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{{ArticleIcons|series=y|unofficial=y}} | {{ArticleIcons|series=y|unofficial=y}} | ||
:''Not to be confused with [[hitstun]].'' | :''Not to be confused with [[hitstun]].'' | ||
[[File:Wolf F-tilt Freeze Frames.gif|thumb | [[File:Wolf F-tilt Freeze Frames.gif|thumb|240px|An example of hitlag in the first hitbox of {{SSBB|Wolf}}'s forward tilt.]] | ||
'''Hitlag''' (also known as '''hitstop''' or '''freeze frames''', and officially known as '''hitstun''' in ''Super Smash Bros. Ultimate''<ref>https://en-americas-support.nintendo.com/app/answers/detail/a_id/43317</ref><ref>Although officially the term "hitstun" refers to hitlag, the community term of the same name refers to [[hitstun|a different mechanic]].</ref>) is a phenomenon that appears in all games of the ''{{b|Super Smash Bros.|series}}'' series, which involves [[attack]]s freezing the victim and (generally) the user in place for a certain amount of time when they hit. | '''Hitlag''' (also known as '''hitstop''' or '''freeze frames''', and officially known as '''hitstun''' in ''Super Smash Bros. Ultimate''<ref>https://en-americas-support.nintendo.com/app/answers/detail/a_id/43317</ref><ref>Although officially the term "hitstun" refers to hitlag, the community term of the same name refers to [[hitstun|a different mechanic]].</ref>) is a phenomenon that appears in all games of the ''{{b|Super Smash Bros.|series}}'' series, which involves [[attack]]s freezing the victim and (generally) the user in place for a certain amount of time when they hit. | ||
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*[http://www.sourcegaming.info/2015/11/11/thoughts-on-hitstop-sakurais-famitsu-column-vol-490-1/ "Thinking About Hitstop"], an article translated by SourceGaming from [[Masahiro Sakurai]]'s ''Famitsu'' column, Volume 490-1 | *[http://www.sourcegaming.info/2015/11/11/thoughts-on-hitstop-sakurais-famitsu-column-vol-490-1/ "Thinking About Hitstop"], an article translated by SourceGaming from [[Masahiro Sakurai]]'s ''Famitsu'' column, Volume 490-1 | ||
*[https://www.youtube.com/watch?v=OdVkEOzdCPw "Stop for Big Moments!"], a video by Masahiro Sakurai explaining the function and effects of hitlag. | *[https://www.youtube.com/watch?v=OdVkEOzdCPw "Stop for Big Moments!"], a video by Masahiro Sakurai explaining the function and effects of hitlag. | ||
*[https://www.youtube.com/watch?v=tycbMSjDDLg "Eight Hit Stop Techniques"], a video by Masahiro Sakurai explaining specific details about hitlag in ''Super Smash Bros. Ultimate''. | |||
==References/notes== | ==References/notes== |