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{{CustomSet|Lucina|Down|name1=Counter|desc1-ntsc=Prepare for an attack and strike back if hit. The power depends on your enemy's attack.|desc1-pal=If timed correctly, dodges an attack, then strikes back. The power depends on your enemy's attack.|name2=Easy Counter|desc2-ntsc=Your counter stance lasts longer, but the attack power is lower.|desc2-pal=Counters more easily, but the strength of the counter-attack is reduced.|name3=Iai Counter|desc3-ntsc=A successful counter knocks opponents behind you. Faster but does less damage.|desc3-pal=If timed correctly, sends opponents flying off behind you. Deals less damage than normal.}} | {{CustomSet|Lucina|Down|name1=Counter|desc1-ntsc=Prepare for an attack and strike back if hit. The power depends on your enemy's attack.|desc1-pal=If timed correctly, dodges an attack, then strikes back. The power depends on your enemy's attack.|name2=Easy Counter|desc2-ntsc=Your counter stance lasts longer, but the attack power is lower.|desc2-pal=Counters more easily, but the strength of the counter-attack is reduced.|name3=Iai Counter|desc3-ntsc=A successful counter knocks opponents behind you. Faster but does less damage.|desc3-pal=If timed correctly, sends opponents flying off behind you. Deals less damage than normal.}} | ||
# '''Counter''': Default. | # '''Counter''': Default. | ||
# '''Easy Counter''': Expanded hit window, but deals less damage. | # '''Easy Counter''': Expanded hit window, but deals less damage.{{Main|Marth (SSB4)/Down special/Custom 1}}{{Main|Lucina (SSB4)/Down special/Custom 1}} | ||
# '''Iai Counter''' (known as '''Rush Counter''' in the [[PAL]] version): Is faster, knocks opponents backwards, and has a higher damage multiplier (1.2× → 1.3×) and launch power. However, it has a considerably narrower hit window, lower minimum damage (8% → 6%), and the counter strike has slightly more ending lag.{{Main|Marth (SSB4)/Down special/Custom 2}}{{Main|Lucina (SSB4)/Down special/Custom 2}} | |||
# '''Iai Counter''' (known as '''Rush Counter''' in the [[PAL]] version): Is faster, knocks opponents backwards, and has a higher damage multiplier (1.2× → 1.3×) and launch power. However, it has a considerably narrower hit window, lower minimum damage (8% → 6%), and the counter strike has slightly more ending lag. | |||
===Ike=== | ===Ike=== | ||
{{CustomSet|Ike|Down|name1=Counter|desc1-ntsc=Block and counter an attack. The strength of your strike depends on your foe's attack.|desc1-pal=Blocks and counters an enemy attack. The strength of your counter depends on their attack.|name2=Paralyzing Counter|desc2-ntsc=A counter that paralyzes enemies instead of dealing damage.|desc2-pal=Paralyses enemies when you counter-attack rather than dealing damage.|name3=Smash Counter|desc3=Deliver a slower, more powerful attack when countering.}} | {{CustomSet|Ike|Down|name1=Counter|desc1-ntsc=Block and counter an attack. The strength of your strike depends on your foe's attack.|desc1-pal=Blocks and counters an enemy attack. The strength of your counter depends on their attack.|name2=Paralyzing Counter|desc2-ntsc=A counter that paralyzes enemies instead of dealing damage.|desc2-pal=Paralyses enemies when you counter-attack rather than dealing damage.|name3=Smash Counter|desc3=Deliver a slower, more powerful attack when countering.}} | ||
# '''Counter''': Default. | # '''Counter''': Default. | ||
#'''Paralyzing Counter''' (known as '''Paralysing Counter''' in the [[PAL]] version): Paralyzes enemies instead of damaging them. | #'''Paralyzing Counter''' (known as '''Paralysing Counter''' in the [[PAL]] version): Paralyzes enemies instead of damaging them.{{Main|Ike (SSB4)/Down special/Custom 1}} | ||
#'''Smash Counter''': The counterattack is slower, but much more powerful, with a damage multiplier of ×1.5. It will result in an OHKO if Ike counters a very strong attack (a hitbox that deals around 30% damage). Similar to Roy's Counter in ''Melee''.{{Main|Ike (SSB4)/Down special/Custom 2}} | |||
#'''Smash Counter''': The counterattack is slower, but much more powerful, with a damage multiplier of ×1.5. It will result in an OHKO if Ike counters a very strong attack (a hitbox that deals around 30% damage). Similar to Roy's Counter in ''Melee''. | |||
===Roy=== | ===Roy=== |
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