Hero (SSBU)/Neutral special: Difference between revisions
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(Obtained frame data from Ultimate Frame Data. Additionally, I couldn’t find a hitbox visualization from UFD or Zeckemyro.) |
m (Added link to special move’s article) |
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==Overview== | ==Overview== | ||
{{Competitive expertise}} | {{Competitive expertise}} | ||
Frizz (6 MP) is a fireball that can be charged up to become Frizzle (16 MP) and Kafrizz (36 MP), which are stronger variants that travel increasingly farther and faster. Unlike most chargeable moves, Hero will always begin charging from the beginning if he cancels the move, although the charge will be stored. He is also unable to launch the projectile if he lacks MP, forcing him to recharge his MP and use up any existing charge before he can use weaker variants again. | [[Frizz]] (6 MP) is a fireball that can be charged up to become Frizzle (16 MP) and Kafrizz (36 MP), which are stronger variants that travel increasingly farther and faster. Unlike most chargeable moves, Hero will always begin charging from the beginning if he cancels the move, although the charge will be stored. He is also unable to launch the projectile if he lacks MP, forcing him to recharge his MP and use up any existing charge before he can use weaker variants again. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 16:45, June 1, 2023
Overview
Frizz (6 MP) is a fireball that can be charged up to become Frizzle (16 MP) and Kafrizz (36 MP), which are stronger variants that travel increasingly farther and faster. Unlike most chargeable moves, Hero will always begin charging from the beginning if he cancels the move, although the charge will be stored. He is also unable to launch the projectile if he lacks MP, forcing him to recharge his MP and use up any existing charge before he can use weaker variants again.
Hitboxes
Timing
Frizz
Frizzle
Kafrizz
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