Ganondorf (SSBB)/Down aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Ganondorf Down Aerial Meteor Smash Brawl.png|thumb|right|{{SSBB|Ganondorf}} [[meteor smash]]ing {{SSBB|Marth}} in ''Brawl'' with his down aerial.]]
[[File:Ganondorf Down Aerial Meteor Smash Brawl.png|thumb|{{SSBB|Ganondorf}} [[meteor smash]]ing {{SSBB|Marth}} in ''Brawl'' with his down aerial.]]
Ganondorf quickly [[stomp (archetype)|stomp]]s under him, producing electric effects and powerfully [[meteor smash]]ing anyone who comes in contact with his body. It does 22% damage on the legs and 17% on the upper body and is unanimously considered the most dangerous meteor smash in the game. However, the move possesses [[transcendent priority]], preventing it from cancelling out projectiles. While its base [[knockback]] is inferior to Ness' down aerial, its extreme knockback scaling, which is equal to Ike's [[forward smash]], gives it the advantage at higher percentages. It comes out fast with a large hitbox, unlike most of his moves, and gives him an edge in the [[metagame]]. Many competitive players use this after a short hop, and per the name, it became known as '''Thunderstomping'''. This technique can be used to [[punish]] very laggy attacks [[out of shield]], or as a good followup to [[Flame Choke]], if read correctly. At low percentages, this can be used offstage as a followup to a neutral aerial; however, this only works on characters like {{SSBB|Donkey Kong}}. Overall, one of the most dangerous moves in the game.
Ganondorf quickly [[stomp (archetype)|stomp]]s under him, producing electric effects and powerfully [[meteor smash]]ing anyone who comes in contact with his body. It does 22% damage on the legs and 17% on the upper body and is unanimously considered the most dangerous meteor smash in the game. However, the move possesses [[transcendent priority]], preventing it from cancelling out projectiles. While its base [[knockback]] is inferior to Ness' down aerial, its extreme knockback scaling, which is equal to Ike's [[forward smash]], gives it the advantage at higher percentages. It comes out fast with a large hitbox, unlike most of his moves, and gives him an edge in the [[metagame]]. Many competitive players use this after a short hop, and per the name, it became known as '''Thunderstomping'''. This technique can be used to [[punish]] very laggy attacks [[out of shield]], or as a good followup to [[Flame Choke]], if read correctly. At low percentages, this can be used offstage as a followup to a neutral aerial; however, this only works on characters like {{SSBB|Donkey Kong}}. Overall, one of the most dangerous moves in the game.