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Counter (Palutena): Difference between revisions

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{{ArticleIcons|ssb4=y|ultimate=y}}
{{ArticleIcons|ssb4=y|ultimate=y}}
{{ImageUnavailable|Origin pic}}
{{ImageUnavailable|Origin pic}}
{{for|the variant used by the Fire Emblem series representatives|Counter<!-- (Fire Emblem)-->}}
{{for|the variant used by Fire Emblem characters|Counter}}
{{Infobox Special Move
{{Infobox Special Move
|name=Counter
|name=Counter
|image=[[File:Palutena_Counter_SSB4.jpeg|250px]]
|image=[[File:Palutena Down B SSBU.gif|300px]]
|caption=The counterstrike of Palutena's counter.
|caption=The counterstrike of Palutena's counter.
|user=[[Palutena]]
|user=[[Palutena]]
Line 12: Line 12:
|interwikipage=Counter
|interwikipage=Counter
}}
}}
{{cquote|''Defend with a shield, and then counter an attack.''|cite=''Smash for 3DS'''s foldout}}
 
'''Counter''' ({{ja|カウンター|Kauntā}}, ''Counter'') is [[Palutena]]'s [[down special]] move, and part of her down special in ''Ultimate''.
'''Counter''' ({{ja|カウンター|Kauntā}}, ''Counter'') is [[Palutena]]'s [[down special]] move in ''[[Super Smash Bros. 4]]'', and part of her down special in ''[[Super Smash Bros. Ultimate]]''.


==Overview==
==Overview==
Palutena uses her shield to catch an opponent's attack. If an attack connects, the shield will defend Palutena while she forcefully thrusts her staff out to retaliate. Upon guarding, Palutena's shield emits a blue ring of light and a blue wave resembling a heartbeat appears behind her, much like other [[counterattack]]s in ''Smash 4''. This counterattack deals 1.3x the damage of the countered attack, with a 10% [[damage]] minimum and a 50% damage maximum cap. Dealing the maximum damage with this move (which would require countering an attack dealing at least ~38.5% damage) is a [[one-hit KO]].
Palutena uses her shield to catch an opponent's attack. If an attack connects, the shield will defend Palutena while she forcefully thrusts her staff out to retaliate. Upon guarding, Palutena's shield emits a blue ring of light and a blue wave resembling a heartbeat appears behind her, much like other [[counterattack]]s in ''SSB4''. This counterattack deals 1.the damage of the countered attack, with a minimum of 10% and a maximum of 50%. Dealing the maximum damage with this move (which would require countering an attack dealing at least ≈38.5%) is a [[one-hit KO]].
 
However, this move has one of the longest start-up durations of all Counter moves, with the counter window not being active until frame 10. It also suffers from high ending lag, which leaves Palutena highly vulnerable to punishment after the counter window is no longer active; the entire animation takes 75 frames to play. The counterattack itself suffers from low knockback values, especially at the sourspot. As a result, it is one of the weakest counterattacks in the game.


Unfortunately, this move has one of the longest start-up durations of all Counter moves, with the counter window not being active until frame 10. It also suffers from high ending lag, which leaves Palutena highly vulnerable to punishment after the counter window is no longer active; the entire animation takes 75 frames to play. The counterattack itself suffers from low knockback statistics, especially at the sourspot, and as a result, is one of the weakest counterattacks in the game.
In ''[[Super Smash Bros. Ultimate]]'', its functionality has been combined with [[Reflect Barrier]], her previous side special. If she counters a projectile, she instead performs Reflect Barrier to [[reflect]] it without performing the counterattack.


In ''[[Super Smash Bros. Ultimate]]'' it's functionality has been combined with [[Reflect Barrier]], her previous side special. If she counters a projectile, she pulls out the Reflect Barrier to [[reflect]] it, without performing the normal attack.
==Instructional quotes==
{{InstructionalQuotes
|ssb4-3char=Palutena
|ssb4-3desc=Defend with a shield, and then counter an attack.
|ssbuchar=Palutena
|ssbudesc=Counters physical attacks and reflects projectiles.
}}


==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|Palutena|Down|name1=Counter|desc1=Prepare for an opponent's attack, and strike back when struck.|name2=Lightweight|desc2=Makes you lighter and significantly faster, but you'll also be easier to launch as a result.|name3=Celestial Firework|desc3=Shoot a firework into the air. The firework explodes when hit or after a short time.|main=1|altlink1=Counter (Palutena)}}
{{CustomSet|Palutena|Down|name1=Counter|desc1-ntsc=Prepare for an opponent's attack, and strike back when struck.|desc1-pal=If timed correctly, turns your opponent's attack's power back on them.|name2=Lightweight|desc2=Makes you lighter and significantly faster, but you'll also be easier to launch as a result.|name3=Celestial Firework|desc3-ntsc=Shoot a firework into the air. The firework explodes when hit or after a short time.|desc3-pal=Shoots a firework into the air. The firework explodes when hit or after a short time.|main=1|altlink1=Counter (Palutena)}}


==Origin==
==Origin==
Counter is a stat-based power that [[Pit]] or a {{s|icaruspedia|fighter}} can wield in ''Kid Icarus: Uprising''. Using that power, the user will be under its effect temporarily. During the time the power is active, any attack that lands will be retaliated. This power also prevents knockback.
[[File:Uprising_counter_icon.png|thumb|150px|Counter Icon from ''Uprising.]]
Counter is a stat-based power that [[Pit]] or a {{s|icaruspedia|fighter}} can wield in ''Kid Icarus: Uprising''. During the time the power is active, any attack that hits the user will be retaliated. This power also prevents knockback.
{{clr}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Palutena_Counter_0_SSB4.jpeg|The initial pose.
Palutena_Counter_0_SSB4.jpeg|The initial pose.
PalutenaCounterShield.png|Beginning of Palutena's Counter, note the blue ring
PalutenaCounterShield.png|Beginning of Palutena's Counter, note the blue ring.
Palutena_Counter_SSB4.jpeg|The counterstrike.
Palutena SSBU Skill Preview Down Special.png|Counter/Reflect Barrier as shown by the [[Move List]] in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|カウンター|Kauntā}}, ''Counter''
|en=Counter
|fr=Contre-attaque
|es=Contrataque
|de=Konter
|it=Contrattacco
|nl=Counter
|ru={{rollover|Контрудар|Kontrudar|?}}
|ko={{rollover|카운터|Kaunteo|?}}, ''Counter''
|zh_cn={{rollover|反击|Fǎnjí|?}}
|zh_tw={{rollover|反擊|Fǎnjí|?}}
}}
==Trivia==
*If the [[Shadow]] [[Assist Trophy]] freezes Palutena while performing Counter, the counter hitbox (and reflect hitbox in ''Ultimate'') will remain active and trigger if hit. Palutena will not attack until being unfrozen, but will remain [[intangible]] in the mean time.


{{Special Moves/Palutena}}
{{Special Moves/Palutena}}

Latest revision as of 09:54, April 12, 2023

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For the variant used by Fire Emblem characters, see Counter.
Counter
Palutena Down B SSBU.gif
The counterstrike of Palutena's counter.
User Palutena
Universe Kid Icarus
Article on Icaruspedia Counter

Counter (カウンター, Counter) is Palutena's down special move in Super Smash Bros. 4, and part of her down special in Super Smash Bros. Ultimate.

Overview[edit]

Palutena uses her shield to catch an opponent's attack. If an attack connects, the shield will defend Palutena while she forcefully thrusts her staff out to retaliate. Upon guarding, Palutena's shield emits a blue ring of light and a blue wave resembling a heartbeat appears behind her, much like other counterattacks in SSB4. This counterattack deals 1.3× the damage of the countered attack, with a minimum of 10% and a maximum of 50%. Dealing the maximum damage with this move (which would require countering an attack dealing at least ≈38.5%) is a one-hit KO.

However, this move has one of the longest start-up durations of all Counter moves, with the counter window not being active until frame 10. It also suffers from high ending lag, which leaves Palutena highly vulnerable to punishment after the counter window is no longer active; the entire animation takes 75 frames to play. The counterattack itself suffers from low knockback values, especially at the sourspot. As a result, it is one of the weakest counterattacks in the game.

In Super Smash Bros. Ultimate, its functionality has been combined with Reflect Barrier, her previous side special. If she counters a projectile, she instead performs Reflect Barrier to reflect it without performing the counterattack.

Instructional quotes[edit]

Super Smash Bros. for Nintendo 3DS case foldout Palutena (SSB4) Defend with a shield, and then counter an attack.
Super Smash Bros. Ultimate Move List Palutena (SSBU) Counters physical attacks and reflects projectiles.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Counter 2. Lightweight 3. Celestial Firework
PalutenaDown1-SSB4.png
Lightweight
Celestial Firework
NTSC "Prepare for an opponent's attack, and strike back when struck."

PAL "If timed correctly, turns your opponent's attack's power back on them."

"Makes you lighter and significantly faster, but you'll also be easier to launch as a result." NTSC "Shoot a firework into the air. The firework explodes when hit or after a short time."

PAL "Shoots a firework into the air. The firework explodes when hit or after a short time."

Origin[edit]

Counter Icon from Uprising.

Counter is a stat-based power that Pit or a fighter can wield in Kid Icarus: Uprising. During the time the power is active, any attack that hits the user will be retaliated. This power also prevents knockback.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese カウンター, Counter
UK English Counter
France French Contre-attaque
Germany German Konter
Spain Spanish Contrataque
Italy Italian Contrattacco
China Chinese (Simplified) 反击
Taiwan Chinese (Traditional) 反擊
South Korea Korean 카운터, Counter
Netherlands Dutch Counter
Russia Russian Контрудар

Trivia[edit]

  • If the Shadow Assist Trophy freezes Palutena while performing Counter, the counter hitbox (and reflect hitbox in Ultimate) will remain active and trigger if hit. Palutena will not attack until being unfrozen, but will remain intangible in the mean time.


Palutena's special moves
Super Smash Bros. 4 Super Smash Bros. Ultimate
Neutral special Autoreticle Explosive Flame Heavenly Light Autoreticle
Side special Reflect Barrier Angelic Missile Super Speed Explosive Flame
Up special Warp Jump Glide Rocket Jump Warp
Down special Counter Lightweight Celestial Firework Counter / Reflect Barrier
Final Smash Black Hole Laser