Super Smash Bros. Ultimate in competitive play: Difference between revisions

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Tag: Mobile edit
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*High input lag making the gameplay less precise and reaction based.
*High input lag making the gameplay less precise and reaction based.
*Poor online experience making both casual and competitive play difficult, particularly during the pandemic.
*Poor online experience making both casual and competitive play difficult, particularly during the pandemic.
*Moveset design of certain newcomers such as [[Min Min]] and [[Hero]] being perceived to have prioritized emulating their source material over competitive balance.


==See also==
==See also==
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