Lucina (SSBU)/Neutral aerial: Difference between revisions
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(Added info on the strengths and weaknesses of this move.) |
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[[File:LucinaNAirSSBU.gif|thumb|500px|Hitbox visualization showing Lucina's neutral aerial.]] | [[File:LucinaNAirSSBU.gif|thumb|500px|Hitbox visualization showing Lucina's neutral aerial.]] | ||
==Overview== | ==Overview== | ||
Lucina's Neutral Aerial is one of her fastest aerials and a very fast move overall (out at frame 6). | |||
It is also one of her most versatile moves, with excellent shield safety (hits are -4 and -3 on shield respectively), but also great KO potential compared to the rest of her kit (killing a midweight like {{SSBU|Chrom}} around 100% at Battlefield's ledge) ; on top of that, if hit while falling, the first hit can confirm into a {{mvsub|Lucina|SSBU|forward tilt}} and even a {{mvsub|Lucina|SSBU|forward smash}} at all percents, which might be her best kill confirm overall. | |||
However, this move can be a bit unreliable in some situations, most importantly when used while rising from a full hop opponents can fall out of hit (get hit by the first hit but not the second one). Less importantly, the hitboxes behind lucina hit pretty high up, making it almost impossible to hit a grounded opponent with them, making the move less useful [[out of shield]] (specifially against crossups) than it may seem. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 09:57, May 26, 2023
Overview
Lucina's Neutral Aerial is one of her fastest aerials and a very fast move overall (out at frame 6).
It is also one of her most versatile moves, with excellent shield safety (hits are -4 and -3 on shield respectively), but also great KO potential compared to the rest of her kit (killing a midweight like Chrom around 100% at Battlefield's ledge) ; on top of that, if hit while falling, the first hit can confirm into a forward tilt and even a forward smash at all percents, which might be her best kill confirm overall.
However, this move can be a bit unreliable in some situations, most importantly when used while rising from a full hop opponents can fall out of hit (get hit by the first hit but not the second one). Less importantly, the hitboxes behind lucina hit pretty high up, making it almost impossible to hit a grounded opponent with them, making the move less useful out of shield (specifially against crossups) than it may seem.
Hitboxes
Timing
Attack
Initial autocancel | 1 |
---|---|
Hit 1 | 6-7 |
Hit 2 | 15-21 |
Ending autocancel | 47- |
Interruptible | 50 |
Animation length | 49 |
Landing lag
Interruptible | 8 |
---|---|
Animation length | 27 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|