Template:UpdateList (SSBU)/6.0.0: Difference between revisions
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m (Proper values for smash attack recharge reduction) |
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**{{buff|Neutral aerial deals more damage (11% → 12% (clean), 8% → 9% (late)) with no compensation on knockback.}} | **{{buff|Neutral aerial deals more damage (11% → 12% (clean), 8% → 9% (late)) with no compensation on knockback.}} | ||
**{{buff|It has larger hitboxes (4.5u/4.5u/5.5u → 5u/5u/5.7u), and the clean hit has received an additional hitbox during its first active frame that is placed further vertically (Y offset: 8u) and horizontally (Z offset: 15u), greatly improving the move's range.}} | **{{buff|It has larger hitboxes (4.5u/4.5u/5.5u → 5u/5u/5.7u), and the clean hit has received an additional hitbox during its first active frame that is placed further vertically (Y offset: 8u) and horizontally (Z offset: 15u), greatly improving the move's range.}} | ||
*{{buff| | *{{buff|Giant Punch reaches its full charge faster (frame 131 → 121), and the fully charged punch has more base knockback (20 → 35), but less knockback scaling (78 → 73), slightly improving its KO potential overall.}} | ||
* | *Spinning Kong (grounded): | ||
**{{buff| | **{{buff|Spinning Kong's super armor starts earlier and has a longer duration (frames 8-17 → 5-17).}} | ||
**{{buff|The looping hits have received hitboxes that use the [[autolink angle]] (80° → 366°) against aerial opponents, allowing them to connect more reliably.}} | **{{buff|The looping hits have received hitboxes that use the [[autolink angle]] (80° → 366°) against aerial opponents, allowing them to connect more reliably.}} | ||
**{{buff|The last hit has more base knockback (40 → 60), but less knockback scaling (170 → 157), slightly improving its KO potential overall.}} | **{{buff|The last hit has more base knockback (40 → 60), but less knockback scaling (170 → 157), slightly improving its KO potential overall.}} | ||
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*{{buff|Rollout reaches its full charge faster (frame 60 → 51).}} | *{{buff|Rollout reaches its full charge faster (frame 60 → 51).}} | ||
*{{buff|Pound inflicts 2 additional frames of hitstun, and has gained a shieldstun multiplier of 1.5×, improving its combo potential and shield pressuring ability.}} | *{{buff|Pound inflicts 2 additional frames of hitstun, and has gained a shieldstun multiplier of 1.5×, improving its combo potential and shield pressuring ability.}} | ||
|Bowser=*{{ | |Bowser=*{{nerf|[[Flying Slam]] now releases the opponent after falling for 100 frames without slamming into the ground.}} | ||
|Zero Suit Samus=*{{bugfix|[[Flip Jump]]'s burying hitbox is no longer [https://twitter.com/Meshima_/status/1192490649846595584 active during landing lag] if Zero Suit Samus lands before the hitbox is deleted.}} | |Zero Suit Samus=*{{bugfix|[[Flip Jump]]'s burying hitbox is no longer [https://twitter.com/Meshima_/status/1192490649846595584 active during landing lag] if Zero Suit Samus lands before the hitbox is deleted.}} | ||
|Snake=*{{bugfix|Fixed bug causing a detonated [[C4]] stuck to a character to [https://twitter.com/Meshima_/status/1192490766280511488 retain its hitbox during knockback] if [[Finish Zoom]] is triggered.}} | |Snake=*{{bugfix|Fixed bug causing a detonated [[C4]] stuck to a character to [https://twitter.com/Meshima_/status/1192490766280511488 retain its hitbox during knockback] if [[Finish Zoom]] is triggered.}} | ||
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|Charizard=*{{buff|Up smash's 0% hitbox introduced in update {{SSBU|4.0.0}} has been properly given damage like the rest of the hitboxes (0% → 5%).}} | |Charizard=*{{buff|Up smash's 0% hitbox introduced in update {{SSBU|4.0.0}} has been properly given damage like the rest of the hitboxes (0% → 5%).}} | ||
|Lucario=*{{change|Lucario's portrait now briefly shows upon activating Final Smash Meter version of Aura Storm.}} | |Lucario=*{{change|Lucario's portrait now briefly shows upon activating Final Smash Meter version of Aura Storm.}} | ||
|Robin=*{{buff|Smash attacks while the Levin Sword is depleted grant a slightly larger recharge boost.}} | |Robin=*{{buff|Smash attacks while the Levin Sword is depleted grant a slightly larger recharge boost (20 frames → 24).}} | ||
*{{buff|Forward tilt has more base knockback (50 → 62).}} | *{{buff|Forward tilt has more base knockback (50 → 62).}} | ||
*{{buff|Neutral aerial has less startup (frame 9 → 7 (hit 1), 22 → 20 (hit 2)), with its total duration reduced as well (FAF 50 → 48).}} | *{{buff|Neutral aerial has less startup (frame 9 → 7 (hit 1), 22 → 20 (hit 2)), with its total duration reduced as well (FAF 50 → 48).}} |
Latest revision as of 15:12, March 30, 2023
There were no universal changes this update.