Command Selection: Difference between revisions
→List of spells: Spells that cannot appear alongside each other
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|{{bg|#E16969}}|{{color|white|'''Sizz'''<br />({{ja|ギラ|Gira}},<br />''Gira'')}}||[[File:Hero Sizz.jpg|200px]]||8||16||A flame projectile sent forward quickly. The projectile erupts after it hits a non-shielding target, projectile, or surface, which can also harm bystanders. Deals decent damage for its speed but lacks KO potential. | |{{bg|#E16969}}|{{color|white|'''Sizz'''<br />({{ja|ギラ|Gira}},<br />''Gira'')}}||[[File:Hero Sizz.jpg|200px]]||8||16||A flame projectile sent forward quickly. The projectile erupts after it hits a non-shielding target, projectile, or surface, which can also harm bystanders. Deals decent damage for its speed but lacks KO potential. | ||
Sizz cannot appear on the menu alongside Sizzle. | |||
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|{{bg|#E16969}}|{{color|white|'''Sizzle'''<br />({{ja|ベギラマ|Begirama}},<br />''Begirama'')}}||[[File:Hero Sizzle.jpg|200px]]||20||20||A larger flame projectile sent forward quickly. The projectile erupts after it hits a non-shielding target, projectile, or surface, which can also harm bystanders. Deals high damage and decent knockback, KOing around 100% near the ledge. | |{{bg|#E16969}}|{{color|white|'''Sizzle'''<br />({{ja|ベギラマ|Begirama}},<br />''Begirama'')}}||[[File:Hero Sizzle.jpg|200px]]||20||20||A larger flame projectile sent forward quickly. The projectile erupts after it hits a non-shielding target, projectile, or surface, which can also harm bystanders. Deals high damage and decent knockback, KOing around 100% near the ledge. | ||
Sizzle cannot appear on the menu alongside Sizz | |||
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|{{bg|#FF77BB}}|'''Bang'''<br />({{ja|イオ|Io}},<br />''Io'')||[[File:Hero Bang.jpg|200px]]||9||16||A small explosive flame projectile sent forward. Travels slowly and explodes with a small lingering radius on contact with opponents, or after a set distance. Deals decent knockback, KOing vertically starting at around 130%. | |{{bg|#FF77BB}}|'''Bang'''<br />({{ja|イオ|Io}},<br />''Io'')||[[File:Hero Bang.jpg|200px]]||9||16||A small explosive flame projectile sent forward. Travels slowly and explodes with a small lingering radius on contact with opponents, or after a set distance. Deals decent knockback, KOing vertically starting at around 130%. | ||
Bang cannot appear on the menu alongside Kaboom. | |||
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|{{bg|#FF77BB}}|'''Kaboom'''<br />({{ja|イオナズン|Ionazun}},<br />''Ionazun'')||[[File:Hero Kaboom.jpg|200px]]||37||20||A fast projectile that explodes with a large radius after a certain distance, or on contact with opponents. The instant before the explosion pulls opponents in if they're close enough. Possesses high knockback and a very large lingering explosion hitbox, KOing around 85% vertically. | |{{bg|#FF77BB}}|'''Kaboom'''<br />({{ja|イオナズン|Ionazun}},<br />''Ionazun'')||[[File:Hero Kaboom.jpg|200px]]||37||20||A fast projectile that explodes with a large radius after a certain distance, or on contact with opponents. The instant before the explosion pulls opponents in if they're close enough. Possesses high knockback and a very large lingering explosion hitbox, KOing around 85% vertically. | ||
Kaboom cannot appear on the menu alongside Bang. | |||
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|'''Snooze'''<br />({{ja|ラリホー|Rarihō}},<br />''Rarihō'')||[[File:Hero Snooze.jpg|200px]]||16||17||A slow projectile that sends opponents to sleep if it connects and can pass through projectiles and multiple opponents; however, it can be blocked. The projectile puts opponents to [[sleep]] for longer at close range, but gets larger at further ranges. Snooze can affect aerial opponents, which can KO offstage opponents should they be too far to maneuver towards the stage. However, opponents in the air are put to sleep for a much shorter amount of time; the clean aerial hitbox puts opponents to sleep for less time than the latest grounded hitbox. | |'''Snooze'''<br />({{ja|ラリホー|Rarihō}},<br />''Rarihō'')||[[File:Hero Snooze.jpg|200px]]||16||17||A slow projectile that sends opponents to sleep if it connects and can pass through projectiles and multiple opponents; however, it can be blocked. The projectile puts opponents to [[sleep]] for longer at close range, but gets larger at further ranges. Snooze can affect aerial opponents, which can KO offstage opponents should they be too far to maneuver towards the stage. However, opponents in the air are put to sleep for a much shorter amount of time; the clean aerial hitbox puts opponents to sleep for less time than the latest grounded hitbox. | ||
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...where <code>t</code> is the target's percent pre-hit limited to between 20% and 300%, and <code>u</code> is the user's percent limited to 300% or less. As a result, the final rate is always 1% when the opponent is below 20% damage, and scales up to 100% when the opponent is just below 160% damage, with a maximum extra 20% chance if the user is at 300% damage. If reflected, the new owner's percent is taken as the user's. | ...where <code>t</code> is the target's percent pre-hit limited to between 20% and 300%, and <code>u</code> is the user's percent limited to 300% or less. As a result, the final rate is always 1% when the opponent is below 20% damage, and scales up to 100% when the opponent is just below 160% damage, with a maximum extra 20% chance if the user is at 300% damage. If reflected, the new owner's percent is taken as the user's. | ||
During Sudden Death, the odds of Whack appearing in the menu are multiplied by 0.2×. <ref name="Sudden Death>https://twitter.com/Meshima_/status/1399677363005181964</ref> | During Sudden Death, the odds of Whack appearing in the menu are multiplied by 0.2×. <ref name="Sudden Death>https://twitter.com/Meshima_/status/1399677363005181964</ref> Whack cannot appear on the menu alongside Thwack. | ||
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|{{bg|#932ED1}}|{{color|white|'''Thwack'''<br />({{ja|ザラキ|Zaraki}},<br />''Zaraki'')}}||[[File:Hero Thwack.jpg|200px]]||30||12||Hero swings his hand forward, and a large dark purple spark appears directly in front of him. It has a chance to instantly KO the opponent, with a higher chance for it to occur the more damage the opponent has. It has a very large hitbox that lingers for several frames, and a windbox around it which pulls nearby opponents in; however, it also has considerable startup lag. It deals only 3% damage and little knockback, and can be reflected, absorbed, and shielded. | |{{bg|#932ED1}}|{{color|white|'''Thwack'''<br />({{ja|ザラキ|Zaraki}},<br />''Zaraki'')}}||[[File:Hero Thwack.jpg|200px]]||30||12||Hero swings his hand forward, and a large dark purple spark appears directly in front of him. It has a chance to instantly KO the opponent, with a higher chance for it to occur the more damage the opponent has. It has a very large hitbox that lingers for several frames, and a windbox around it which pulls nearby opponents in; however, it also has considerable startup lag. It deals only 3% damage and little knockback, and can be reflected, absorbed, and shielded. | ||
The success formula of Thwack is identical to Whack. | The success formula of Thwack is identical to Whack. | ||
During Sudden Death, the chances of Thwack appearing in the menu are multiplied by 0.2×. <ref name="Sudden Death/> | During Sudden Death, the chances of Thwack appearing in the menu are multiplied by 0.2×. <ref name="Sudden Death/> Thwack cannot appear on the menu alongside Whack. | ||
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|'''Magic Burst'''<br />({{ja|マダンテ|Madante}},<br />''Madante'')||[[File:Hero Magic Burst.jpg|200px]]||All||5||A powerful and massive blast that grows in size, similar to a [[Smart Bomb]] explosion. It hits multiple times and is active for a few seconds. Consumes all of the Hero's remaining MP; the spell's power and range depends on how much MP the Hero has left. The damage dealt is multiplied by <code>0.2 + 0.008MP</code>, with the value being between 0.2x and 1x, depending on how much MP Hero has. With full MP, the attack will have a very wide range and high damage, covering half of Final Destination and having potential to KO anyone at percents below 50%. Due to these factors, it is widely considered to be one of Hero's most feared spells, albeit only in circumstances where Hero has at least around half of his MP remaining. Additionally, the move is blockable, with each hit having slightly reduced shield damage. Additionally, Hero can still be hit, so a projectile or large enough hitbox can cancel the move at any time. Hitting Hero during the move will not refund any MP, meaning he will be left with 0 MP regardless. As such, if Magic Burst is interrupted, Hero is usually left in a difficult position. | |'''Magic Burst'''<br />({{ja|マダンテ|Madante}},<br />''Madante'')||[[File:Hero Magic Burst.jpg|200px]]||All||5||A powerful and massive blast that grows in size, similar to a [[Smart Bomb]] explosion. It hits multiple times and is active for a few seconds. Consumes all of the Hero's remaining MP; the spell's power and range depends on how much MP the Hero has left. The damage dealt is multiplied by <code>0.2 + 0.008MP</code>, with the value being between 0.2x and 1x, depending on how much MP Hero has. With full MP, the attack will have a very wide range and high damage, covering half of Final Destination and having potential to KO anyone at percents below 50%. Due to these factors, it is widely considered to be one of Hero's most feared spells, albeit only in circumstances where Hero has at least around half of his MP remaining. Additionally, the move is blockable, with each hit having slightly reduced shield damage. Additionally, Hero can still be hit, so a projectile or large enough hitbox can cancel the move at any time. Hitting Hero during the move will not refund any MP, meaning he will be left with 0 MP regardless. As such, if Magic Burst is interrupted, Hero is usually left in a difficult position. |