Needle Storm: Difference between revisions
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These needles travel extremely fast, hitting opponents in range almost instantaneously. They are thrown straight forward if the move is used on the ground, or at a 45° (30° in ''Ultimate'') angle downward if used in the air. In ''[[Super Smash Bros. Melee]]'', each needle does 3% damage regardless of distance. In ''[[Super Smash Bros. Brawl]]'', they still do 3% to nearby opponents but only deal 2% if used from a distance. In ''[[Super Smash Bros. 4]]'', the damage has been reduced to 1.9% close up and 1.2% at a distance. The needles do even less damage in ''[[Super Smash Bros. Ultimate]]'', dealing only 1.5% up close and 0.8% from afar. Needles have [[transcendent priority]] in ''Brawl'', ''SSB4'' and ''Ultimate'' allowing Sheik to [[camping|outcamp]] several characters. | These needles travel extremely fast, hitting opponents in range almost instantaneously. They are thrown straight forward if the move is used on the ground, or at a 45° (30° in ''Ultimate'') angle downward if used in the air. In ''[[Super Smash Bros. Melee]]'', each needle does 3% damage regardless of distance. In ''[[Super Smash Bros. Brawl]]'', they still do 3% to nearby opponents but only deal 2% if used from a distance. In ''[[Super Smash Bros. 4]]'', the damage has been reduced to 1.9% close up and 1.2% at a distance. The needles do even less damage in ''[[Super Smash Bros. Ultimate]]'', dealing only 1.5% up close and 0.8% from afar. Needles have [[transcendent priority]] in ''Brawl'', ''SSB4'' and ''Ultimate'' allowing Sheik to [[camping|outcamp]] several characters. | ||
Needle Storm can be charged to add more needles to the attack, up to a maximum of six. When the move is used after charging, Sheik throws all the needles in rapid succession. It is [[charge-cancel]]able; Sheik can [[shield]], [[roll]] or [[air dodge]] out of a charge and keep her stock of needles, and [[jump]]ing or [[spot dodge|spot dodging]] is also possible in ''Ultimate'' as well. If she is attacked while charging, she will drop her needles on the ground and thus lose the charge. In ''Melee'', the move has an odd quirk compared to other auto-charge specials: the button must be held to charge, and Sheik will continue charging even after stocking all six needles, only stopping when the move is canceled or the special button is released to make her fire. | Needle Storm can be charged to add more needles to the attack, up to a maximum of six. When the move is used after charging, Sheik throws all the needles in rapid succession. It is [[charge-cancel]]able; Sheik can [[shield]], [[roll]] or [[air dodge]] out of a charge and keep her stock of needles, and [[jump]]ing or [[spot dodge|spot dodging]] is also possible in ''Ultimate'' as well. If she is attacked while charging, she will drop her needles on the ground and thus lose the charge. In ''Melee'', the move has an odd quirk compared to other auto-charge specials: the button must be held to charge, and Sheik will continue charging even after stocking all six needles, only stopping when the move is canceled or the special button is released to make her fire. As a result, only in ''Melee'' Sheik cannot perform a roll to cancel the charging animation without putting up a shield first. | ||
In ''Brawl'', ''SSB4'' and ''Ultimate'', the move acts like any other auto-charge-cancelable move, where it starts automatically charging after one button press then stopping at maximum, with a second button press mid-charge required to launch the attack early. | In ''Brawl'', ''SSB4'' and ''Ultimate'', the move acts like any other auto-charge-cancelable move, where it starts automatically charging after one button press then stopping at maximum, with a second button press mid-charge required to launch the attack early. | ||
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==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|Sheik|Neutral|name1=Needle Storm|desc1=Throw needles forward if on the ground | {{CustomSet|Sheik|Neutral|name1=Needle Storm|desc1=Throw needles forward if on the ground or diagonally down if in the air. Can be charged.|name2=Penetrating Needles|desc2=Throw needles that go through enemies. You can only throw up to three at a time.|name3=Paralyzing Needle|desc3=Throw needles that deal slightly less damage but paralyze opponents. Charges more slowly.}} | ||
# '''Needle Storm''': Default. | # '''Needle Storm''': Default. | ||
# '''Penetrating Needles''': Throw needles through multiple opponents, but can only charge up to three. Electric effect. Shorter range than Needle Storm, but more shield damage. | # '''Penetrating Needles''': Throw needles through multiple opponents, but can only charge up to three. Electric effect. Shorter range than Needle Storm, but more shield damage. | ||
# '''Paralyzing Needle''': Throw a single needle, paralyzing hit opponents. Attack animation is much longer, leaving Sheik vulnerable. | # '''Paralyzing Needle''': Throw a single needle, paralyzing hit opponents. Attack animation is much longer, leaving Sheik vulnerable. | ||
==Origin== | |||
Needle Storm is entirely original to | Needle Storm is entirely original to ''Smash'', and does not reference anything about Sheik in particular. The move is most likely a reference to throwing needles used by real ninja, which is what the Sheikah are based on. The needles loosely also resembles bo shuriken. | ||
==Gallery== | ==Gallery== | ||
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File:NeedleStormWiiU.jpg|Sheik charging the move in {{forwiiu}}. | File:NeedleStormWiiU.jpg|Sheik charging the move in {{forwiiu}}. | ||
Needle Storm SSB4.jpeg|Sheik unleashes Needle Storm in {{forwiiu}}. | Needle Storm SSB4.jpeg|Sheik unleashes Needle Storm in {{forwiiu}}. | ||
SSBUWebsite10.jpg|Sheik when Needle Storm is fully charged in ''Ultimate''. | |||
Sheik SSBU Skill Preview Neutral Special.png|Needle Storm as shown by the [[Move List]] in ''Ultimate''. | Sheik SSBU Skill Preview Neutral Special.png|Needle Storm as shown by the [[Move List]] in ''Ultimate''. | ||
</gallery> | </gallery> | ||
== | ==Names in other languages== | ||
{{langtable | |||
|ja={{ja|仕込針|Shikomi Hari}} | |||
|en=Needle Storm | |||
|fr=Lance-aiguilles | |||
|es=Tormenta de cuchillas | |||
|de=Nadelsturm | |||
|it=Tempesta d'aghi | |||
|nl=Naaldenstorm | |||
|ru={{rollover|Иглошрм|Igloshrm|?}} | |||
|ko={{rollover|바늘 폭풍|Baneul Pokpung|?}} | |||
|zh_cn={{rollover|暗器针|Ànqì Zhēn|?}} | |||
|zh_tw={{rollover|暗器針|Ànqì Zhēn|?}} | |||
}} | |||
{{Special Moves|char=Sheik}} | {{Special Moves|char=Sheik}} | ||
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[[Category:Sheik (SSB4)]] | [[Category:Sheik (SSB4)]] | ||
[[Category:Sheik (SSBU)]] | [[Category:Sheik (SSBU)]] | ||
[[es:Tormenta de cuchillas]] |
Latest revision as of 19:44, June 30, 2023
Needle Storm | |
---|---|
Sheik gathering her needles in Ultimate. | |
User | Sheik |
Universe | The Legend of Zelda |
Needle Storm (仕込針, Stocking Up Needles) is Sheik's neutral special move.
Overview[edit]
Sheik throws slim, almost-invisible needles to attack.
These needles travel extremely fast, hitting opponents in range almost instantaneously. They are thrown straight forward if the move is used on the ground, or at a 45° (30° in Ultimate) angle downward if used in the air. In Super Smash Bros. Melee, each needle does 3% damage regardless of distance. In Super Smash Bros. Brawl, they still do 3% to nearby opponents but only deal 2% if used from a distance. In Super Smash Bros. 4, the damage has been reduced to 1.9% close up and 1.2% at a distance. The needles do even less damage in Super Smash Bros. Ultimate, dealing only 1.5% up close and 0.8% from afar. Needles have transcendent priority in Brawl, SSB4 and Ultimate allowing Sheik to outcamp several characters.
Needle Storm can be charged to add more needles to the attack, up to a maximum of six. When the move is used after charging, Sheik throws all the needles in rapid succession. It is charge-cancelable; Sheik can shield, roll or air dodge out of a charge and keep her stock of needles, and jumping or spot dodging is also possible in Ultimate as well. If she is attacked while charging, she will drop her needles on the ground and thus lose the charge. In Melee, the move has an odd quirk compared to other auto-charge specials: the button must be held to charge, and Sheik will continue charging even after stocking all six needles, only stopping when the move is canceled or the special button is released to make her fire. As a result, only in Melee Sheik cannot perform a roll to cancel the charging animation without putting up a shield first.
In Brawl, SSB4 and Ultimate, the move acts like any other auto-charge-cancelable move, where it starts automatically charging after one button press then stopping at maximum, with a second button press mid-charge required to launch the attack early.
In Melee only, Sheik can also hold onto stored needles after losing a stock by transforming into Zelda before being KOed, then turning back into Sheik during the next stock.
In Melee, if thrown after the apex of the jump and below the maximum height of Sheik's single jump, in a technique called needle canceling, Needle Storm incurs no significant landing lag, allowing Sheik to combo aerial needles immediately into ground attacks, grabs, dashes, or even more needles. Reverse needle canceling refers to charging needles in the air, then tapping the shield or grab button to stow them. This too produces zero lag and can be used to efficiently store needles, to grab the ledge, or to increase jump distance.
Instructional quotes[edit]
instruction booklet | Hold then release to throw a barrage of tiny darts. | |
instruction booklet | Press the B Button to ready needles, then press it again to fling them. The longer you charge up the move, the more needles you'll fling. | |
case foldout | Throw needles at opponents. Can be charged. | |
Move List | Throws needles forward on the ground or diagonally downward in the air. Throw more needles if charged longer. |
Customization[edit]
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Needle Storm | 2. Penetrating Needles | 3. Paralyzing Needle |
---|---|---|
"Throw needles forward if on the ground or diagonally down if in the air. Can be charged." | "Throw needles that go through enemies. You can only throw up to three at a time." | "Throw needles that deal slightly less damage but paralyze opponents. Charges more slowly." |
- Needle Storm: Default.
- Penetrating Needles: Throw needles through multiple opponents, but can only charge up to three. Electric effect. Shorter range than Needle Storm, but more shield damage.
- Paralyzing Needle: Throw a single needle, paralyzing hit opponents. Attack animation is much longer, leaving Sheik vulnerable.
Origin[edit]
Needle Storm is entirely original to Smash, and does not reference anything about Sheik in particular. The move is most likely a reference to throwing needles used by real ninja, which is what the Sheikah are based on. The needles loosely also resembles bo shuriken.
Gallery[edit]
Sheik charging the move in Super Smash Bros. for Wii U.
Sheik unleashes Needle Storm in Super Smash Bros. for Wii U.
Needle Storm as shown by the Move List in Ultimate.