Glancing blow: Difference between revisions

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[[File:Glancing_Blows.jpg|right|thumb|{{SSBB|Mario}}'s [[forward tilt]] barely touches {{SSBB|Wario}}, resulting in a glancing blow.]]
[[File:Glancing_Blows.jpg|thumb|{{SSBB|Mario}}'s [[forward tilt]] barely touches {{SSBB|Wario}}, resulting in a glancing blow.]]
A '''glancing blow''' ({{ja|チップ|chippu}}, ''chip''), known in ''[[Super Smash Bros. Melee]]'' as a '''phantom hit''', is the result of a [[hitbox]] making insufficient contact with a damageable object – that is, the attack's hitbox does not connect deep enough into the target's hurtbox to be considered a solid hit. Glancing blows are rather rare and almost always accidental. Depending on the game and circumstances, they can range from causing no damage to having no ill effect. It is understood that glancing blows only occur between hitboxes and hurtboxes, and not between hitboxes and [[reflector]]s or [[absorb]]ers. Glancing blows can occur with any hitbox or hurtbox, including those of stage hazards or [[item]]s.
A '''glancing blow''' ({{ja|チップ|chippu}}, ''chip''), known in ''[[Super Smash Bros. Melee]]'' as a '''phantom hit''', is the result of a [[hitbox]] making insufficient contact with a damageable object – that is, the attack's hitbox does not connect deep enough into the target's hurtbox to be considered a solid hit. Glancing blows are rather rare and almost always accidental. Depending on the game and circumstances, they can range from causing no damage to having no ill effect. It is understood that glancing blows only occur between hitboxes and hurtboxes, and not between hitboxes and [[reflector]]s or [[absorb]]ers. Glancing blows can occur with any hitbox or hurtbox, including those of stage hazards or [[item]]s.