Peanut Popgun: Difference between revisions
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==Overview== | ==Overview== | ||
The Peanut Popgun fires out [[peanut]]s that fly in an arc as a [[projectile]] attack. The player can boost the speed and lower the angle of the shot by holding down the button. If the player holds the button down too long, the Peanut Popgun will explode, briefly stunning Diddy Kong. In ''[[Brawl]]'', this has no other effect, but in ''[[ | The Peanut Popgun fires out [[peanut]]s that fly in an arc as a [[projectile]] attack. The player can boost the speed and lower the angle of the shot by holding down the button. If the player holds the button down too long, the Peanut Popgun will explode, briefly stunning Diddy Kong. In ''[[Super Smash Bros. Brawl]]'', this has no other effect, but in ''[[Super Smash Bros. 4]]'', the explosion becomes a powerful attack. In ''Brawl'', the shelled peanuts shot out may break, dropping a small edible peanut, which will recover a small amount of damage when eaten, as well as making a "pop" sound. | ||
The peanut shells fired from the popgun count as [[item]]s and thus can be caught and thrown back. Also, since they are items, the peanuts will take damage instead of following the laws of [[priority]]. If a peanut from the popgun takes 1% of damage, it will be destroyed, which can hinder its effectiveness as a projectile. | The peanut shells fired from the popgun count as [[item]]s and thus can be caught and thrown back. Also, since they are items, the peanuts will take damage instead of following the laws of [[priority]]. If a peanut from the popgun takes 1% of damage, it will be destroyed, which can hinder its effectiveness as a projectile. | ||
When the popgun is fully charged, Diddy reaches up and grabs his hat, signaling when the player should fire to avoid overcharging. A fully charged shot from the Peanut Popgun does considerable damage (17% in ''Brawl'' and 12% in ''SSB4''), which can be useful for putting pressure on the opponent. The overcharged explosion does 23% damage and can KO at around 75% damage. A reflected peanut will be redirected downward based on how long the shot was charged. Diddy can cancel the move by shielding and thus [[roll]], [[sidestep]] or [[glide toss]] out of this move. | When the popgun is fully charged, Diddy Kong reaches up and grabs his hat, signaling when the player should fire to avoid overcharging. A fully charged shot from the Peanut Popgun does considerable damage (17% in ''Brawl'' and 12% in ''SSB4''), which can be useful for putting pressure on the opponent. The overcharged explosion does 23% damage and can KO at around 75% damage. A reflected peanut will be redirected downward based on how long the shot was charged. Diddy can cancel the move by shielding and thus [[roll]], [[sidestep]] or [[glide toss]] out of this move. | ||
==Instructional quotes== | ==Instructional quotes== | ||
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</gallery> | </gallery> | ||
==Trophy | ==Trophy== | ||
==='' | ===In ''Super Smash Bros. Brawl''=== | ||
{{Trophy | |||
|name=Peanut Popgun | |||
{{Trophy games|console1=N64|game1=Donkey Kong 64}} | |image=Peanut Popgun - Brawl Trophy.png | ||
{{ | |desc=A unique firearm that only Diddy Kong can use. It's made of a chunk of wood and shoots peanuts. In Donkey Kong 64, he carried two pistols and could fire two shots at a time. In Smash Bros., the peanut ammo bursts out of its shells when fired. The peanuts can be grabbed and eaten to reduce damage. The longer the gun is charged before firing, the faster the peanuts fly. | ||
|gamelist={{Trophy games|console1=N64|game1=Donkey Kong 64}} | |||
|game=Brawl | |||
}} | |||
{{clrl}} | |||
==='' | ===In ''Super Smash Bros. 4''=== | ||
{{Trophy | |||
|name=Peanut Popgun | |||
|image-3ds=PeanutPopgunTrophy3DS.png | |||
|image-wiiu=PeanutPopgunTrophyWiiU.png | |||
|desc-ntsc=Diddy Kong's special wooden gun, locked and loaded with peanut shots. Power up the peanuts by holding the button, but don't get carried away—an overcharged peanut can explode in the barrel! Charging will improve the range of your shot, so keep an eye on your target as you prepare to fire! | |||
{{Trophy games|console1=N64|game1=Donkey Kong 64 | |desc-pal=Diddy Kong's special wooden gun. Keep the trigger held to charge up the speed and power of the peanut ammo. Just don't get carried away or the gun might explode! How long you charge it for also affects the range of your projectile, so pay close attention to your intended target and make sure you time it just right! | ||
{{ | |gamelist-ntsc={{Trophy games|console1=N64|game1=Donkey Kong 64|release1=11/1999|console2=Wii|game2=Donkey Kong Country Returns|release2=11/2010}} | ||
|gamelist-pal={{Trophy games|console1=N64|game1=Donkey Kong 64|release1=12/1999|console2=Wii|game2=Donkey Kong Country Returns|release2=12/2010}} | |||
}} | |||
{{clrl}} | |||
==Origin== | ==Origin== | ||
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Peanut Popgun SSB4.jpeg|Peanut Popgun in {{forwiiu}}. | Peanut Popgun SSB4.jpeg|Peanut Popgun in {{forwiiu}}. | ||
Diddy SSB4 Overcharge Blast.jpg|Damaging an enemy with an overcharge in {{forwiiu}}. | Diddy SSB4 Overcharge Blast.jpg|Damaging an enemy with an overcharge in {{forwiiu}}. | ||
File:DiddyKongVictoryPose1SSBU.gif|The Peanut Popgun in his victory pose. | |||
SSBUWebsiteDiddyKong5.jpg|Peanut Popgun overcharging in ''Ultimate''. | SSBUWebsiteDiddyKong5.jpg|Peanut Popgun overcharging in ''Ultimate''. | ||
Diddy Kong SSBU Skill Preview Neutral Special.png|Peanut Popgun as shown by the [[Move List]] in ''Ultimate''. | Diddy Kong SSBU Skill Preview Neutral Special.png|Peanut Popgun as shown by the [[Move List]] in ''Ultimate''. | ||
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|en=Peanut Popgun | |en=Peanut Popgun | ||
|fr_ca=Kawouetto-pétard | |fr_ca=Kawouetto-pétard | ||
|fr_fr=Kawouetto-flingue | |||
|es_es=Cacahuetola | |||
|es_la=Cacahuatola | |es_la=Cacahuatola | ||
|de=Erdnusswerfer | |de=Erdnusswerfer | ||
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==Trivia== | ==Trivia== | ||
* | [[File:Popgun Explosion Distance Compare.png|thumb|The amount of darkening up close (top) and far away (bottom).]] | ||
*In ''Smash 4'', if Kirby overcharges the peanut gun and the game is paused, Kirby will appear normal colored instead of black. This only happens while the game is paused. | |||
*Exploding Popgun is the only custom special move to be a challenge unlockable in both versions of ''SSB4''. | |||
*In ''Ultimate'', the amount of darkening from the overcharge explosions changes based on distance from the camera, going from next to no darkening close up to heavy darkening far away. | |||
*In ''Brawl'', the Peanut Popgun trophy states that they could fire two peanuts at a time in ''Donkey Kong 64'', which is not true. | |||
{{clr}} | |||
{{Special Moves|char=Diddy Kong}} | {{Special Moves|char=Diddy Kong}} |
Latest revision as of 07:37, May 6, 2023
Peanut Popgun | |
---|---|
Peanut Popgun in Super Smash Bros. Ultimate. | |
User | Diddy Kong |
Universe | Donkey Kong |
Article on Super Mario Wiki | Popgun |
The Peanut Popgun (ピーナッツ・ポップガン, Peanuts Popgun) is Diddy Kong's neutral special move.
Overview[edit]
The Peanut Popgun fires out peanuts that fly in an arc as a projectile attack. The player can boost the speed and lower the angle of the shot by holding down the button. If the player holds the button down too long, the Peanut Popgun will explode, briefly stunning Diddy Kong. In Super Smash Bros. Brawl, this has no other effect, but in Super Smash Bros. 4, the explosion becomes a powerful attack. In Brawl, the shelled peanuts shot out may break, dropping a small edible peanut, which will recover a small amount of damage when eaten, as well as making a "pop" sound.
The peanut shells fired from the popgun count as items and thus can be caught and thrown back. Also, since they are items, the peanuts will take damage instead of following the laws of priority. If a peanut from the popgun takes 1% of damage, it will be destroyed, which can hinder its effectiveness as a projectile.
When the popgun is fully charged, Diddy Kong reaches up and grabs his hat, signaling when the player should fire to avoid overcharging. A fully charged shot from the Peanut Popgun does considerable damage (17% in Brawl and 12% in SSB4), which can be useful for putting pressure on the opponent. The overcharged explosion does 23% damage and can KO at around 75% damage. A reflected peanut will be redirected downward based on how long the shot was charged. Diddy can cancel the move by shielding and thus roll, sidestep or glide toss out of this move.
Instructional quotes[edit]
instruction booklet | Press and hold the B Button to charge up for a stronger, longer shot. Don't charge it too long, or - BOOM! | |
case foldout | Shoot peanuts. Can be charged and overcharged. | |
Move List | Fires peanuts, shell and all. If charged for too long, it'll blow up in his face! |
Customization[edit]
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Peanut Popgun | 2. Exploding Popgun | 3. Jumbo Peanuts |
---|---|---|
"Diddy's trusty peanut shooter. Don't charge it for too long, or it'll blow up in your face!" | "Charges quickly and explodes, damaging nearby enemies. Doesn't actually fire any peanuts." | "Shoot giant peanuts that don't travel as far but pack a real punch." |
- Peanut Popgun: Default.
- Exploding Popgun: Charges quickly and explodes at point-blank range. Does not actually fire peanuts, instead doing minor damage at close range when successfully fired.
- In Super Smash Bros. for Nintendo 3DS, this variation is a Challenge unlock, only obtainable after destroying a total of 3000 blocks in Trophy Rush.
- In Super Smash Bros. for Wii U, this variation is a Challenge unlock, only obtainable by scoring at least 150000 points in a single game of Target Blast, Stage 1.
- Jumbo Peanuts: Fires slow-moving but powerful and large peanuts that have less range. The explosion is slightly weaker.
Exploding Popgun in Super Smash Bros. for Nintendo 3DS
Jumbo Peanuts in Super Smash Bros. for Nintendo 3DS
Trophy[edit]
In Super Smash Bros. Brawl[edit]
- Peanut Popgun
- A unique firearm that only Diddy Kong can use. It's made of a chunk of wood and shoots peanuts. In Donkey Kong 64, he carried two pistols and could fire two shots at a time. In Smash Bros., the peanut ammo bursts out of its shells when fired. The peanuts can be grabbed and eaten to reduce damage. The longer the gun is charged before firing, the faster the peanuts fly.
- : Donkey Kong 64
In Super Smash Bros. 4[edit]
- Peanut Popgun
- Diddy Kong's special wooden gun, locked and loaded with peanut shots. Power up the peanuts by holding the button, but don't get carried away—an overcharged peanut can explode in the barrel! Charging will improve the range of your shot, so keep an eye on your target as you prepare to fire!
- : Donkey Kong 64 (11/1999)
- : Donkey Kong Country Returns (11/2010)
- Diddy Kong's special wooden gun. Keep the trigger held to charge up the speed and power of the peanut ammo. Just don't get carried away or the gun might explode! How long you charge it for also affects the range of your projectile, so pay close attention to your intended target and make sure you time it just right!
- : Donkey Kong 64 (12/1999)
- : Donkey Kong Country Returns (12/2010)
Origin[edit]
Peanut Popguns were Diddy's weapons of choice in Donkey Kong 64. He would wield two at once, although his shells didn't become peanuts once he hit his opponent. The weapon returns in Donkey Kong Country Returns and the subsequent Donkey Kong Country: Tropical Freeze, where Diddy can shoot peanuts that bounce along the ground and disrupt weak enemies. No charging mechanic exists in any such game.
According to the DK Rap from Donkey Kong 64, the game which the Peanut Popgun originated from, the weapons themselves were originally referred to as pistols; in the Beta version of that game, his Peanut Popguns appeared as metallic pistols.
Gallery[edit]
Peanut Popgun in Super Smash Bros. for Wii U.
Damaging an enemy with an overcharge in Super Smash Bros. for Wii U.
Peanut Popgun as shown by the Move List in Ultimate.
Names in other languages[edit]
Trivia[edit]
- In Smash 4, if Kirby overcharges the peanut gun and the game is paused, Kirby will appear normal colored instead of black. This only happens while the game is paused.
- Exploding Popgun is the only custom special move to be a challenge unlockable in both versions of SSB4.
- In Ultimate, the amount of darkening from the overcharge explosions changes based on distance from the camera, going from next to no darkening close up to heavy darkening far away.
- In Brawl, the Peanut Popgun trophy states that they could fire two peanuts at a time in Donkey Kong 64, which is not true.