Falling speed: Difference between revisions

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Undid edit by 70.106.179.100: Only a single normal character does so in Smash 4 and Ult, so it's really not that notable
m (Undid edit by 70.106.179.100: Only a single normal character does so in Smash 4 and Ult, so it's really not that notable)
Tag: Undo
 
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:''Not to be confused with [[gravity]].''
:''Not to be confused with [[gravity]].''
[[File:SSBUWebsitePiranhaPlant4.jpg|thumb|right|300px|{{SSBU|Piranha Plant}} falling in ''Ultimate''.]]
[[File:SSBUWebsitePiranhaPlant4.jpg|thumb|300px|{{SSBU|Piranha Plant}} falling in ''Ultimate''.]]
'''Falling speed''' is the rate at which a character can move downward in mid-air. A character's falling speed can greatly impact the fighting style - for instance, [[Fox]], a fast-faller, uses his aerial speed to perform attacks out of a short hop and fast fall very quickly afterwards, whereas [[Jigglypuff]], a floaty character, uses its low falling speed to attack multiple times in mid-air.
'''Falling speed''' is the rate at which a character can move downward in mid-air. A character's falling speed can greatly impact the fighting style - for instance, [[Fox]], a fast-faller, uses his aerial speed to perform attacks out of a short hop and fast fall very quickly afterwards, whereas [[Jigglypuff]], a floaty character, uses its low falling speed to attack multiple times in mid-air. Falling speed is measured in [[unit]]s per [[frame]].


While falling speed's main effect is determining how quickly a character can drop downwards, it also affects the physics of [[knockback]]. After a character is launched, their [[gravity]] still applies, slowing their vertical ascent until the reduction equals their falling speed; as a result, characters with higher falling speed have their vertical knockback reduced for longer, improving their vertical endurance while also hampering their ability to recover from horizontal blows. However, [[weight]] is still the main factor in how much knockback is sustained in the first place, and the two factors are independent - a fast-falling character is not necessarily heavy, and vice versa. Samus and Fox are notable examples of this.
While falling speed's main effect is determining how quickly a character can drop downwards, it also affects the physics of [[knockback]]. After a character is launched, their [[gravity]] still applies, slowing their vertical ascent until the reduction equals their falling speed; as a result, characters with higher falling speed have their vertical knockback reduced for longer, improving their vertical endurance while also hampering their ability to recover from horizontal blows. However, [[weight]] is still the main factor in how much knockback is sustained in the first place, and the two factors are independent - a fast-falling character is not necessarily heavy, and vice versa. Samus and Fox are notable examples of this.
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In ''[[Super Smash Bros. 4]]'', the [[equipment]] bonus effects, Thistle Jump and Anchor Jump, can be used to alter a character's falling speed, with Thistle Jump decreasing it, while Anchor Jump increases it. However, both bonus effects also alter a character's [[gravity]].
In ''[[Super Smash Bros. 4]]'', the [[equipment]] bonus effects, Thistle Jump and Anchor Jump, can be used to alter a character's falling speed, with Thistle Jump decreasing it, while Anchor Jump increases it. However, both bonus effects also alter a character's [[gravity]].


In ''Ultimate'', moves that launch at angles between 70° and 110° now instead cause characters' falling speeds to be homogenized to a set value of 1.8 until [[hitstun]] ends, making falling speed no longer play a major factor on vertical survivability; however, it still plays a factor on moves outside of this range, as well as moves which deal weight-independent knockback, as they ignore this effect.
In ''[[Super Smash Bros. Ultimate]]'', moves that launch at angles between 70° and 110° now instead cause characters' falling speeds to be homogenized to a set value of 1.8 until [[hitstun]] ends, making falling speed no longer play a major factor on vertical survivability; however, it still plays a factor on moves outside of this range, as well as moves which deal weight-independent knockback, as they ignore this effect.


All characters can also [[fast fall]] at any time to increase falling speed.
All characters can also [[fast fall]] at any time during a descent to increase falling speed, so long as they are not in [[tumble]].


==Categories of falling speed==
==Categories of falling speed==
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===Floaty===
===Floaty===
'''Floaty''' is a name that describes characters with a slow falling speed. Jigglypuff, Peach, and Samus are prominent examples of floaty characters, with Samus being unusually [[Weight|heavy]] for how floaty she is.
'''Floaty''' is a name that describes characters with a slow falling speed. Jigglypuff, Peach, and Samus are prominent examples of floaty characters, with Samus being unusually floaty for how [[weight|heavy]] she is.


Floaty characters have great benefits in terms of performing [[aerial attack]]s, since one would able to perform multiple aerial attacks in succession (such as [[Jigglypuff]]'s slow falling speed and multiple mid-air jumps allowing it to do the [[wall of pain]]) and easier recoveries due to slow falling speeds allowing easier maneuvering. Downsides include vulnerability to being [[juggle]]d, having easily predictable recoveries, or being KO'd vertically easily. On the flip side, floaty characters tend to be less vulnerable to chain grabs and combos.
Floaty characters have great benefits in terms of performing [[aerial attack]]s, since one would able to perform multiple aerial attacks in succession (such as [[Jigglypuff]]'s slow falling speed and multiple mid-air jumps allowing it to do the [[wall of pain]]) and easier recoveries due to slow falling speeds allowing easier maneuvering. Downsides include vulnerability to being [[juggle]]d, having easily predictable recoveries, or being KO'd vertically easily. On the flip side, floaty characters tend to be less vulnerable to chain grabs and combos.


==''[[Super Smash Bros.]]''==
==''[[Super Smash Bros.]]''==
 
<center>
{|style="margin:1em auto 1em auto"
{| class="wikitable sortable" style="text-align:center; display:inline-table;"
|width="50%" style="vertical-align:top"|
{| class="wikitable sortable" style="text-align:center"
|+JPN
|+JPN
!Rank!!Character!!Falling Speed
!Rank!!Character!!Falling Speed
|-
|-
|'''n/a'''||{{Head|MetalMario|g=SSB|s=16px}} [[Metal Mario]]||100
|'''N/A'''||{{Head|MetalMario|g=SSB|s=16px}} [[Metal Mario]]||100
|-
|-
|'''n/a'''||{{Head|DonkeyKong|g=SSB|s=16px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||72
|'''N/A'''||{{Head|DonkeyKong|g=SSB|s=16px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||72
|-
|-
|'''1'''||{{CharHead|Link|SSB}}||64
|'''1'''||{{CharHead|Link|SSB}}||64
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|'''12'''||{{CharHead|Jigglypuff|SSB}}||38
|'''12'''||{{CharHead|Jigglypuff|SSB}}||38
|}
|}
|width="50%" style="vertical-align:top"|
 
{| class="wikitable sortable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center; display:inline-table;"
|+NA/PAL
|+NA/PAL
!Rank!!Character!!Falling Speed
!Rank!!Character!!Falling Speed
|-
|-
|'''n/a'''||{{Head|MetalMario|g=SSB|s=16px}} [[Metal Mario]]||100
|'''N/A'''||{{Head|MetalMario|g=SSB|s=16px}} [[Metal Mario]]||100
|-
|-
|'''n/a'''||{{Head|DonkeyKong|g=SSB|s=16px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||72
|'''N/A'''||{{Head|DonkeyKong|g=SSB|s=16px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||72
|-
|-
|'''1'''||{{CharHead|Captain Falcon|SSB}}||66
|'''1'''||{{CharHead|Captain Falcon|SSB}}||66
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|'''12'''||{{CharHead|Jigglypuff|SSB}}||38
|'''12'''||{{CharHead|Jigglypuff|SSB}}||38
|}
|}
|}
</center>


==''[[Super Smash Bros. Melee]]''==
==''[[Super Smash Bros. Melee]]''==
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|{{CharHead|Roy|SSBM}}
|{{CharHead|Roy|SSBM}}
|-
|-
|'''n/a'''||{{Head|Giga Bowser|g=SSBM|s=16px}} [[Giga Bowser]]||2.4
|'''N/A'''||{{Head|Giga Bowser|g=SSBM|s=16px}} [[Giga Bowser]]||2.4
|-
|-
|'''6'''||{{CharHead|Marth|SSBM}}||2.2
|'''6'''||{{CharHead|Marth|SSBM}}||2.2
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|'''10'''||{{CharHead|Ganondorf|SSBM}}||2
|'''10'''||{{CharHead|Ganondorf|SSBM}}||2
|-
|-
|'''n/a'''||{{Head|FightingWireFrames|g=SSBM|s=16px}} [[Fighting Wire Frame]] (Male)||2
|'''N/A'''||{{Head|FightingWireFrames|g=SSBM|s=16px}} [[Fighting Wire Frame]] (Male)||2
|-
|-
|'''11'''||{{CharHead|Yoshi|SSBM}}||1.93
|'''11'''||{{CharHead|Yoshi|SSBM}}||1.93
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|'''15'''||{{CharHead|Ness|SSBM}}||1.83
|'''15'''||{{CharHead|Ness|SSBM}}||1.83
|-
|-
|'''n/a'''||{{Head|FightingWireFrames|g=SSBM|s=16px}} [[Fighting Wire Frame]] (Female)||1.8
|'''N/A'''||{{Head|FightingWireFrames|g=SSBM|s=16px}} [[Fighting Wire Frame]] (Female)||1.8
|-
|-
|rowspan=3|'''16-18'''||{{CharHead|Mario|SSBM}}||rowspan=3|1.7
|rowspan=3|'''16-18'''||{{CharHead|Mario|SSBM}}||rowspan=3|1.7
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|{{CharHead|Ice Climbers|SSBM}}
|{{CharHead|Ice Climbers|SSBM}}
|-
|-
|'''n/a'''||{{Head|Sandbag|g=SSBM|s=16px}} [[Sandbag]]||1.6
|'''N/A'''||{{Head|Sandbag|g=SSBM|s=16px}} [[Sandbag]]||1.6
|-
|-
|rowspan=2|'''22-23'''||{{CharHead|Peach|SSBM}}||rowspan=2|1.5
|rowspan=2|'''22-23'''||{{CharHead|Peach|SSBM}}||rowspan=2|1.5
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|'''6'''||{{CharHead|Falco|SSBB}}||1.708
|'''6'''||{{CharHead|Falco|SSBB}}||1.708
|-
|-
|'''7-8'''||{{CharHead|Ganondorf|SSBB}}||1.65
|rowspan=2|'''7-8'''||{{CharHead|Ganondorf|SSBB}}||rowspan=2|1.65
|-
|-
|'''7-8'''||{{CharHead|Ike|SSBB}}||1.65
|{{CharHead|Ike|SSBB}}
|-
|-
|'''9'''||{{CharHead|Link|SSBB}}||1.6
|'''9'''||{{CharHead|Link|SSBB}}||1.6
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|'''4'''||{{CharHead|Captain Falcon|SSB4}}||1.837
|'''4'''||{{CharHead|Captain Falcon|SSB4}}||1.837
|-
|-
|'''5-8'''||{{CharHead|Little Mac|SSB4}}||1.8
|rowspan=4|'''5-8'''||{{CharHead|Little Mac|SSB4}}||rowspan=4|1.8
|-
|-
|'''5-8'''||{{CharHead|Falco|SSB4}}||1.8
|{{CharHead|Falco|SSB4}}
|-
|-
|'''5-8'''||{{CharHead|Mega Man|SSB4}}||1.8
|{{CharHead|Mega Man|SSB4}}
|-
|-
|'''5-8'''||{{CharHead|Roy|SSB4}}||1.8
|{{CharHead|Roy|SSB4}}
|-
|-
|'''9'''||{{CharHead|Bayonetta|SSB4}}||1.77
|'''9'''||{{CharHead|Bayonetta|SSB4}}||1.77
|-
|-
|'''10-11'''||{{CharHead|Diddy Kong|SSB4}}||1.75
|rowspan=2|'''10-11'''||{{CharHead|Diddy Kong|SSB4}}||rowspan=2|1.75
|-
|-
|'''10-11'''||{{CharHead|Sheik|SSB4}}||1.75
|{{CharHead|Sheik|SSB4}}
|-
|-
|'''12-13'''||{{CharHead|Zero Suit Samus|SSB4}}||1.7
|rowspan=2|'''12-13'''||{{CharHead|Zero Suit Samus|SSB4}}||1.7
|-
|-
|'''12-13'''||{{CharHead|Mii Brawler|SSB4}}||{{rollover|1.7|Default height and weight|y}}
|{{CharHead|Mii Brawler|SSB4}}||{{rollover|1.7|Default height and weight|y}}
|-
|-
|'''14-15'''||{{CharHead|Lucario|SSB4}}||1.68
|rowspan=2|'''14-15'''||{{CharHead|Lucario|SSB4}}||1.68
|-
|-
|'''14-15'''||{{CharHead|Cloud|SSB4}}||{{rollover|1.68|Cloud's falling speed is 1.848 if his Limit Charge is full.|y}}
|{{CharHead|Cloud|SSB4}}||{{rollover|1.68|Cloud's falling speed is 1.848 if his Limit Charge is full|y}}
|-
|-
|'''16'''||{{CharHead|Meta Knight|SSB4}}||1.66
|'''16'''||{{CharHead|Meta Knight|SSB4}}||1.66
|-
|-
|'''17-21'''||{{CharHead|Bowser Jr.|SSB4}}||1.65
|rowspan=5|'''17-21'''||{{CharHead|Bowser Jr.|SSB4}}||rowspan=5|1.65
|-
|-
|'''17-21'''||{{CharHead|Ganondorf|SSB4}}||1.65
|{{CharHead|Ganondorf|SSB4}}
|-
|-
|'''17-21'''||{{CharHead|Ike|SSB4}}||1.65
|{{CharHead|Ike|SSB4}}
|-
|-
|'''17-21'''||{{CharHead|Duck Hunt|SSB4}}||1.65
|{{CharHead|Duck Hunt|SSB4}}
|-
|-
|'''17-21'''||{{CharHead|Corrin|SSB4}}||1.65
|{{CharHead|Corrin|SSB4}}
|-
|-
|'''22'''||{{CharHead|Donkey Kong|SSB4}}||1.63
|'''22'''||{{CharHead|Donkey Kong|SSB4}}||1.63
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|'''23'''||{{CharHead|Wario|SSB4}}||1.61
|'''23'''||{{CharHead|Wario|SSB4}}||1.61
|-
|-
|'''24-27'''||{{CharHead|Link|SSB4}}||1.6
|rowspan=4|'''24-27'''||{{CharHead|Link|SSB4}}||rowspan=3|1.6
|-
|-
|'''24-27'''||{{CharHead|R.O.B.|SSB4}}||1.6
|{{CharHead|R.O.B.|SSB4}}
|-
|-
|'''24-27'''||{{CharHead|Ryu|SSB4}}||1.6
|{{CharHead|Ryu|SSB4}}
|-
|-
|'''24-27'''||{{CharHead|Mii Swordfighter|SSB4}}||{{rollover|1.6|Default height and weight|y}}
|{{CharHead|Mii Swordfighter|SSB4}}||{{rollover|1.6|Default height and weight|y}}
|-
|-
|'''28-29'''||{{CharHead|Marth|SSB4}}||1.58
|rowspan=2|'''28-29'''||{{CharHead|Marth|SSB4}}||rowspan=2|1.58
|-
|-
|'''28-29'''||{{CharHead|Lucina|SSB4}}||1.58
|{{CharHead|Lucina|SSB4}}
|-
|-
|'''N/A'''||[[Mega Lucario]]||1.56
|'''N/A'''||[[Mega Lucario]]||1.56
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|'''30'''||{{CharHead|Pikachu|SSB4}}||1.55
|'''30'''||{{CharHead|Pikachu|SSB4}}||1.55
|-
|-
|'''31-35'''||{{CharHead|Mario|SSB4}}||1.5
|rowspan=5|'''31-35'''||{{CharHead|Mario|SSB4}}||rowspan=5|1.5
|-
|-
|'''31-35'''||{{CharHead|Robin|SSB4}}||1.5
|{{CharHead|Robin|SSB4}}
|-
|-
|'''31-35'''||{{CharHead|Shulk|SSB4}}||1.5
|{{CharHead|Shulk|SSB4}}
|-
|-
|'''31-35'''||{{CharHead|Dr. Mario|SSB4}}||1.5
|{{CharHead|Dr. Mario|SSB4}}
|-
|-
|'''31-35'''||{{CharHead|Mewtwo|SSB4}}||1.5
|{{CharHead|Mewtwo|SSB4}}
|-
|-
|'''36-37'''||{{CharHead|Pit|SSB4}}||1.48
|rowspan=2|'''36-37'''||{{CharHead|Pit|SSB4}}||rowspan=2|1.48
|-
|-
|'''36-37'''||{{CharHead|Dark Pit|SSB4}}||1.48
|{{CharHead|Dark Pit|SSB4}}
|-
|-
|'''38-39'''||{{CharHead|Sonic|SSB4}}||1.45
|rowspan=2|'''38-39'''||{{CharHead|Sonic|SSB4}}||1.45
|-
|-
|'''38-39'''||{{CharHead|Mii Gunner|SSB4}}||{{rollover|1.45|Default height and weight|y}}
|{{CharHead|Mii Gunner|SSB4}}||{{rollover|1.45|Default height and weight|y}}
|-
|-
|'''40-41'''||{{CharHead|Palutena|SSB4}}||1.4
|rowspan=2|'''40-41'''||{{CharHead|Palutena|SSB4}}||rowspan=2|1.4
|-
|-
|'''40-41'''||{{CharHead|Charizard|SSB4}}||1.4
|{{CharHead|Charizard|SSB4}}
|-
|-
|'''42'''||{{CharHead|Bowser|SSB4}}||1.39
|'''42'''||{{CharHead|Bowser|SSB4}}||1.39
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|'''43'''||{{CharHead|Lucas|SSB4}}||1.37
|'''43'''||{{CharHead|Lucas|SSB4}}||1.37
|-
|-
|'''44-46'''||{{CharHead|Zelda|SSB4}}||1.35
|rowspan=3|'''44-46'''||{{CharHead|Zelda|SSB4}}||rowspan=3|1.35
|-
|-
|'''44-46'''||{{CharHead|Olimar|SSB4}}||1.35
|{{CharHead|Olimar|SSB4}}
|-
|-
|'''44-46'''||{{CharHead|Pac-Man|SSB4}}||1.35
|{{CharHead|Pac-Man|SSB4}}
|-
|-
|'''47'''||{{CharHead|Villager|SSB4}}||1.32
|'''47'''||{{CharHead|Villager|SSB4}}||1.32
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|'''48'''||{{CharHead|Ness|SSB4}}||1.31
|'''48'''||{{CharHead|Ness|SSB4}}||1.31
|-
|-
|'''49-50'''||{{CharHead|Samus|SSB4}}||1.3
|rowspan=2|'''49-50'''||{{CharHead|Samus|SSB4}}||rowspan=2|1.3
|-
|-
|'''49-50'''||{{CharHead|Wii Fit Trainer|SSB4}}||1.3
|{{CharHead|Wii Fit Trainer|SSB4}}
|-
|-
|'''51'''||{{CharHead|Yoshi|SSB4}}||1.29
|'''51'''||{{CharHead|Yoshi|SSB4}}||1.29
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{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!Rank!!Character!!Falling Speed
!Rank!!Character!!Falling Speed
|-
|'''N/A'''||[[Giga Bowser]]||2.2
|-
|-
|'''1'''||{{CharHead|Fox|SSBU}}||2.1
|'''1'''||{{CharHead|Fox|SSBU}}||2.1
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|{{CharHead|Kazuya|SSBU}}
|{{CharHead|Kazuya|SSBU}}
|-
|-
|rowspan=2|'''30-31'''||{{CharHead|Lucario|SSBU}}||{{rollover|1.68|1.848 during Limit Break status|y}}
|rowspan=2|'''30-31'''||{{CharHead|Lucario|SSBU}}||1.68
|-
|-
|{{CharHead|Cloud|SSBU}}||1.68
|{{CharHead|Cloud|SSBU}}||{{rollover|1.68|1.848 during Limit Break status|y}}
|-
|-
|'''32'''||{{CharHead|Meta Knight|SSBU}}||1.66
|'''32'''||{{CharHead|Meta Knight|SSBU}}||1.66
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|'''52'''||{{CharHead|Hero|SSBU}}||{{rollover|1.57|1.9625 with Acceleratle|y}}
|'''52'''||{{CharHead|Hero|SSBU}}||{{rollover|1.57|1.9625 with Acceleratle|y}}
|-
|-
|rowspan=4|'''53-56'''||{{CharHead|Palutena|SSBU}}||{{rollover|1.55|2.0 after using Warp|y}}
|rowspan=4|'''53-56'''||{{CharHead|Palutena|SSBU}}||1.55
|-
|-
|{{CharHead|Pikachu|SSBU}}||rowspan=3|1.55
|{{CharHead|Pikachu|SSBU}}||rowspan=3|1.55
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*[[Fast-falling]]
*[[Fast-falling]]
*[[Weight]]
*[[Weight]]
*[[Gravity]]


[[Category:Game physics]]
[[Category:Game physics]]
[[Category:Character attributes]]
[[Category:Character attributes]]