Template:UpdateList (SSBU)/6.0.0: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
m (Proper values for smash attack recharge reduction)
 
(6 intermediate revisions by 3 users not shown)
Line 4: Line 4:
**{{buff|Neutral aerial deals more damage (11% → 12% (clean), 8% → 9% (late)) with no compensation on knockback.}}
**{{buff|Neutral aerial deals more damage (11% → 12% (clean), 8% → 9% (late)) with no compensation on knockback.}}
**{{buff|It has larger hitboxes (4.5u/4.5u/5.5u → 5u/5u/5.7u), and the clean hit has received an additional hitbox during its first active frame that is placed further vertically (Y offset: 8u) and horizontally (Z offset: 15u), greatly improving the move's range.}}
**{{buff|It has larger hitboxes (4.5u/4.5u/5.5u → 5u/5u/5.7u), and the clean hit has received an additional hitbox during its first active frame that is placed further vertically (Y offset: 8u) and horizontally (Z offset: 15u), greatly improving the move's range.}}
*{{buff|Banana Slamma reaches its full charge faster (frame 131 → 121), and the fully charged punch has more base knockback (20 → 35), but less knockback scaling (78 → 73), slightly improving its KO potential overall.}}
*{{buff|Giant Punch reaches its full charge faster (frame 131 → 121), and the fully charged punch has more base knockback (20 → 35), but less knockback scaling (78 → 73), slightly improving its KO potential overall.}}
*Funky Copter:
*Spinning Kong (grounded):
**{{buff|Funky Copter's super armor starts earlier and has a longer duration (frames 8-17 → 5-17).}}
**{{buff|Spinning Kong's super armor starts earlier and has a longer duration (frames 8-17 → 5-17).}}
**{{buff|The looping hits have received hitboxes that use the [[autolink angle]] (80° → 366°) against aerial opponents, allowing them to connect more reliably.}}
**{{buff|The looping hits have received hitboxes that use the [[autolink angle]] (80° → 366°) against aerial opponents, allowing them to connect more reliably.}}
**{{buff|The last hit has more base knockback (40 → 60), but less knockback scaling (170 → 157), slightly improving its KO potential overall.}}
**{{buff|The last hit has more base knockback (40 → 60), but less knockback scaling (170 → 157), slightly improving its KO potential overall.}}
Line 23: Line 23:
*{{buff|Rollout reaches its full charge faster (frame 60 → 51).}}
*{{buff|Rollout reaches its full charge faster (frame 60 → 51).}}
*{{buff|Pound inflicts 2 additional frames of hitstun, and has gained a shieldstun multiplier of 1.5×, improving its combo potential and shield pressuring ability.}}
*{{buff|Pound inflicts 2 additional frames of hitstun, and has gained a shieldstun multiplier of 1.5×, improving its combo potential and shield pressuring ability.}}
|Bowser=*{{change|[[Flying Slam]] now releases the opponent after falling for 100 frames without slamming into the ground.}}
|Bowser=*{{nerf|[[Flying Slam]] now releases the opponent after falling for 100 frames without slamming into the ground.}}
|Zero Suit Samus=*{{bugfix|[[Flip Jump]]'s burying hitbox is no longer [https://twitter.com/Meshima_/status/1192490649846595584 active during landing lag] if Zero Suit Samus lands before the hitbox is deleted.}}
|Zero Suit Samus=*{{bugfix|[[Flip Jump]]'s burying hitbox is no longer [https://twitter.com/Meshima_/status/1192490649846595584 active during landing lag] if Zero Suit Samus lands before the hitbox is deleted.}}
|Snake=*{{bugfix|Fixed bug causing a detonated [[C4]] stuck to a character to [https://twitter.com/Meshima_/status/1192490766280511488 retain its hitbox during knockback] if [[Finish Zoom]] is triggered.}}
|Snake=*{{bugfix|Fixed bug causing a detonated [[C4]] stuck to a character to [https://twitter.com/Meshima_/status/1192490766280511488 retain its hitbox during knockback] if [[Finish Zoom]] is triggered.}}
Line 29: Line 29:
|Charizard=*{{buff|Up smash's 0% hitbox introduced in update {{SSBU|4.0.0}} has been properly given damage like the rest of the hitboxes (0% → 5%).}}
|Charizard=*{{buff|Up smash's 0% hitbox introduced in update {{SSBU|4.0.0}} has been properly given damage like the rest of the hitboxes (0% → 5%).}}
|Lucario=*{{change|Lucario's portrait now briefly shows upon activating Final Smash Meter version of Aura Storm.}}
|Lucario=*{{change|Lucario's portrait now briefly shows upon activating Final Smash Meter version of Aura Storm.}}
|Robin=*{{buff|Smash attacks while the Levin Sword is depleted grant a slightly larger recharge boost.}}
|Robin=*{{buff|Smash attacks while the Levin Sword is depleted grant a slightly larger recharge boost (20 frames → 24).}}
*{{buff|Forward tilt has more base knockback (50 → 62).}}
*{{buff|Forward tilt has more base knockback (50 → 62).}}
*{{buff|Neutral aerial has less startup (frame 9 → 7 (hit 1), 22 → 20 (hit 2)), with its total duration reduced as well (FAF 50 → 48).}}
*{{buff|Neutral aerial has less startup (frame 9 → 7 (hit 1), 22 → 20 (hit 2)), with its total duration reduced as well (FAF 50 → 48).}}

Latest revision as of 15:12, March 30, 2023

There were no universal changes this update.