Challenges: Difference between revisions

6 bytes removed ,  1 year ago
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(→‎Brawl: Even in the PAL version, the in-game instructions still state that some of them can't be unlocked with the Golden Hammer even though it's untrue in PAL version)
Tag: Mobile edit
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==Origin==
==Origin==
[[File:KARchecklist.png|thumb|right|The Checklist from ''Kirby Air Ride'', which acts as a predecessor to the Challenges found in the ''Smash Bros.'' games. The violet boxes to the left can fill in any box on the checklist.]]
[[File:KARchecklist.png|thumb|The Checklist from ''Kirby Air Ride'', which acts as a predecessor to the Challenges found in the ''Smash Bros.'' games. The violet boxes to the left can fill in any box on the checklist.]]
While hosting some differences from the mode's introduction in ''Brawl'', ''{{s|wikirby|Kirby Air Ride}}'' featured a "Checklist" mode that acts similarly to the Challenges in ''Brawl''. In the game, players are given a Checklist that shows the player what they can do in order to unlock various gameplay elements in the game's various modes, similarly to the achievement systems in non-Nintendo games; upon completing the requirements in one check-box, the boxes above, below, left, and right of the cleared check-box would give players further goals to complete. Additionally, among the unlockables given to the player included violet "filler" boxes that could be used to complete any check-box and gain their potential rewards. Unique to ''Kirby Air Ride''{{'}}s checklist was that not all checkboxes featured rewards, a feature that was not retained for ''Brawl''. In ''Super Smash Bros. 4'', challenges are also shown above and below, similar to ''{{s|icaruspedia|Kid Icarus: Uprising}}''. Challenges would later become a staple in games that [[Masahiro Sakurai]] directed.
While hosting some differences from the mode's introduction in ''Brawl'', ''{{s|wikirby|Kirby Air Ride}}'' featured a "Checklist" mode that acts similarly to the Challenges in ''Brawl''. In the game, players are given a Checklist that shows the player what they can do in order to unlock various gameplay elements in the game's various modes, similarly to the achievement systems in non-Nintendo games; upon completing the requirements in one check-box, the boxes above, below, left, and right of the cleared check-box would give players further goals to complete. Additionally, among the unlockables given to the player included violet "filler" boxes that could be used to complete any check-box and gain their potential rewards. Unique to ''Kirby Air Ride''{{'}}s checklist was that not all checkboxes featured rewards, a feature that was not retained for ''Brawl''. In ''Super Smash Bros. 4'', challenges are also shown above and below, similar to ''{{s|icaruspedia|Kid Icarus: Uprising}}''. Challenges would later become a staple in games that [[Masahiro Sakurai]] directed.
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