849
edits
Unnamed anon (talk | contribs) (→Part 2) Tag: Mobile edit |
Unnamed anon (talk | contribs) |
||
Line 71: | Line 71: | ||
I have some questions on how to handle jumps. Melee and Brawl had a jump force attribute, which determines the velocity one leaves the ground, separate from air speed and gravity. It did not return in Smash 4 and Ultimate, which instead use the gravity attribute to determine velocity. Should the jump force attribute be added, or no because it only exists in certain games, and should multiple attribute templates be made to accommodate stats that only exist in certain games? Additionally, Smash 64 increases jump height with stick inputs, with each character having a different multiplier. I'm going to assume only the max height should be listed, with the minimum height being listed as the short hop, but should a separate template be made to accommodate the existence of the stick input multiplier that only exists in that game? And how should characters with multiple double jumps have their heights listed? Should only the first one be listed with the knowledge that each one gets smaller, or should it be given its new cell in this template separate from the other jump heights to add in every individual double jump height? [[User:Unnamed anon|Unnamed anon]] ([[User talk:Unnamed anon|talk]]) 03:36, April 21, 2023 (EDT) | I have some questions on how to handle jumps. Melee and Brawl had a jump force attribute, which determines the velocity one leaves the ground, separate from air speed and gravity. It did not return in Smash 4 and Ultimate, which instead use the gravity attribute to determine velocity. Should the jump force attribute be added, or no because it only exists in certain games, and should multiple attribute templates be made to accommodate stats that only exist in certain games? Additionally, Smash 64 increases jump height with stick inputs, with each character having a different multiplier. I'm going to assume only the max height should be listed, with the minimum height being listed as the short hop, but should a separate template be made to accommodate the existence of the stick input multiplier that only exists in that game? And how should characters with multiple double jumps have their heights listed? Should only the first one be listed with the knowledge that each one gets smaller, or should it be given its new cell in this template separate from the other jump heights to add in every individual double jump height? [[User:Unnamed anon|Unnamed anon]] ([[User talk:Unnamed anon|talk]]) 03:36, April 21, 2023 (EDT) | ||
I also have some questions on if we should include dash frames and ground acceleration listed on the [[Dash#Running speed|Dash page]]. We have air acceleration, so what about ground acceleration? On the one hand, the more info the better, but on the other hand there's an additional four values to add that are way too much for one person to handle. [[User:Unnamed anon|Unnamed anon]] ([[User talk:Unnamed anon|talk]]) 18:12, April 21, 2023 (EDT) |
edits