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| <small><references group=note/></small> | | <small><references group=note/></small> |
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| ==Hypothesis of "home advantage"==
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| There is no clear or consistent benefit to a character fighting on their "home stage." Any advantages that certain characters have over others on stages happen across the entire stage list and are situational; they are not affected by the universes in which the characters originate from (for example, {{SSBM|Fox}} and {{SSBM|Pikachu}} perform well on [[Temple]], even though they do not originate from the ''Zelda'' universe). In some cases, it may be to a character's disadvantage to be fighting on their home stage; for example, {{SSBM|Ness}} is unable to use [[PK Thunder|his recovery move]] when knocked between buildings in [[Fourside]]. Additionally, {{SSBM|Final Destination}}, which acts as the home stage for {{SSBM|Roy}}, is disadvantageous for him against nearly every character (except for arguably Fox and {{SSBM|Falco}}) as he is much more vulnerable to combos without any platforms to escape to. In ''[[Brawl]]'', the ledges of the [[Lylat Cruise]] stage are thinner than most other stages, causing {{SSBB|Fox}}, {{SSBB|Falco}}, and most notably {{SSBB|Wolf}} to curve underneath the stage more frequently when using their respective recovery moves instead of directly grabbing the edge. Additionally, in [[Skyworld]], {{SSBB|Pit}}'s Centurions in his [[Palutena's Army|Final Smash]] will crash into the breakable platforms when they aim for opponents, quickly destroying the stage and temporarily removing all ledges; this consequently removes Pit's ability to [[plank]] and makes him much easier to [[gimp]].
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| However, in contrast, some stages do offer advantages to some characters; as mentioned before, any such advantages are non-circumstantial, but these certain stages may have been the origination for the "home advantage" hypothesis. In ''Melee'', [[Fountain of Dreams]] serves as {{SSBM|Marth}}'s home stage, and is frequently cited as one of his best stages in the entire game, even at high-level tournament play. The stage's small size allows him to control space more efficiently, and the extended bottom blast line allows him more room to recover with [[Dolphin Slash]], which travels purely vertically. In ''Brawl'', on [[Bridge of Eldin]], {{SSBB|Zelda}} and {{SSBB|Sheik}}'s [[Light Arrow]], {{SSBB|Ganondorf}}'s [[Beast Ganon]], and {{SSBB|Toon Link}} and {{SSBB|Link}}'s [[Triforce Slash]] are much easier to use, and harder to dodge; the frequent absence of a lower blast-line also acts as a benefit to Link, Ganondorf, and Sheik, who normally have relatively poor recoveries. The low blastline of [[Shadow Moses Island]] acts as a benefit to {{SSBB|Snake}}, as most of his attacks (especially his special moves) have mostly upward knockback; his high weight and falling speed make him more resistant to vertical KOs, so he is not as affected. One stage that is deliberately designed with "home advantage" in mind is [[Minecraft World]]; it features an even spread of [[terrain]] for {{SSBU|Steve}} to [[mine]], whereas other stages may be less advantageous for him due to featuring more limited types of terrain.
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| On other stages, characters can receive neither a clear advantage nor disadvantage. On [[Summit]], for instance, all the characters slide around, except for the {{SSBB|Ice Climbers}}, who experience no change in their friction when walking on the stage. Like other characters, however, they are still unable to grab onto the ledges in the stage; this trait causes [[Belay]] to more frequently cause Nana to be KO'd, thanks to Belay giving Popo more height than Nana when there is no ledge to tether to. Another example is {{SSB4|Little Mac}} on [[Boxing Ring]]: the stage gives no access to the bottom blast line, which remedies Mac's poor recovery, but also has plenty of verticality, making it difficult for him to traverse the stage. In ''Super Smash Bros. 4'', the [[Ω form]] of Boxing Ring takes this even further in Mac's favor — while being based off of {{SSB4|Final Destination}} means it has a lower blast line, the walls of the actual stage reach all the way down to it, allowing Mac to make full use of his uncharacteristically superb [[wall jump]].
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| [[Category:Stages]] | | [[Category:Stages]] |