Dr. Mario (SSBM)/Up special: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
This move is similar to [[Mario]]'s, though it hits harder but has less overall distance. It can be slightly angled by tilting the [[control stick]] forward, with the further forward it is tilted, the further forward Dr. Mario moves but at the cost of vertical height. If the control stick is tilted in the opposite direct in the first four frames and is performed on the ground, the move will cancel itself, helping in [[combos]]. Unlike Mario, Dr. Mario can't wall jump and so can't wall jump out of the move, hindering it's recovery potential on most stages. | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 14:10, March 1, 2023
Overview
This move is similar to Mario's, though it hits harder but has less overall distance. It can be slightly angled by tilting the control stick forward, with the further forward it is tilted, the further forward Dr. Mario moves but at the cost of vertical height. If the control stick is tilted in the opposite direct in the first four frames and is performed on the ground, the move will cancel itself, helping in combos. Unlike Mario, Dr. Mario can't wall jump and so can't wall jump out of the move, hindering it's recovery potential on most stages.
Hitboxes
Timing
Attack
Intangibility | 3 |
---|---|
Hit 1 | 3 |
Hits 2-3 | 4-7, 8-11 |
Hit 4-5 | 12-15, 16-19 |
Hit 6 | 20-21 |
Animation length | 37 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
|