has been subject to debate, with opinions on the character varying wildly depending on region.
 
Overall, Pikachu's strengths outweigh its weaknesses. Even before the release of ''Ultimate'', many players saw Pikachu as a top tier character. Despite having a small playerbase, it has seen notable [[competitive]] success thanks to players such as {{sm|ShinyMark}} and {{sm|ESAM}}. Outside of this, however, Pikachu's results are mediocre in comparison to other top tier characters. With this in mind, and the fact that the aforementioned [[Smasher]]s have had inconsistent results in tournament, Pikachu's status as a top tier character has been subject to debate.


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