6,606
edits
No edit summary |
SuperSqank (talk | contribs) No edit summary |
||
(5 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{ | {{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Rollout}}[[File:JigglypuffRollout.png|thumb|270px|Hitbox visualization showing Jigglypuff's Rollout.]] | ||
==Overview== | ==Overview== | ||
Jigglypuff charges up by spinning on the spot, with the graphical effects around it gradually increasing in intensity. When released, it rolls along the ground at a high speed, and can be reversed while on the ground. When landed it deals 7-14% damage depending on the speed, and when at full strength possesses moderate KOing potential. | Jigglypuff charges up by spinning on the spot, with the graphical effects around it gradually increasing in intensity. When released, it rolls along the ground at a high speed, and can be reversed while on the ground. When landed it deals 7-14% damage depending on the speed, and when at full strength possesses moderate KOing potential. | ||
Line 9: | Line 9: | ||
However, the move does have some usefulness, although generally it is very situational. Firstly, hitting a shield while on the ground will not stop the move, so Jigglypuff can then reverse the move, pressuring the opponent into holding their shield, to hit it again. In some circumstances, it may even be possible to hit the shield a third time, which if the move is fully charged will likely break the shield. Furthermore the move can be used to punish opponents attempting to land onstage from a distance, by timing the move so that it reaches the opponent just as they are about to enter landing lag. Finally, the move can be used to bait the opponent to attempt to counter it, and by reversing the direction of the move (which temporarily removes its hitbox) just as Jigglypuff is about to hit the opponent, it can safely roll behind them, then turn and hit them during the ending lag of the counter. | However, the move does have some usefulness, although generally it is very situational. Firstly, hitting a shield while on the ground will not stop the move, so Jigglypuff can then reverse the move, pressuring the opponent into holding their shield, to hit it again. In some circumstances, it may even be possible to hit the shield a third time, which if the move is fully charged will likely break the shield. Furthermore the move can be used to punish opponents attempting to land onstage from a distance, by timing the move so that it reaches the opponent just as they are about to enter landing lag. Finally, the move can be used to bait the opponent to attempt to counter it, and by reversing the direction of the move (which temporarily removes its hitbox) just as Jigglypuff is about to hit the opponent, it can safely roll behind them, then turn and hit them during the ending lag of the counter. | ||
Overall, however, the move's flaws are considered to greatly outweigh | Overall, however, the move's flaws are considered to greatly outweigh any positives it may have, resulting in the move very rarely being used in competitive play. | ||
==Update History== | |||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0''' | |||
*{{bugfix|The instant reversal glitch of [[Rollout]] (by holding away while landing with Rollout when facing right) has been removed.}} | |||
**{{nerf|This slightly hinders Rollout's utility.}} | |||
*{{bugfix|An issue where Jigglypuff could not turn around after landing with Rollout when facing left has been fixed.}} | |||
==Hitboxes== | ==Hitboxes== | ||
===Ground=== | ===Ground=== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
Line 37: | Line 43: | ||
===Air=== | ===Air=== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
Line 60: | Line 65: | ||
|} | |} | ||
==Timing== | |||
{{technical data}} | |||
{{MvSubNavJigglypuff|g=SSB4}} | {{MvSubNavJigglypuff|g=SSB4}} | ||
[[Category:Jigglypuff (SSB4)]] | [[Category:Jigglypuff (SSB4)]] | ||
[[Category:Special | [[Category:Special moves (SSB4)]] | ||
[[Category:Neutral special moves (SSB4)]] | [[Category:Neutral special moves (SSB4)]] |
edits