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*Performing any action on the first frame of a ground jump. | *Performing any action on the first frame of a ground jump. | ||
*Performing an aerial/air dodge/special move on the same frame as a double jump. The player has to buffer the double jump before the desired aerial action; if inputted on the same frame, the double jump will override the action. | *Performing an aerial/air dodge/special move on the same frame as a double jump. The player has to buffer the double jump before the desired aerial action; if inputted on the same frame, the double jump will override the action. | ||
*Instantly turning around and performing an action (such as attacking). Normally, the player has to turn for one frame before being able to perform turnaround actions. | |||
*Performing an instant dash attack or dash grab by buffering a dash, letting go of the control stick and then pressing attack/grab. | *Performing an instant dash attack or dash grab by buffering a dash, letting go of the control stick and then pressing attack/grab. | ||
**The player can also input an up smash after buffering a dash attack to perform a Buffered [[Dash attack canceled up smash]]. The player performs an up smash while carrying over the momentum from the dash attack. | **The player can also input an up smash after buffering a dash attack to perform a Buffered [[Dash attack canceled up smash]]. The player performs an up smash while carrying over the momentum from the dash attack. |
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