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{{ArticleIcons|allgames=y}} | {{ArticleIcons|allgames=y}} | ||
[[File:SDI_Snake_Brawl.gif|thumb|200px|Snake using SDI against Captain Falcon's [[Knee]].]] | [[File:SDI_Snake_Brawl.gif|thumb|200px|{{SSBB|Snake}} using SDI against {{SSBB|Captain Falcon}}'s [[Knee]].]] | ||
'''Smash directional influence''' (commonly shortened to '''Smash DI''' or '''SDI''', and officially known as '''{{rollover|Hitstun Shuffling|Nintendo's usage of the term "hitstun" refers to hitlag|?}}''' since ''[[Super Smash Bros. 4]]'') is a mechanic that allows players to slightly alter their position during [[hitlag]] from being hit by an attack. Tapping the [[control stick]] (and/or [[C-stick]] in ''[[Super Smash Bros. Brawl]]'') in any direction during the 2nd hitlag frame and onward will slightly move their character in that direction, allowing them to potentially escape multi-hit moves or certain [[combo]]s. SDI can also be used to move into a wall or ceiling in order to [[tech]] near-instantly or to (very minimally) increase the distance from the [[blast line]] that the attack is about to send them towards. | '''Smash directional influence''' (commonly shortened to '''Smash DI''' or '''SDI''', and officially known as '''{{rollover|Hitstun Shuffling|Nintendo's usage of the term "hitstun" refers to hitlag|?}}''' since ''[[Super Smash Bros. 4]]'') is a mechanic that allows players to slightly alter their position during [[hitlag]] from being hit by an attack. Tapping the [[control stick]] (and/or [[C-stick]] in ''[[Super Smash Bros. Brawl]]'') in any direction during the 2nd hitlag frame and onward will slightly move their character in that direction, allowing them to potentially escape multi-hit moves or certain [[combo]]s. SDI can also be used to move into a wall or ceiling in order to [[tech]] near-instantly or to (very minimally) increase the distance from the [[blast line]] that the attack is about to send them towards. | ||
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