Super Smash Bros. 4

Pikachu (SSB4)/Up tilt: Difference between revisions

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[[File:PikachuUpTilt.gif|thumb|270px|Hitbox visualization showing Pikachu's up tilt.]]
[[File:PikachuUpTilt.gif|thumb|270px|Hitbox visualization showing Pikachu's up tilt.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
 
==Overview==
Pikachu swipes its tail over its head in a quick arc. Since the hitbox starts from behind and travels in an arc, it is faster to hit an opponent behind Pikachu, but is a good [[combo]] starter from any position. This move can combo into itself multiple times in a row against opponents at very low damage percents, and once their vertical knockback is greater than this move's [[reach]], [[Pikachu (SSB4)/Up aerial|up aerial]] serves as an effective followup to continue the [[juggle]], or [[Pikachu (SSB4)/Back aerial|back aerial]] can be used as a followup to start a [[bridge]] combo instead.


==Hitboxes==
==Hitboxes==

Latest revision as of 01:03, May 23, 2023

Hitbox visualization showing Pikachu's up tilt.
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Overview[edit]

Pikachu swipes its tail over its head in a quick arc. Since the hitbox starts from behind and travels in an arc, it is faster to hit an opponent behind Pikachu, but is a good combo starter from any position. This move can combo into itself multiple times in a row against opponents at very low damage percents, and once their vertical knockback is greater than this move's reach, up aerial serves as an effective followup to continue the juggle, or back aerial can be used as a followup to start a bridge combo instead.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5% 0 AngleIcon105.png 40 120 0 2.0 1004 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Tail (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 5% 0 AngleIcon105.png 45 120 0 3.84 1006 0.0 0.0 -1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Tail (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 5% 0 AngleIcon110.png 45 120 0 3.5 1007 0.0 0.0 2.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Tail (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Hitboxes 7-13
Interruptible 27
Animation length 41
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible