User:SSBFan999/Super Smash Bros. 2 (Mod): Difference between revisions

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m (Omega Tyrant moved page Super Smash Bros. 2 (Mod) to User:SSBFan999/Super Smash Bros. 2 (Mod) without leaving a redirect: Page was originally created without consent, and mostly opposed on its talk page. I think there might be a case for notability here, but the official Twitter hasn't posted about this mod in over two years, the Youtube channel link is dead, and this page hasn't gotten any real edits since. Will move into the creator's userspace of deleting though.)

Revision as of 09:58, June 9, 2023

Merge.png It has been suggested that this or section be merged with User:Gameplay modification.
The reason given for the merge is: No consensus was made to create this, not much notability compared to Project M/+, doesn't deserve a page.. (Discuss)

Smash 2 is a gameplay modification of Super Smash Bros. Brawl designed to make the gameplay more closely resemble that of Super Smash Bros. Melee, as well as Super Smash Bros. Unlike Project M, the character models, stages and feel of the game are completely refurbished and made to look like a true sequel to Melee, hence the name Smash 2. Smash 2 best replicates Melee, matching the tier, speed and overall gameplay of Melee, many mechanics and features of Melee make the characters look like their 2001 counterparts with total redesigns and moveset changes, such as Lucas, Wario, Sonic and Snake.

Smash 2 has had positive feedback from youtubers and fellow gamers/smashers. praising it for its smooth polish and gameplay.

Universal changes

Smash 2 is a unqiue mod in the sense that every aspect of its base game, Brawl, has been overhauled to be identical to Melee in almost every aspect. Changes include recreating Melee's menu, as well as giving characters their design, moveset, voices and sound effects from their appearance in Melee. While not a full 1:1 recreation based on limitations and flavor reasons, the mod is faithful to its inspiration and meant to appeal gamers that enjoyed Melee both aesthetically and for its gameplay. The mod also includes content not in Melee's final product, based on a "what if" scenario had Masahiro Sakurai included more content for the game if its development was not rushed.

Characters

The character-selection screen in Smash 2.

The roster given for the mod is mostly inspired from Melee, as every character from that game makes their return here; from the ones who seemed most obvious to be brought in like Mario and Link, to the more obscure picks like Pichu and Young Link. All of their alternate costumes also remain intact, with some of the characters even gaining at least one new costume.

There are also 10 characters in the mod that weren't playable in Melee, all with drastic moveset changes and adjustments that make them behave as if they were official characters in Melee. These characters are Diddy Kong, Zero Suit Samus (renamed Suitless Samus in this mod), King Dedede, Wolf, Lucas, Wario, R.O.B., Olimar, Snake and Sonic.

Players also have the ability to play as Suitless Samus and Sheik from the character select if they so choose to hold down the shield button when choosing Samus and Zelda as their playable character and proceed to the next screen, at which point they can stop holding it down. If done successfully, they should enter the match as either Suitless Samus or Sheik, depending on who the player picked as their character.

There have been plans to bring Meta Knight and Pit into the game, but them appearing is up for unconfirmed. A former member of the Smash 2 project confirmed that two new unique characters were planned but were scrapped before the project was inevitably canceled; these characters are Alm and Togepi, who would have replaced Ike and Lucario respectively.

List of characters

Characters
Mario (SSBM)
Mario
Mario (universe)
Luigi (SSBM)
Luigi
Mario (universe)
Peach (SSBM)
Peach
Mario (universe)
Bowser (SSBM)
Bowser
Mario (universe)
Dr. Mario (SSBM)
Dr. Mario
Mario (universe)
Donkey Kong (SSBM)
Donkey Kong
Donkey Kong (universe)
Diddy Kong*
Donkey Kong (universe)
Yoshi (SSBM)
Yoshi
Yoshi (universe)
Link (SSBM)
Link
Zelda (universe)
Zelda (SSBM)
Zelda
Zelda (universe)
Sheik (SSBM)
Sheik
Zelda (universe)
Ganondorf (SSBM)
Ganondorf
Zelda (universe)
Young Link (SSBM)
Young Link
Donkey Kong (universe)
Samus (SSBM)
Samus
Metroid (universe)
Suitless Samus*
Metroid (universe)
Kirby (SSBM)
Kirby
Kirby (universe)
King Dedede*
Kirby (universe)
Fox (SSBM)
Fox
Star Fox (universe)
Falco (SSBM)
Falco
Star Fox (universe)
Wolf*
Star Fox (universe)
Captain Falcon (SSBM)
Captain Falcon
F-Zero (universe)
Pikachu (SSBM)
Pikachu
Pokémon (universe)
Jigglypuff (SSBM)
Jigglypuff
Pokémon (universe)
Mewtwo (SSBM)
Mewtwo
Pokémon (universe)
Pichu (SSBM)
Pichu
Pokémon (universe)
Ness (SSBM)
Ness
Earthbound (universe)
Lucas*
Earthbound (universe)
Ice Climbers (SSBM)
Ice Climbers
Ice Climber (universe)
Marth (SSBM)
Marth
Fire Emblem (universe)
Roy (SSBM)
Roy
Fire Emblem (universe)
Mr. Game & Watch (SSBM)
Mr. Game & Watch
Game & Watch (universe)
Wario*
Wario (universe)
Olimar*
Pikmin (universe)
R.O.B.*
R.O.B. (universe)
Snake*
Metal Gear (universe)
Sonic*
Sonic (universe)

*: Characters not in Melee

Stages

Most of the stages in Smash 2 are made to function similar to that of their Melee counterparts, though not entirely. Every stage also has a main and alternate music track similar to Melee, which can be activated if the player holds down the shield button while they're selecting the stage of choice. There is some exceptions, and that is that Battlefield and Final Destination have a third track that can play if it's value in My Music is set to be higher than the main track. The alternate tracks listed are bolded while the exceptions for these alternate tracks are in italics.

Stages
Stage Changes Music Stage Changes Music
Battlefield (SSBM)
SmashBrosSymbol.svg
Battlefield
Replaces Brawl's Battlefield. Battlefield
Multi-Man Melee 1
Metal Battle
Final Destination (SSBM)
SmashBrosSymbol.svg
Final Destination
Replaces Brawl's Final Destination. Final Destination
Multi-Man Melee 2
Giga Bowser
Princess Peach's Castle
MarioSymbol(preBrawl).svg
Princess Peach's Castle
Replaces Delfino Plaza, switches and Banzai Bills no longer appear, and the platforms on the sides move all the time as opposed to only when fighters stand on them. Princess Peach's Castle
Rainbow Cruise
Dream Land (SSB)
KirbySymbol.svg
Dream Land N64
Replaces Luigi's Mansion, Whispy Woods will eventually stop blowing fighters away after some time. Dream Land
Battle Among Friends (King Dedede)
Mushroom Kingdom (SSBM)
MarioSymbol(preBrawl).svg
Mushroom Kingdom
Replaces Mushroomy Kingdom, scale platforms now alternatively move up and down, and some blocks no longer regenerate when destroyed. Mushroom Kingdom
Dr. Mario
Mushroom Kingdom II
MarioSymbol(preBrawl).svg
Mushroom Kingdom II
Replaces Mario Circuit, logs no longer drop from the waterfall and Birdo no longer makes an appearance. Mushroom Kingdom II
Dr. Mario
Icicle Mountain
IceClimberSymbol.svg
Icicle Mountain
Replaces Rumble Falls, now follows a set mapping of scrolling rather than a random one. Icicle Mountain
Balloon Fight
Hyrule Castle
ZeldaSymbol.svg
Hyrule Castle N64*
Replaces Bridge of Eldin. Hyrule Castle
Gerudo Valley
Great Bay
ZeldaSymbol.svg
Great Bay
Replaces Pirate Ship, Tingle goes through the stage when his balloon pops. Great Bay
Saria's Song
FireEmblemSymbol.svg
Secret Cave*
A new stage that replaces Norfair, the stage takes place on the final transformation of Brawl's version of Castle Siege with some added rock platforms, one of them being attached to the stage and tilting with it. Roy's Hope
With Mila's Divine Protection
Brinstar Depths
MetroidSymbol(preBrawl).svg
Brinstar Depths
Replaces Frigate Orpheon, the stage always rotates counter-clockwise by 2 every so often. Brinstar Depths
Brinstar Overgrowth
Yoshi's Story
YoshiSymbol(preBrawl).svg
Yoshi's Story
Replaces Yoshi's Island (Brawl), Fly Guys no longer fly into the stage. Yoshi's Story
On the Beach
Fountain of Dreams
KirbySymbol.svg
Fountain of Dreams
Replaces Halberd. Fountain of Dreams
King Dedede's Theme
Venom
StarFoxSymbol(preBrawl).svg
Meteo
Replaces Lylat Cruise, the stage itself is still Venom, but the background is redone to one reminiscent to Meteo, another area in the Star Fox games. Venom
Star Wolf
Poké Floats
PokemonSymbol(preBrawl).svg
Poké Floats
Replaces Pokemon Stadium 2. Poké Floats
Pokémon Center
Mute City (SSBM)
FZeroSymbol.svg
Mute City
Replaces Port Town Aero Dive, the racers now only show up in the first area and fifth area, with the latter one's platform no longer tilting. Mute City
Mach Rider
Castle Siege
FireEmblemSymbol.svg
Castle Siege*
Retextured to look more like how it would in Melee, the stage also no longer transforms. Fire Emblem
Fight
WarioSymbol.svg
Wario's Castle*
A new stage that replaces WarioWare, Inc., there are two middle size platforms on the sides of the stage and one smaller one in the middle. The right platform goes down into a staircase lowering to the right side. Both big platforms have two soft platforms above them. There's also rushing water underneath the stage, similar to Jungle Japes. Wario Land
Vs. Wario
Distant Planet
PikminSymbol.svg
Forest of Hope*
Pikmin
Forest of Hope
Fourside
EarthboundSymbol(preBrawl).svg
Fourside
Replaces New Pork City. Earthbound
Otherworldly Opponent
Summit
IceClimberSymbol.svg
Summit*
Ice Climber
Clu Clu Land
Super Happy Tree
YoshiSymbol(preBrawl).svg
Yoshi's Island N64
Replaces Skyworld. Yoshi's Island (64)
Yoshi's Island Main Theme
Kongo Jungle (SSB)
DKSymbol(preBrawl).svg
Kongo Jungle N64
Replaces 75m, the cannon at the bottom of the stage no longer operates. Kongo Jungle
Lokjaw's Saga
Flat Zone
Game&WatchSymbol(preBrawl).svg
Flat Zone
Replaces Mario Bros., the guy carrying the oil no longer comes outside and the platforms almost always stay in their default position. Flat Zone
Famicom Medley
Flat Zone 2
Game&WatchSymbol(preBrawl).svg
Flat Zone II*
Flat Zone II
Gyromite
KONGO-NRML-SSBM.jpg
DKSymbol(preBrawl).svg
Kongo Jungle
Replaces PictoChat, there's no longer a barrel cannon at the bottom of the stage and nothing comes in from the waterfall. Kong Jungle
Snakey Chantey
Shadow Moses Island
MetalGearSymbol(preUltimate).svg
Shadow Moses Island*
Retextured to look more like how it would in Melee. Metal Gear Solid
Encounter
Green Hill Zone
SonicSymbol.svg
Green Hill Zone*
Retextured to look more like how it would in Melee. Green Hill Zone
Emerald Coast
Temple
ZeldaSymbol.svg
Temple
Temple
Great Temple
Yoshi's Island (SSBM)
YoshiSymbol(preBrawl).svg
Yoshi's Island
Yoshi's Island (Melee)
Super Mario Bros. 3
Jungle Japes
DKSymbol(preBrawl).svg
Jungle Japes
Jungle Japes
Forest Frenzy
Onett
EarthboundSymbol(preBrawl).svg
Onett
Mother
Mother 2
Green Greens
KirbySymbol.svg
Green Greens
Green Greens
Pop Star Theme
Rainbow Cruise
MarioSymbol(preBrawl).svg
Rainbow Cruise
Rainbow Cruise
Wing Cap Mario
Corneria
StarFoxSymbol(preBrawl).svg
Corneria
Corneria
Boss B2
Big Blue
FZeroSymbol.svg
Big Blue
Big Blue
Fire Field
Brinstar
MetroidSymbol(preBrawl).svg
Brinstar
Brinstar
SR388
Pokémon Stadium
PokemonSymbol(preBrawl).svg
Pokémon Stadium
Pokémon Stadium
Pokémon Battle

*: Stages not in Melee

Release history

Wave 1

The following characters were added to the game

Wave 1.8

The following characters were added to the game

The following characters were removed from the game

Wave 2.0 Beta

The following characters were added to the game

External links