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==Trivia== | ==Trivia== | ||
[[File:Lavainert.jpg|thumb | [[File:Lavainert.jpg|thumb|300px|{{SSBU|Steve}} and {{SSBU|Mario}} standing unharmed on lava, taken in version 9.0.2]] | ||
*In ''Ultimate'', the lava on Super Mario Maker can temporarily cause a fighter's damage to exceed the 999% damage cap. The damage meter will still read 999.0%, but when damaged the opponent behaves as though their damage were higher than this limit. The effect wears off after the fighter's damage is updated by something other than the lava on the stage. This anomaly also occurs on [[Stage Builder]], but does not appear to occur on [[Norfair]]. | *In ''Ultimate'', the lava on Super Mario Maker can temporarily cause a fighter's damage to exceed the 999% damage cap. The damage meter will still read 999.0%, but when damaged the opponent behaves as though their damage were higher than this limit. The effect wears off after the fighter's damage is updated by something other than the lava on the stage. This anomaly also occurs on [[Stage Builder]], but does not appear to occur on [[Norfair]]. | ||
*After version 9.0.0 of ''Ultimate'', several issues arose with terrain types, likely owing to all stages being reworked for {{SSBU|Steve}}'s inclusion. One common example is that ice blocks on some layouts no longer reduce the traction of fighters, and more unusually, albeit also more rarely, some layouts have lava that does not damage or launch fighters, acting like regular ground. | *After version 9.0.0 of ''Ultimate'', several issues arose with terrain types, likely owing to all stages being reworked for {{SSBU|Steve}}'s inclusion. One common example is that ice blocks on some layouts no longer reduce the traction of fighters, and more unusually, albeit also more rarely, some layouts have lava that does not damage or launch fighters, acting like regular ground. |