List of spirits (Donkey Kong series): Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Autismo555 (talk | contribs) m (→Spirit Battles) |
Autismo555 (talk | contribs) |
||
Line 512: | Line 512: | ||
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | |{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The yellow Giant Donkey Kong represents the original Donkey Kong, | *The yellow Giant Donkey Kong represents the original Donkey Kong, the titular arcade game's main antagonist who is originally depicted as a giant yellow gorilla. | ||
*The | *The Peach ally's red costume is based on [[Pauline]], the damsel-in-distress of the ''Donkey Kong'' arcade game who is originally named "The Lady" and is depicted as a blonde woman wearing a red dress. | ||
*The stage represents 75m, the third stage of ''Donkey Kong'' featuring the titular antagonist's 8-bit form as a stage hazard. | *The stage represents 75m, the third stage of the ''Donkey Kong'' arcade game featuring the titular main antagonist's 8-bit form as a stage hazard. | ||
*The music track features a medley of theme songs of ''Donkey Kong'' and ''Donkey Kong Jr.'', both of which | *The music track features a medley of theme songs of ''Donkey Kong'' and ''Donkey Kong Jr.'', both of which feature the appearance of the original Donkey Kong. | ||
*The Barrel item references the barrels that the original Donkey Kong throws down the tilted structures of {{s|mariowiki|25m}}, the first stage of the titular arcade game. | *The Barrel item references the barrels that the original Donkey Kong throws down the tilted structures of {{s|mariowiki|25m}}, the first stage of the titular arcade game. | ||
*The first battle condition references the main gameplay of ''Donkey Kong'' where Jumpman, the main playable character of the game, must rescue the Lady from Donkey Kong. | *The first battle condition references the main gameplay of ''Donkey Kong'' where Jumpman, the main playable character of the game, must rescue the Lady from Donkey Kong. | ||
*The second battle condition references how Donkey Kong cannot be touched or harmed by Jumpman when he reaches the end of each stage of the titular arcade game. | *The second battle condition references how Donkey Kong cannot be touched or harmed by Jumpman when he reaches the end of each stage of the titular arcade game. | ||
*The 1:30 time limit references the decreasing bonus counter in each stage of ''Donkey Kong'', which | *The 1:30 time limit references the decreasing bonus counter serving as the time limit in each stage of ''Donkey Kong'', which will deplete one of Jumpman's lives when it expires. | ||
*The stamina battle condition references the three lives Jumpman has to reach the end of each stage, which will result in a game over if he loses his last life or if the bonus counter expires. | *The stamina battle condition references the three lives Jumpman has to reach the end of each stage, which will result in a game over if he loses his last life or if the bonus counter expires. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
Line 535: | Line 535: | ||
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | |{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The smaller-than-normal yellow Donkey Kong represents Donkey Kong Jr., the main playable character of the titular arcade game who is depicted as a yellow | *The smaller-than-normal yellow Donkey Kong represents Donkey Kong Jr., the main playable character of the titular arcade game who is depicted as a smaller yellow gorilla. | ||
*The yellow Giant Donkey Kong represents the original Donkey Kong, the father of Donkey Kong Jr. whose 8-bit form is depicted as a giant yellow gorilla. | *The yellow Giant Donkey Kong represents the original Donkey Kong, the father of Donkey Kong Jr. whose 8-bit form is depicted as a giant yellow gorilla. | ||
*The stage | *The stage and music track represent {{s|mariowiki|Vine Scene}}, the first level of ''Donkey Kong Jr.'' taking place in a jungle setting featurinng treetop platforms and flat platforms. | ||
*The first battle condition references Mario's villainous role in ''Donkey Kong Jr.'' to prevent the titular main playable character from rescuing Donkey Kong by releasing enemies and obstacles at him. | *The first battle condition references Mario's villainous role in ''Donkey Kong Jr.'' to prevent the titular main playable character from rescuing Donkey Kong by releasing enemies and obstacles at him. | ||
*The second battle condition references the ending of the arcade version of ''Donkey Kong Jr.'' where the titular main playable character rescues Donkey Kong from Mario's captivity and carries him off-screen. | *The second battle condition references the ending of the arcade version of ''Donkey Kong Jr.'' where the titular main playable character rescues Donkey Kong from Mario's captivity and carries him off-screen. | ||
Line 556: | Line 556: | ||
*The cyan Villager represents Stanley, the short human protagonist of ''Donkey Kong 3'' who is depicted wearing a blue shirt. | *The cyan Villager represents Stanley, the short human protagonist of ''Donkey Kong 3'' who is depicted wearing a blue shirt. | ||
*The stage represents 75m, the third stage of ''Donkey Kong'' featuring the titular antagonist's 8-bit form as a stage hazard, who serves as the main antagonist of ''Donkey Kong 3''. | *The stage represents 75m, the third stage of ''Donkey Kong'' featuring the titular antagonist's 8-bit form as a stage hazard, who serves as the main antagonist of ''Donkey Kong 3''. | ||
*The music track features a medley of theme songs | *The music track features a medley of theme songs from ''Donkey Kong'' and ''Donkey Kong Jr.'', both of which serve as the predecessors to ''Donkey Kong 3''. | ||
*The Villager starting off with a Gust Bellow represents the fumigator used by Stanley, which releases blasts of air that can | *The Villager starting off with a Gust Bellow represents the fumigator used by Stanley, which releases blasts of air that can push Donkey Kong to the top of the screen. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type references Stanley's role in ''Donkey Kong 3'' by defending the greenhouse from Donkey Kong and the bugs. | *This spirit's Shield type references Stanley's role in ''Donkey Kong 3'' by defending the greenhouse from Donkey Kong and the bugs. | ||
Line 593: | Line 593: | ||
*The yellow Donkey Kong and white Diddy Kong minions reference their appearance as the main playable characters of ''Donkey Kong Country'' who serve as Funky Kong's customers. | *The yellow Donkey Kong and white Diddy Kong minions reference their appearance as the main playable characters of ''Donkey Kong Country'' who serve as Funky Kong's customers. | ||
*The stage represents {{s|supermariowiki|Kongo Jungle}}, the first world in ''Donkey Kong Country'' which first features Funky Kong's booth, {{s|supermariowiki|Funky's Flights}}. | *The stage represents {{s|supermariowiki|Kongo Jungle}}, the first world in ''Donkey Kong Country'' which first features Funky Kong's booth, {{s|supermariowiki|Funky's Flights}}. | ||
*The music track represents the theme song | *The music track represents Funky's Fugue, the theme song played at Funky's Flights, an air travel service owned by Funky Kong in ''Donkey Kong Country''. | ||
*The Bullet Bill items and battle condition reference how Funky Kong provides the Kongs with guns and projectile-launching weapons in ''Donkey Kong 64''. | *The Bullet Bill items and battle condition reference how Funky Kong provides the Kongs with guns and projectile-launching weapons in ''Donkey Kong 64''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
Line 629: | Line 629: | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The red Donkey Kong represents Swanky Kong, a red-furred entrepreneurial Kong wearing a blue suit who shares a similar design with Donkey Kong. | *The red Donkey Kong represents Swanky Kong, a red-furred entrepreneurial Kong wearing a blue suit who shares a similar design with Donkey Kong. | ||
*The stage represents the {{s|supermariowiki|Northern Kremisphere}}, the main | *The stage represents the {{s|supermariowiki|Northern Kremisphere}}, the main setting of ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' featuring Swanky Kong's booth, {{s|supermariowiki|Swanky's Sideshow}}. | ||
*The music track represents the theme song played at Funky's Flights | *The music track represents Funky's Fugue, the theme song played at Funky's Flights owned by Funky Kong, referencing Swanky's role as a business operator in the ''Donkey Kong Country'' series. | ||
*The Beastball item represents the baseballs used in Swanky's Sideshow, which the player can use to throw at targets held by the cardboard Kremlings. | *The Beastball item represents the baseballs used in Swanky's Sideshow, which the player can use to throw at targets held by the cardboard Kremlings. | ||
*The Beastball item and the battle condition reference the competitive gameplay of Swanky's Sideshow where the player can compete with Cranky Kong to throw the baseballs at the targets. | *The Beastball item and the battle condition reference the competitive gameplay of Swanky's Sideshow where the player can compete with Cranky Kong to throw the baseballs at the targets. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Swanky Kong's role in the ''Donkey Kong Country'' series by rewarding them special prizes. | *This spirit's Support type references Swanky Kong's role in the ''Donkey Kong Country'' series by rewarding them special prizes. | ||
*This spirit's Banana Gun Equipped ability references the Bananas, the main collectible item in the ''Donkey Kong'' series, which the player must pay Swanky Kong to play in his booth, {{s|supermariowiki|Swanky's Sideshow}} in '' | *This spirit's Banana Gun Equipped ability references the Bananas, the main collectible item in the ''Donkey Kong'' series, which the player must pay Swanky Kong to play in his booth, {{s|supermariowiki|Swanky's Sideshow}} in ''Donkey Kong Country 2''. | ||
|- | |- | ||
|144 | |144 | ||
Line 648: | Line 648: | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white Clear Donkey Kong represents Wrinkly Kong, the deceased female member of the Kongs who appears as a white ghost. | *The white Clear Donkey Kong represents Wrinkly Kong, the deceased female member of the Kongs who appears as a white ghost. | ||
*The stage represents Luigi's Mansion, the main setting of the titular game | *The stage represents Luigi's Mansion, the main setting of the titular game featuring ghosts, further referencing Wrinkly Kong's status as a ghost. | ||
*The music track represents the theme | *The music track represents the map page theme song in ''Donkey Kong Country'', which is remixed for Wrinkly Kong's playable debut game, ''DK King of Swing''. | ||
*The Low and High Gravity hazards reference Wrinkly Kong's appearance as a playable character in ''DK King of Swing'', | *The Low and High Gravity hazards reference Wrinkly Kong's appearance as a main playable character in ''DK King of Swing'', featuring high jumping and attack power stats. | ||
*The Low and High Gravity hazards and battle conditions reference how Wrinkly Kong passes away after the events of ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', but later returns as a floating ghost. | *The Low and High Gravity hazards and battle conditions reference how Wrinkly Kong passes away after the events of ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', but later returns as a floating ghost. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support and Shield types reference Wrinkly Kong's role in the ''Donkey Kong'' series by providing the player with information and saving their game. | *This spirit's Support and Shield types reference Wrinkly Kong's role in the ''Donkey Kong'' series by providing the player with information and saving their game. | ||
*This spirit's Trade-Off Defense ↑ ability further references how Wrinkly Kong's passes away after the events of '' | *This spirit's Trade-Off Defense ↑ ability further references how Wrinkly Kong's passes away after the events of ''Donkey Kong Country 3'', but later returns as a ghost. | ||
|- | |- | ||
|145 | |145 | ||
Line 666: | Line 666: | ||
|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}} | |{{SSBUMusicLink|Donkey Kong|Swinger Flinger}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The pink Isabelle represents Dixie Kong, a female Kong who features blonde hair and a pink dress. | *The pink Isabelle represents Dixie Kong, a female Kong who features blonde hair and wears a pink dress. | ||
*The pink Diddy Kong minion references his appearance as | *The pink Diddy Kong minion references his appearance as one of the main playable characters alongside Dixie Kong in ''Donkey Kong Country 2: Diddy's Kong Quest''. | ||
*The stage and music track represent Donkey Kong Island, the main setting of the ''Donkey Kong Country'' series | *The Diddy Kong minion's pink costume is based on Dixie Kong, who serves as Diddy Kong's girlfriend in the ''Donkey Kong Country'' series. | ||
*The music track represents the theme song of ''Donkey Kong Country: Tropical Freeze'' | *The stage and music track represent Donkey Kong Island, the main setting of the ''Donkey Kong Country'' series featuring Dixie Kong as a playable character. | ||
*The Banana Peel item represents the Bananas, the main collectible item in the ''Donkey Kong'' series which Dixie Kong can mix into banana smoothies in her idle animation in '' | *The music track represents the theme song of {{s|mariowiki|Bopopolis}}, a stage in ''Donkey Kong Country: Tropical Freeze'' featuring Dixie Kong as a playable character. | ||
*Isabelle starts off with a Super Leaf, referencing Dixie Kong's signature move, {{s|mariowiki|Helicopter Whirl}}, where she uses her ponytail to spin in midair | *The Banana Peel item represents the Bananas, the main collectible item in the ''Donkey Kong'' series which Dixie Kong can mix into banana smoothies in her idle animation in ''Donkey Kong Country 2''. | ||
*Isabelle starts off with a Super Leaf, referencing Dixie Kong's signature move, {{s|mariowiki|Helicopter Whirl}}, where she uses her ponytail to spin in midair and allow her to glide and reduce falling speed. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type references Dixie's ability to grab and carry objects with her ponytail. | *This spirit's Grab type references Dixie Kong's ability to grab and carry objects with her ponytail. | ||
|- | |- | ||
|147 | |147 | ||
Line 686: | Line 687: | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Diddy Kong represents Lanky Kong, an orangutan Kong wearing a yellow shirt and blue overalls whose corresponding color in ''Donkey Kong 64'' is blue. | *The blue Diddy Kong represents Lanky Kong, an orangutan Kong wearing a yellow shirt and blue overalls whose corresponding color in ''Donkey Kong 64'' is blue. | ||
*The blue Diddy Kong references his appearance as one of the main playable characters alongside alongside Lanky Kong in ''Donkey Kong 64''. | |||
*The stage's background features {{s|mariowiki|DK's Tree House}}, the starting area of ''Donkey Kong 64'' which first features Lanky Kong as a playable character. | *The stage's background features {{s|mariowiki|DK's Tree House}}, the starting area of ''Donkey Kong 64'' which first features Lanky Kong as a playable character. | ||
*The music track represents the "DK Rap", the opening title theme song of ''Donkey Kong 64'' | *The music track represents the "DK Rap", the opening title theme song of ''Donkey Kong 64'' featuring Lanky Kong in the opening and the lyrics. | ||
*The Banana items represent the different banana-themed items in ''Donkey Kong 64'' which Lanky Kong and the other Kongs can collect. | *The Banana items represent the different banana-themed items in ''Donkey Kong 64'' which Lanky Kong and the other Kongs can collect. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
Line 702: | Line 704: | ||
|{{SSBUMusicLink|Donkey Kong|DK Rap}} | |{{SSBUMusicLink|Donkey Kong|DK Rap}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Diddy Kong represents his younger sister, Tiny Kong, who first appears wearing blue overalls in | *The blue Diddy Kong represents his younger sister, Tiny Kong, who first appears wearing blue overalls in ''Donkey Kong 64''. | ||
*The blue Diddy Kong references his appearance as one of the main playable characters alongside alongside Tiny Kong in ''Donkey Kong 64''. | |||
*The stage represents {{s|mariowiki|Cranky's Lab}}, the home of Cranky Kong in ''Donkey Kong 64'' where Cranky Kong can unlock Tiny Kong's abilities in exchange for Banana Coins. | *The stage represents {{s|mariowiki|Cranky's Lab}}, the home of Cranky Kong in ''Donkey Kong 64'' where Cranky Kong can unlock Tiny Kong's abilities in exchange for Banana Coins. | ||
*The stage features Cranky's Cabin, whose flasks and test tubes from ''Donkey Kong 64'' appear in the window, which he uses to create a potion for Tiny Kong to unlock her abilities. | *The stage features Cranky's Cabin, whose flasks and test tubes from ''Donkey Kong 64'' appear in the window, which he uses to create a potion for Tiny Kong to unlock her abilities. | ||
*The music track represents the "DK Rap", the opening title theme song of ''Donkey Kong 64'' | *The music track represents the "DK Rap", the opening title theme song of ''Donkey Kong 64'' featuring Tiny Kong in the opening and the lyrics. | ||
*The Heavy Wind and Low Gravity hazards reference {{s|mariowiki|Pony Tail Swirl}}, an ability used by Tiny Kong in ''Donkey Kong 64'' where she can glide and slowly fall by twirling herself in midair using her twin pigtails. | *The Heavy Wind and Low Gravity hazards reference {{s|mariowiki|Pony Tail Swirl}}, an ability used by Tiny Kong in ''Donkey Kong 64'' where she can glide and slowly fall by twirling herself in midair using her twin pigtails. | ||
*The Tiny rule references {{s|mariowiki|Mini-Monkey}}, an ability used by Tiny Kong in ''Donkey Kong 64'' where she can shrink down to tiny size after entering the {{s|mariowiki|Tiny Barrel}}. | *The Tiny rule references {{s|mariowiki|Mini-Monkey}}, an ability used by Tiny Kong in ''Donkey Kong 64'' where she can shrink down to tiny size after entering the {{s|mariowiki|Tiny Barrel}}. | ||
*The timed battle condition references the | *The timed battle condition references the {{s|mariowiki|Crystal Coconut}}s, an item in ''Donkey Kong 64'' used to fuel Tiny Kong's Mini-Monkey ability until the number of Crystal Coconuts runs out. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Tiny Kong's role in ''Donkey Kong 64'' by helping the Kongs defeat King K. Rool. | *This spirit's Support type references Tiny Kong's role in ''Donkey Kong 64'' by helping the Kongs defeat King K. Rool. | ||
Line 725: | Line 728: | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The yellow Donkey Kong represents Chunky Kong, the strongest member of the Kongs wearing a vest featuring a blue-and-yellow color scheme. | *The yellow Donkey Kong represents Chunky Kong, the strongest member of the Kongs wearing a vest featuring a blue-and-yellow color scheme. | ||
*The yellow Donkey Kong references his appearance as one of the main playable characters alongside alongside Chunky Kong in ''Donkey Kong 64''. | |||
*The stage represents Cranky's Lab, the home of Cranky Kong in ''Donkey Kong 64'' where Cranky Kong can unlock Chunky Kong's abilities in exchange for Banana Coins. | *The stage represents Cranky's Lab, the home of Cranky Kong in ''Donkey Kong 64'' where Cranky Kong can unlock Chunky Kong's abilities in exchange for Banana Coins. | ||
*The stage features Cranky's Cabin, whose flasks and test tubes from ''Donkey Kong 64'' appear in the window, which he uses to create a potion for Chunky Kong to unlock his abilities. | *The stage features Cranky's Cabin, whose flasks and test tubes from ''Donkey Kong 64'' appear in the window, which he uses to create a potion for Chunky Kong to unlock his abilities. | ||
*The music track represents the "DK Rap", the opening title theme song of ''Donkey Kong 64'' | *The music track represents the "DK Rap", the opening title theme song of ''Donkey Kong 64'' featuring Chunky Kong in the opening and the lyrics. | ||
*The battle condition references {{s|mariowiki|Primate Punch}}, the first special move learned by Chunky Kong where he uses a powerful punch attack capable of defeating stronger enemies. | *The battle condition references {{s|mariowiki|Primate Punch}}, the first special move learned by Chunky Kong where he uses a powerful punch attack capable of defeating stronger enemies. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
Line 742: | Line 746: | ||
|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}} | |{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white Donkey Kong represents Rambi the Rhino, | *The white Donkey Kong represents Rambi the Rhino, the bright grey rhinoceros member of the Kongs' {{s|mariowiki|Animal Friend}}s who uses powerful attacks. | ||
*The white Donkey Kong references his appearance as | *The white Donkey Kong references his appearance as one of the main playable characters in ''Donkey Kong Country'' who can mount and control Rambi. | ||
*The stage and music track represent [[mariowiki:Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]], the first level in ''Donkey Kong Country'' which first features Rambi as a playable character. | *The stage and music track represent [[mariowiki:Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]], the first level in ''Donkey Kong Country'' which first features Rambi as a playable character. | ||
*The battle condition references Rambi's ability to | *The battle condition references Rambi's ability to run faster than the Kongs and attack and defeat enemies by charging into them with his horn. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Attack type and Speed ↑ ability further reference Rambi's ability to charge and ram into his enemies with his horn. | *This spirit's Attack type and Speed ↑ ability further reference Rambi's ability to charge and ram into his enemies with his horn. | ||
Line 760: | Line 764: | ||
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | |{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Corrin represents Enguarde the Swordfish, | *The blue Corrin represents Enguarde the Swordfish, the blue swordfish member of the Kongs' Animal Friends who is associated with swords and water. | ||
*The stage represents {{s|mariowiki|Coral Capers}}, the fourth level of ''Donkey Kong Country'' taking place in a body of water located off the shores of Kongo Jungle. | *The stage represents {{s|mariowiki|Coral Capers}}, the fourth level of ''Donkey Kong Country'' taking place in a body of water located off the shores of Kongo Jungle. | ||
*The music track represents the theme song played on {{s|mariowiki|Slipslide Ride}}, the 18th level in ''Donkey Kong Country'' | *The music track represents the theme song played on {{s|mariowiki|Slipslide Ride}}, the 18th level in ''Donkey Kong Country'' featuring the Enguarde Token collectible item. | ||
*The Buoyancy Reduced rule references Enguarde's ability to help the Kongs travel in the underwater levels featured in the ''Donkey Kong'' series. | *The Buoyancy Reduced rule references Enguarde's ability to help the Kongs travel in the underwater levels featured in the ''Donkey Kong'' series. | ||
*Corrin's favored dash attacks references Enguarde's swordfish species and his ability to attack underwater enemies by dashing into them with his pointed bill. | *Corrin's favored dash attacks references Enguarde's swordfish species and his ability to attack underwater enemies by dashing into them with his pointed bill. | ||
Line 783: | Line 787: | ||
*The white Duck Hunt features the Duck turning green and yellow, representing Squawks the Parrot, a green parrot featuring a large yellow beak. | *The white Duck Hunt features the Duck turning green and yellow, representing Squawks the Parrot, a green parrot featuring a large yellow beak. | ||
*The white Duck Hunt features the Dog getting carried by the Duck while in the air, referencing Squawks' role in ''Donkey Kong Country 2: Diddy's Kong Quest'' to carry the Kongs while flying. | *The white Duck Hunt features the Dog getting carried by the Duck while in the air, referencing Squawks' role in ''Donkey Kong Country 2: Diddy's Kong Quest'' to carry the Kongs while flying. | ||
*The stage and music track represent {{s|mariowiki|Torchlight Trouble}}, the 21st level of ''Donkey Kong Country'' taking place in a cavern which first features Squawks as an ally of the Kongs. | *The stage and music track represent {{s|mariowiki|Torchlight Trouble}}, the 21st level of ''Donkey Kong Country'' taking place in a cavern, which first features Squawks as an ally. | ||
*The music track represents the theme song played on Slipslide Ride, the 18th level in ''Donkey Kong Country'' featured on the {{s|mariowiki|Gorilla Glacier}} world | *The stage and the Fog hazard reference the darkness of Torchlight Trouble, where Squawks carries a glowing lantern to help the Kongs navigate through the darkness. | ||
*The music track represents the theme song played on Slipslide Ride, the 18th level in ''Donkey Kong Country'' featured alongside Torchlight Trouble on the {{s|mariowiki|Gorilla Glacier}} world. | |||
*The timed battle condition references the time limit in the bonus levels in '' | *The timed battle condition references the time limit in the bonus levels in ''Donkey Kong Country 2'', which sometimes features Squawks as a playable character. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Squawks' role in the ''Donkey Kong'' series as one of the Kongs' | *This spirit's Support type references Squawks' role in the ''Donkey Kong'' series as one of the Kongs' Animal Friends. | ||
*This spirit's Support and Grab types further reference Squawks' role in '' | *This spirit's Support and Grab types further reference Squawks' role in ''Donkey Kong Country 2'' by carrying the Kongs while flying in his playable game appearance. | ||
*This spirit's Support and Grab types, and the Fog Immunity ability further reference Squawks' appearance in Torchlight Trouble here he carries the lantern to help the Kongs navigate through the darkness. | *This spirit's Support and Grab types, and the Fog Immunity ability further reference Squawks' appearance in Torchlight Trouble here he carries the lantern to help the Kongs navigate through the darkness. | ||
*In World of Light, the Squawks spirit is located at the eastern volcano area in the Light Realm, referencing the {{s|mariowiki|Squawks' Shaft}} level featured in the volcanic {{s|mariowiki|Crocodile Cauldron}} world in '' | *In World of Light, the Squawks spirit is located at the eastern volcano area in the Light Realm, referencing the {{s|mariowiki|Squawks' Shaft}} level featured in the volcanic {{s|mariowiki|Crocodile Cauldron}} world in ''Donkey Kong Country 2''. | ||
|- | |- | ||
|153 | |153 | ||
Line 804: | Line 808: | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The black Falco features red shoes, representing Expresso the Ostrich, a black-feathered bird character wearing red shoes. | *The black Falco features red shoes, representing Expresso the Ostrich, a black-feathered bird character wearing red shoes. | ||
*The stage represents the Green Hill Zone | *The stage represents the Green Hill Zone from ''Sonic the Hedgehog'', featuring characters running at high speeds, referencing Expresso's high-speed running. | ||
*The music track | *The music track represents the map page and bonus level theme song in ''Donkey Kong Country'', which features Expresso as a playable character. | ||
*The Slippery Stage rule references Expresso's lack of traction when slowing down his movement speed, | *The Slippery Stage rule references Expresso's lack of traction when slowing down his movement speed, causing his movement to drift before stopping. | ||
*The "increased move speed" battle condition further references Expresso's ability to run at high speeds, having the highest movement speed out of the Kongs' Animal Friends. | *The "increased move speed" battle condition further references Expresso's ability to run at high speeds, having the highest movement speed out of the Kongs' Animal Friends. | ||
*The third battle condition references Expresso's ability to fly for a short time and slow down his falling speed by flapping his wings. | *The third battle condition references Expresso's ability to fly for a short time and slow down his falling speed by flapping his wings. | ||
Line 824: | Line 828: | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The green Greninja represents Winky the Frog, a green amphibian character with a light-skinned belly. | *The green Greninja represents Winky the Frog, a green amphibian character with a light-skinned belly. | ||
*The stage represents Mushroom Kingdom U | *The stage represents Mushroom Kingdom U from ''New Super Mario Bros. U'', a three-dimensional side-scrolling platformer gameplay similar to ''Donkey Kong Country''. | ||
*The stage's layouts represent the worlds featured in ''Donkey Kong Country'', | *The stage's layouts represent the worlds featured in ''Donkey Kong Country'', including Kongo Jungle, {{s|mariowiki|Monkey Mines}}, {{s|mariowiki|Gorilla Glacier}}, and {{s|mariowiki|Kremkroc Industries, Inc.}}. | ||
*The first battle condition references Winky's ability to defeat the enemies by jumping on them, including the protective Zinger enemy. | *The first battle condition references Winky's ability to defeat the enemies by jumping on them, including the protective Zinger enemy. | ||
*The "increased jump power" battle condition references Winky's ability to perform high jumps, having the highest jumps out of the Kongs' Animal Friends in ''Donkey Kong Country''. | *The "increased jump power" battle condition references Winky's ability to perform high jumps, having the highest jumps out of the Kongs' Animal Friends in ''Donkey Kong Country''. | ||
Line 842: | Line 846: | ||
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | |{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The pink Diddy Kong | *The pink-and-orange Diddy Kong represents Squitter the Spider, an orange hairy spider wearing pink shoes on his feet. | ||
*The pink Diddy Kong references his appearance as | *The pink Diddy Kong references his appearance as one of the main playable characters in ''Donkey Kong Country 2: Diddy's Kong Quest'', who can mount and control Squitter. | ||
*The stage represents [[mariowiki:Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]] the 13th level of '' | *Diddy Kong's pink costume is based on Dixie Kong, serving as one of the main playable characters in ''Donkey Kong Country 2'' who can mount and control Squitter. | ||
*The stage represents [[mariowiki:Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]] the 13th level of ''Donkey Kong Country 2'' taking place in a swamp which features Squitter as a playable character. | |||
*The Move Speed ↓ rule references Squitter's ability to produce an unlimited supply of sticky web projectiles, which can slow down or defeat enemies. | *The Move Speed ↓ rule references Squitter's ability to produce an unlimited supply of sticky web projectiles, which can slow down or defeat enemies. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
Line 860: | Line 865: | ||
|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}} | |{{SSBUMusicLink|Donkey Kong|Snakey Chantey}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Crafted Yoshi represents Rattly the Rattlesnake, a green-and-red | *The Crafted Yoshi represents Rattly the Rattlesnake, a green-and-red reptile character featuring a big nose who can be mounted and controlled. | ||
*The stage represents [[mariowiki:Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]], the 46th level in ''Donkey Kong Country 2: Diddy's Kong Quest'' featuring Rattly as a playable character. | *The stage represents [[mariowiki:Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]], the 46th level in ''Donkey Kong Country 2: Diddy's Kong Quest'' featuring Rattly as a playable character. | ||
*The music track represents the theme song played on [[mariowiki:Rattle Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Rattle Battle]], the 14th stage in '' | *The music track represents the theme song played on [[mariowiki:Rattle Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Rattle Battle]], the 14th stage in ''Donkey Kong Country 2'' which first features Rattly as a playable character. | ||
*The battle conditions reference Rattly's ability to perform high jumps, having the highest jumps out of the Kongs' Animal Friends in '' | *The battle conditions reference Rattly's ability to perform high jumps, having the highest jumps out of the Kongs' Animal Friends in ''Donkey Kong Country 2''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Rattly's role in the ''Donkey Kong'' series as one of the Kongs' Animal Friends. | *This spirit's Support type references Rattly's role in the ''Donkey Kong'' series as one of the Kongs' Animal Friends. | ||
Line 879: | Line 884: | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The purple Squirtle represents represents Ellie the Elephant, a female elephant who can use water squirting attacks. | *The purple Squirtle represents represents Ellie the Elephant, a female elephant who can use water squirting attacks. | ||
*The stage represents {{s|mariowiki|Bobbing Barrel Brawl}}, the 10th level of ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' taking place in a riverside forest level, which features Ellie as a playable character. | |||
*The stage represents {{s|mariowiki|Bobbing Barrel Brawl}}, the 10th level of ''Dixie Kong's Double Trouble!'' taking place in a riverside forest level | *The stage's platforms represent {{s|mariowiki|Lakeside Limbo}}, the first level of ''Donkey Kong Country 3'' taking place on a boardwalk, which first features Ellie as a playable character. | ||
*The stage's | *The Squirtle Team's favored [[Water Gun]] reference Ellie's ability to shoot multiple water blasts from her trunk in ''Donkey Kong Country 3''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Ellie's role in the ''Donkey Kong'' series as one of the Kongs' Animal Friends. | *This spirit's Support type references Ellie's role in the ''Donkey Kong'' series as one of the Kongs' Animal Friends. | ||
Line 900: | Line 905: | ||
*The stage and music track represent [[mariowiki:Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]], the first level in ''Donkey Kong Country Returns'' which first features Professor Chops as the Tutorial Pig. | *The stage and music track represent [[mariowiki:Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]], the first level in ''Donkey Kong Country Returns'' which first features Professor Chops as the Tutorial Pig. | ||
*The Banana Peel item represents the Bananas, the main collectible item in ''Donkey Kong Country Returns'' which is stolen by the game's antagonist, the Tiki Tak Tribe. | *The Banana Peel item represents the Bananas, the main collectible item in ''Donkey Kong Country Returns'' which is stolen by the game's antagonist, the Tiki Tak Tribe. | ||
*The Banana Peel item represents the Bananas, the main collectible item in ''Donkey Kong Country Returns'' which Super Kong can collect but | *The Banana Peel item represents the Bananas, the main collectible item in ''Donkey Kong Country Returns'' which Super Kong can collect but cannot keep in the game's Super Guide mode. | ||
*The battle condition references Super Kong's ability to guide the players through difficult sections of a level they keep losing their lives | *The battle condition references Super Kong's ability to guide the players through difficult sections of a level where they keep losing their lives in the Super Guide mode. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Professor Chops' role in ''Donkey Kong Country Returns'' by providing information to the Kongs throughout their adventure. | *This spirit's Support type references Professor Chops' role in ''Donkey Kong Country Returns'' by providing information to the Kongs throughout their adventure. | ||
Line 933: | Line 938: | ||
|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}} | |{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The yellow Pikachu's costume features a black-and-yellow striped cap, representing the Zinger, a wasp enemy | *The yellow Pikachu's costume features a black-and-yellow striped cap, representing the Zinger, a wasp enemy featuring black-and-yellow stripes. | ||
*The stage represents {{s|mariowiki|Reptile Rumble}}, the first cave stage in ''Donkey Kong Country'' which features the Zinger as an enemy. | *The stage represents {{s|mariowiki|Reptile Rumble}}, the first cave stage in ''Donkey Kong Country'' which features the Zinger as an enemy. | ||
*The music track represents the theme song played on the {{s|mariowiki|Bramble Blast}} level in ''Donkey Kong Country 2: Diddy's Kong Quest'' which features the Zinger as an enemy. | *The music track represents the theme song played on the {{s|mariowiki|Bramble Blast}} level in ''Donkey Kong Country 2: Diddy's Kong Quest'' which features the Zinger as an enemy. | ||
Line 953: | Line 958: | ||
*The blue Tiny King K. Rool represents Klaptrap, a tiny blue Kremling enemy working under King K. Rool who appears as the Assist Trophy enemy. | *The blue Tiny King K. Rool represents Klaptrap, a tiny blue Kremling enemy working under King K. Rool who appears as the Assist Trophy enemy. | ||
*The stage represents Jungle Hijinxs, the first level in ''Donkey Kong Country'' which first features the Klaptrap as an enemy. | *The stage represents Jungle Hijinxs, the first level in ''Donkey Kong Country'' which first features the Klaptrap as an enemy. | ||
*The music track represents the theme song played on the Bramble Blast level in ''Donkey Kong Country 2: Diddy's Kong Quest'' | *The music track represents the theme song played on the Bramble Blast level in ''Donkey Kong Country 2: Diddy's Kong Quest'', featuring the {{s|mariowiki|Klampon}} variation of the Klaptrap as an enemy. | ||
*The Klaptrap Assist Trophy appears more than once, referencing how the Klaptrap appears in groups in the ''Donkey Kong Country'' series. | *The Klaptrap Assist Trophy appears more than once, referencing how the Klaptrap appears in groups in the ''Donkey Kong Country'' series. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
Line 972: | Line 977: | ||
*The brown King K. Rool's [[Blunderbuss]] features King K. Rool donning a pirate hat, representing his pirate alter-ego, Kaptain K. Rool, who wears a pirate hat and a brown trench coat. | *The brown King K. Rool's [[Blunderbuss]] features King K. Rool donning a pirate hat, representing his pirate alter-ego, Kaptain K. Rool, who wears a pirate hat and a brown trench coat. | ||
*The stage represents {{s|mariowiki|The Flying Krock}}, the final world of ''Donkey Kong Country 2: Diddy's Kong Quest'' taking place on a flying crocodile-shaped airship featuring the first boss battle against Kaptain K. Rool. | *The stage represents {{s|mariowiki|The Flying Krock}}, the final world of ''Donkey Kong Country 2: Diddy's Kong Quest'' taking place on a flying crocodile-shaped airship featuring the first boss battle against Kaptain K. Rool. | ||
*The music track represents Kaptain K. Rool's boss battle theme song | *The music track represents Kaptain K. Rool's boss battle theme song played on the [[mariowiki:K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]] and the [[mariowiki: Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]] levels in ''Donkey Kong Country 2''. | ||
*The Invisibility rule references Kaptain K. Rool's ability to turn invisible during the final phase of his first boss battle in the K. Rool Duel level. | *The Invisibility rule references Kaptain K. Rool's ability to turn invisible during the final phase of his first boss battle in the K. Rool Duel level. | ||
*The stamina battle condition references Kaptain K. Rool's boss battle where he must be damaged a certain number of times before he is defeated. | *The stamina battle condition references Kaptain K. Rool's boss battle where he must be damaged a certain number of times before he is defeated. | ||
*King K. Rool's Blunderbuss and the first battle condition references Kaptain K. Rool's usage of his blunderbuss, which allows him to shoot {{s|mariowiki|Kannonball}}s | *King K. Rool's Blunderbuss and the first battle condition references Kaptain K. Rool's usage of his blunderbuss during his boss battles, which allows him to shoot {{s|mariowiki|Kannonball}}s. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Attack type references Kaptain K. Rool's usage of powerful attacks with his blunderbuss during his boss battles. | *This spirit's Attack type references Kaptain K. Rool's usage of powerful attacks with his blunderbuss during his boss battles. | ||
Line 991: | Line 996: | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Diddy Kong Team represents the Tiki Tak Tribe, a tribe of sentient wooden instruments with multiple color schemes. | *The Diddy Kong Team represents the Tiki Tak Tribe, a tribe of sentient wooden instruments with multiple color schemes. | ||
*The Diddy Kong Team references his appearance as | *The Diddy Kong Team references his appearance as one of the main playable characters in ''Donkey Kong Country Returns'', who battles the Tiki Tak Tribe. | ||
*The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country Returns'' which first features the Tiki Tak Tribe as enemies. | *The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country Returns'' which first features the Tiki Tak Tribe as enemies. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
Line 1,007: | Line 1,012: | ||
|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}} | |{{SSBUMusicLink|Donkey Kong|Swinger Flinger}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *King K. Rool's white costume is based on Lord Fredrik, a white big-bellied walrus who shares similar a similar role and boss battle tactics with King K. Rool. | ||
*The stage | *The stage represents [[mariowiki:Donkey Kong Island (world)|Donkey Kong Island]], the main island belonging to the Kongs after being turned into a frozen wasteland by Lord Fredrik in ''Tropical Freeze''. | ||
*The | *The Ice Floor hazard reference Lord Fredrik's boss battle in ''Tropical Freeze'' where he will summon ice dragons to cover the battle arena in ice if they fail to hit the Kongs. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type references Lord Fredrik's takeover of Donkey Kong Island in the beginning of ''Tropical Freeze''. | *This spirit's Grab type references Lord Fredrik's takeover of Donkey Kong Island in the beginning of ''Tropical Freeze''. | ||
Line 1,024: | Line 1,029: | ||
|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}} | |{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The yellow Tiny Yoshi represents Kip, a young | *The yellow Tiny Yoshi represents Kip, a young bright green Kremling featuring a big snouted nose. | ||
*The yellow Tiny Yoshi Team's four fighters reference the four-player multiplayer mode of | *The yellow Tiny Yoshi Team's four fighters reference the four-player multiplayer mode of ''Donkey Kong Barrel Blast/Jet Race'', featuring Kip as a playable character. | ||
*The stage represents [[mariowiki:Salty Sea (race course)|Salty Sea]], the first seaside race course in ''Barrel Blast/Jet Race'' featuring a green shoreline with trees and a blue cloudy sky. | *The stage represents [[mariowiki:Salty Sea (race course)|Salty Sea]], the first seaside race course in ''Barrel Blast/Jet Race'' featuring a green shoreline with trees and a blue cloudy sky. | ||
*The music track represents the boss battle theme song of ''DK: Jungle Climber'' | *The music track represents the Kremling-themed boss battle theme song of ''DK: Jungle Climber'', referencing Kip's Kremlin species. | ||
*The Yoshi Team starting off with a Rocket Belt references the rocket-powered bongos serving as the form of racing transportation in ''Barrel Blast/Jet Race''. | *The Yoshi Team starting off with a Rocket Belt references the rocket-powered bongos serving as the form of racing transportation in ''Barrel Blast/Jet Race''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
Line 1,044: | Line 1,049: | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Wendy O. Koopa represents Kalypso, a female Kremling who wears makeup and gold jewelry. | *Wendy O. Koopa represents Kalypso, a female Kremling who wears makeup and gold jewelry. | ||
*The Wendy Team's four fighters reference the four-player multiplayer mode of | *The Wendy Team's four fighters reference the four-player multiplayer mode of ''Donkey Kong Barrel Blast/Jet Race'', featuring Kalypso as a playable character. | ||
*The stage represents [[mariowiki:DK Jungle (Donkey Kong Barrel Blast)|DK Jungle]], the first race course in ''Donkey Kong Barrel Blast/Jet Race'' taking place in a jungle featuring waterfalls. | *The stage represents [[mariowiki:DK Jungle (Donkey Kong Barrel Blast)|DK Jungle]], the first race course in ''Donkey Kong Barrel Blast/Jet Race'' taking place in a jungle featuring waterfalls. | ||
*The music track represents the boss battle theme song of ''DK: Jungle Climber'' | *The music track represents the Kremling-themed boss battle theme song of ''DK: Jungle Climber'', referencing Kalypso's Kremlin species. | ||
*The Wendy Team starting off with a Rocket Belt references the rocket-powered bongos serving as the form of racing transportation in ''Barrel Blast/Jet Race''. | *The Wendy Team starting off with a Rocket Belt references the rocket-powered bongos serving as the form of racing transportation in ''Barrel Blast/Jet Race''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
Line 1,079: | Line 1,084: | ||
|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}} | |{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}} | ||
| | | | ||
*The black Donkey Kong represents Ninja Kong, an evil black-furred Kong with a burly muscular figure. | *The black Donkey Kong represents Ninja Kong, an evil black-furred Kong with a burly muscular figure who uses powerful physical attacks. | ||
*The stage's Battlefield form represents the final stage of the {{s|mariowiki|Durian Kingdom}} in ''Donkey Kong: Jungle Beat'' where Donkey Kong battles Ninja Kong in a forest. | *The stage's Battlefield form represents the final stage of the {{s|mariowiki|Durian Kingdom}} in ''Donkey Kong: Jungle Beat'' where Donkey Kong battles Ninja Kong in a forest. | ||
*The music track represents the theme song played on {{s|mariowiki|Battle for Storm Hill}}, the first level of the Durian Kingdom dominated by Ninja Kong. | *The music track represents the theme song played on {{s|mariowiki|Battle for Storm Hill}}, the first level of the Durian Kingdom dominated by Ninja Kong. |
Revision as of 12:34, February 4, 2023
The following is the list of the spirits from the Donkey Kong series in Super Smash Bros. Ultimate.
Primary Spirits
No. | Image | Name | Type | Class | Slot | Base | Max | Base | Max | Base | Max | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
137 | Donkey Kong & Lady | ★★★★ | ⬡⬡⬡ | 4,047 | 10,119 | 2,386 | 5,967 | 1,432 | 3,580 | Strong Throw | Donkey Kong | •Battle via Spirit Board •Purchase from the Vault Shop for 15,000G | ||
138 | Donkey Kong Jr. | ★★★ | ⬡ | 2,696 | 8,132 | 1,374 | 4,143 | 1,170 | 3,529 | Strong Throw | Donkey Kong Jr. (Artwork: Donkey Kong Jr. Math) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
139 | Stanley | ★★ | ⬡⬡ | 1,624 | 6,519 | 763 | 3,064 | 861 | 3,455 | No Effect | Donkey Kong 3 | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
140 | Cranky Kong | ★★★ | ⬡⬡⬡ | 2,918 | 8,798 | 1,378 | 4,155 | 1,324 | 3,992 | Speed ↓ | Donkey Kong Country (Artwork: Donkey Kong Country Returns) |
•Summon with cores from Cyrus & Reese and Wrinkly Kong •Battle via World of Light (DK Island) •Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once) | ||
145 | Dixie Kong | ★★★ | ⬡⬡⬡ | 2,526 | 7,600 | 1,288 | 3,876 | 1,238 | 3,724 | Can Be Enhanced at Lv. 99 | Donkey Kong Country 2: Diddy's Kong Quest (Artwork: Donkey Kong Country: Tropical Freeze) |
•Summon with cores from Tiny Kong and Candy Kong •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once) | ||
146 | Dixie Kong & Kiddy Kong | ★★★★ | ⬡⬡⬡ | 4,465 | 11,167 | 2,212 | 5,531 | 2,001 | 5,004 | Thrown Items ↑ | Donkey Kong Country 3: Dixie Kong's Double Trouble! | •Enhance the Dixie Kong spirit | ||
147 | Lanky Kong | ★★ | ⬡⬡⬡ | 1,505 | 6,023 | 775 | 3,102 | 730 | 2,921 | No Effect | Donkey Kong 64 | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
149 | Chunky Kong | ★★ | ⬡⬡ | 1,707 | 6,851 | 939 | 3,768 | 768 | 3,083 | No Effect | Donkey Kong 64 | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
150 | Rambi | ★★★ | ⬡ | 2,662 | 8,026 | 1,024 | 3,087 | 1,536 | 4,631 | Speed ↑ | Donkey Kong Country (Artwork: Donkey Kong Country Returns) |
•Battle via World of Light (Forest Hill) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
151 | Enguarde | ★★ | ⬡ | 2,018 | 8,078 | 1,076 | 4,306 | 828 | 3,315 | Electric Weakness | Donkey Kong Country | •Battle via World of Light (DK Island) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
159 | Kritter | ★ | ⬡ | 956 | 4,782 | 631 | 3,156 | 325 | 1,626 | No Effect | Donkey Kong Country (Artwork: Donkey Kong Barrel Blast) |
•Battle via World of Light (DK Island) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
160 | Zinger | ★ | 1,208 | 6,041 | 767 | 3,836 | 441 | 2,205 | No Effect | Donkey Kong Country (Artwork: DK: Jungle Climber) |
•Battle via World of Light (DK Island) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |||
161 | Klaptrap | ★★ | 1,926 | 7,742 | 1,176 | 4,728 | 676 | 2,717 | Weight ↓ | Donkey Kong Country | •Complete Challenge (Classic Mode): As King K. Rool, reach the goal in Bonus Game within 45 seconds. •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |||
162 | Kaptain K. Rool | ★★★★ | ⬡⬡ | 4,232 | 10,583 | 2,243 | 5,609 | 1,989 | 4,974 | No Effect | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via World of Light (The Final Battle - Dark) •Battle via Spirit Board •Purchase from the Vault Shop for 15,000G | ||
163 | Baron K. Roolenstein | ★★★ | ⬡⬡⬡ | 2,933 | 8,826 | 1,584 | 4,766 | 1,349 | 4,060 | No Effect | Donkey Kong Country 3: Dixie Kong's Double Trouble! | •Summon with cores from Dr. Crygor, Kritter, and The Creature & Flea Man | ||
165 | Tiki Tak Tribe | ★ | ⬡⬡⬡ | 990 | 4,952 | 314 | 1,571 | 638 | 3,191 | Fire Weakness | Donkey Kong Country Returns | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
166 | Lord Fredrik | ★ | ⬡ | 959 | 4,801 | 516 | 2,582 | 389 | 1,948 | Weight ↑ | Donkey Kong Country: Tropical Freeze | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
167 | Kip | ★ | ⬡ | 858 | 4,300 | 409 | 2,049 | 401 | 2,008 | Jump ↑ | Donkey Kong Barrel Blast | •Purchase at Funky Kong's Shack for 500SP •Battle via Spirit Board | ||
170 | Karate Kong | ★★★ | ⬡ | 2,643 | 7,970 | 1,385 | 4,177 | 1,157 | 3,487 | Fist Attack ↑ | Donkey Kong Jungle Beat | •Purchase at Anna's Emporium for 4000SP •Battle via Spirit Board | ||
171 | Ninja Kong | ★ | ⬡ | 1,052 | 5,265 | 631 | 3,159 | 421 | 2,106 | No Effect | Donkey Kong Jungle Beat | •Battle via Spirit Board •Purchase from the Vault Shop for 500G |
Support Spirits
No. | Image | Name | Class | Cost | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|
142 | Candy Kong | ★★ | ⬢ | Critical-Health Stats ↑ | Donkey Kong Country (Artwork: DK: Jungle Climber) |
•Battle via World of Light (DK Island) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |
143 | Swanky Kong | ★ | ⬢ | Banana Gun Equipped | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
144 | Wrinkly Kong | ★★ | ⬢ | Trade-Off Defense ↑ | Donkey Kong Country 2: Diddy's Kong Quest (Artwork: DK: Jungle Climber) |
•Treasure Chest in World of Light (The Light Realm) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |
148 | Tiny Kong | ★★★ | ⬢ | Easier Dodging | Donkey Kong 64 | •Battle via World of Light (Sacred Land) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | |
152 | Squawks | ★★ | ⬢⬢ | Fog Immunity | Donkey Kong Country (Artwork: Donkey Kong Country Returns) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
153 | Expresso | ★ | ⬢ | Trade-Off Speed ↑ | Donkey Kong Country | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
154 | Winky | ★ | ⬢ | Foot Attack ↑ | Donkey Kong Country | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
155 | Squitter | ★★ | ⬢⬢ | Sticky-Floor Immunity | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
156 | Rattly | ★★ | ⬢ | Jump ↑ | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
157 | Ellie | ★ | ⬢ | Water & Ice Attack ↑ | Donkey Kong Country 3: Dixie Kong's Double Trouble! | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
158 | Professor Chops | ★ | ⬢ | Stamina ↑ | Donkey Kong Country Returns | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
164 | Blast-o-Matic | ★★★★ | ⬢ | Giant Killer | Donkey Kong 64 (Artwork: Super Smash Bros. Ultimate) |
•Purchase at Sheldon's Place for 10,000SP | |
168 | Kalypso | ★ | ⬢ | Rocket Belt Equipped | Donkey Kong Barrel Blast | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
169 | Donkey Kong & Bongos | ★★ | ⬢ | Perfect-Shield Reflect | Donkey Konga | •Purchase at Timmy and Tommy's for 1000SP |
Master Spirit
No. | Image | Name | Facility | Origin Game | Acquisition | Music |
---|---|---|---|---|---|---|
141 | Funky Kong | Shopping (Funky Kong's Shack) | Donkey Kong Country (Artwork: Donkey Kong Country: Tropical Freeze) |
•Battle via World of Light (DK Island) | Funky's Fugue |
Fighter Spirits
No. | Image | Alternate Artwork | Name | Origin Game | Acquisition |
---|---|---|---|---|---|
134 | Donkey Kong | Donkey Kong (Artwork: Donkey Kong Country: Tropical Freeze) |
•Complete Classic Mode with Donkey Kong •Purchase from the Vault Shop for 300G | ||
135 | Diddy Kong | Donkey Kong Country (Artwork: Donkey Kong Country: Tropical Freeze) |
•Complete Classic Mode with Diddy Kong •Purchase from the Vault Shop for 300G (after unlocking Diddy Kong) | ||
136 | King K. Rool | Donkey Kong Country (Artwork: DK: Jungle Climber) |
•Complete Classic Mode with King K. Rool •Purchase from the Vault Shop for 300G (after unlocking King K. Rool) |
Spirit Battles
Spirit | Battle parameters | Inspiration | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music | |
137 | Donkey Kong & Lady | •Giant Donkey Kong (250 HP) •Ally: Peach (120 HP) |
13,500 | 75m | •Item Tidal Wave | •You lose if your CPU ally is KO'd •The enemy has super armor and is hard to launch or make flinch •Timed stamina battle (1:30) |
Donkey Kong / Donkey Kong Jr. Medley | Spirit Battle inspiration:
Other trivia:
| ||
138 | Donkey Kong Jr. | •Donkey Kong •Giant Donkey Kong |
9,000 | Kongo Jungle (hazards off) | N/A | •Defeat the main fighter to win •The enemy's throws have increased power •Reinforcements will appear during the battle |
Donkey Kong / Donkey Kong Jr. Medley | Spirit Battle inspiration:
Other trivia:
| ||
139 | Stanley | •Villager | 3,700 | 75m | N/A | •The enemy starts the battle with a Gust Bellows | Donkey Kong / Donkey Kong Jr. Medley | Spirit Battle inspiration:
Other trivia:
| ||
140 | Cranky Kong | •Donkey Kong | 9,700 | Jungle Japes | •Hazard: Slumber Floor | •The floor is sleep-inducing | Opening - Donkey Kong | Spirit Battle inspiration:
Other trivia:
| ||
141 | Funky Kong | •Captain Falcon •Diddy Kong •Donkey Kong |
9,000 | Kongo Jungle | •Item: Bullet Bill | •The enemy is easily distracted by items | Funky's Fugue | Spirit Battle inspiration:
Other trivia:
| ||
142 | Candy Kong | •Bayonetta | 3,800 | Kongo Falls | •Item: Bananas | •The enemy starts the battle with a Banana Gun •The enemy has increased move speed |
Mangrove Cove | Spirit Battle inspiration:
Other trivia:
| ||
143 | Swanky Kong | •Donkey Kong | 1,700 | Kongo Jungle | •Item: Beastball | •The enemy is easily distracted by items | Funky's Fugue | Spirit Battle inspiration:
Other trivia:
| ||
144 | Wrinkly Kong | •Clear Donkey Kong | 3,500 | Luigi's Mansion | •Hazard: High Gravity •Hazard: Low Gravity |
•Your jumping power decreases when the enemy's at high damage •The enemy is less affected by gravity •The enemy starts with damage but is more powerful |
The Map Page / Bonus Level (Remix) | Spirit Battle inspiration:
Other trivia:
| ||
145 | Dixie Kong | •Isabelle •Diddy Kong |
9,100 | Jungle Japes | •Item: Banana Peel | •The enemy is easily distracted by items •The enemy starts with a Super Leaf |
Swinger Flinger | Spirit Battle inspiration:
Other trivia:
| ||
147 | Lanky Kong | •Diddy Kong Team ×6 | 3,900 | Kongo Falls | •Item: Bananas | •The enemy is easily distracted by items •Defeat an army of fighters |
DK Rap | Spirit Battle inspiration:
Other trivia:
| ||
148 | Tiny Kong | •Diddy Kong | 9,500 | Jungle Japes | •Tiny •Hazard: Low Gravity •Hazard: Heavy Wind |
•Dangerously high winds are in effect •Timed battle (1:00) •Gravity is reduced |
DK Rap | Spirit Battle inspiration:
Other trivia:
| ||
149 | Chunky Kong | •Donkey Kong | 3,800 | Jungle Japes | N/A | •The enemy's punches and elbow strikes have increased power | DK Rap | Spirit Battle inspiration:
Other trivia:
| ||
150 | Rambi | •Donkey Kong | 9,100 | Kongo Falls (Ω form) | N/A | •The enemy can deal damage by dashing into you | Jungle Level (Brawl) | Spirit Battle inspiration:
Other trivia:
| ||
151 | Enguarde | •Corrin | 3,600 | Great Bay | •Buoyancy Reduced | •You can't swim •The enemy's dash attacks have increased power •The enemy favors dash attacks |
Ice Cave Chant | Spirit Battle inspiration:
Other trivia:
| ||
152 | Squawks | •Duck Hunt | 4,400 | The Great Cave Offensive | •Hazard: Fog | •The stage is covered in fog •Timed battle (1:30) |
Ice Cave Chant | Spirit Battle inspiration:
Other trivia:
| ||
153 | Expresso | •Falco | 1,800 | Green Hill Zone | •Slippery Stage | •The stage's platforms are very slippery •The enemy has increased move speed •The enemy falls slowly |
The Map Page / Bonus Level (Remix) | Spirit Battle inspiration:
Other trivia:
| ||
154 | Winky | •Greninja | 1,700 | Mushroom Kingdom U | N/A | •The enemy deals damage when falling •The enemy has increased jump power |
Jungle Level (Brawl) | Spirit Battle inspiration:
Other trivia:
| ||
155 | Squitter | •Diddy Kong | 3,600 | Jungle Japes | •Move Speed ↓ | •You have reduced move speed | Ice Cave Chant | Spirit Battle inspiration:
Other trivia:
| ||
156 | Rattly | •Yoshi | 3,400 | Kongo Jungle | N/A | •The enemy loves to jump •The enemy has increased jump power |
Snakey Chantey | Spirit Battle inspiration:
Other trivia:
| ||
157 | Ellie | •Squirtle Team ×4 | 2,100 | Jungle Japes | N/A | •The enemy favors neutral specials | Snakey Chantey | Spirit Battle inspiration:
Other trivia:
| ||
158 | Professor Chops | •Donkey Kong | 1,700 | Kongo Falls | •Item: Banana Peel | •The enemy can instantly escape from movement-disabling moves | Jungle Hijinxs | Spirit Battle trivia:
Other trivia:
| ||
159 | Kritter | •King K. Rool | 1,700 | Kongo Jungle | •Defense ↑ | •The enemy has increased defense •The enemy starts the battle with a Rocket Belt |
Jungle Level (64) | Spirit Battle inspiration:
Other trivia:
| ||
160 | Zinger | •Pikachu | 1,800 | The Great Cave Offensive (Ω form) | •Item: Unira | •The enemy's throwing-type items have increased power | Stickerbush Symphony | Spirit Battle inspiration:
Other trivia:
| ||
161 | Klaptrap | •Tiny King K. Rool | 4,000 | Kongo Jungle | •Assist Trophy Enemies (Klaptrap) | •Hostile assist trophies will appear | Stickerbush Symphony | Spirit Battle inspiration:
Other trivia:
| ||
162 | Kaptain K. Rool | •King K. Rool (180 HP) | 13,500 | Halberd | •Invisibility | •The enemy's neutral special has increased power •Stamina battle •The enemy is invisible after a little while |
Crocodile Cacophony | Spirit Battle inspiration:
Other trivia:
| ||
165 | Tiki Tak Tribe | •Diddy Kong Team | 1,700 | Kongo Falls | N/A | •Take your strongest team into this no-frills battle | Jungle Hijinxs | Spirit Battle inspiration:
Other trivia:
| ||
166 | Lord Fredrik | •King K. Rool | 2,300 | Summit (Battlefield form) | •Hazard: Ice Floor | •The floor is frozen | Swinger Flinger | Spirit Battle inspiration:
Other trivia:
| ||
167 | Kip | •Tiny Yoshi Team ×4 | 1,800 | Yoshi's Story | N/A | •The enemy starts the battle with a Rocket Belt | Boss 2 - DK: Jungle Climber | Spirit Battle inspiration:
Other trivia:
| ||
168 | Kalypso | •Wendy Team ×4 | 1,800 | Kongo Falls | N/A | •The enemy starts the battle with a Rocket Belt •The enemy has increased move speed |
Boss 2 - DK: Jungle Climber | Spirit Battle inspiration:
Other trivia:
| ||
170 | Karate Kong | •Ryu (160 HP) | 9,500 | Kongo Falls (Ω form) | •Hard to Launch •Hazard: High Gravity |
•The enemy's physical attacks have increased power •Timed stamina battle (1:30) •All fighters have reduced jump ability |
Battle for Storm Hill | Spirit Battle inspiration:
Other trivia:
| ||
171 | Ninja Kong | •Donkey Kong | 1,900 | Distant Planet (Battlefield form) | N/A | •The enemy's kicks and knee strikes have increased power •The enemy favors side specials |
Battle for Storm Hill |
|
Series Order
Number | Name | Series |
---|---|---|
134 | Donkey Kong | Donkey Kong Series |
135 | Diddy Kong | |
136 | King K. Rool | |
137 | Donkey Kong & Lady | |
138 | Donkey Kong Jr. | |
139 | Stanley | |
140 | Cranky Kong | |
141 | Funky Kong | |
142 | Candy Kong | |
143 | Swanky Kong | |
144 | Wrinkly Kong | |
145 | Dixie Kong | |
146 | Dixie Kong & Kiddy Kong | |
147 | Lanky Kong | |
148 | Tiny Kong | |
149 | Chunky Kong | |
150 | Rambi | |
151 | Enguarde | |
152 | Squawks | |
153 | Expresso | |
154 | Winky | |
155 | Squitter | |
156 | Rattly | |
157 | Ellie | |
158 | Professor Chops | |
159 | Kritter | |
160 | Zinger | |
161 | Klaptrap | |
162 | Kaptain K. Rool | |
163 | Baron K. Roolenstein | |
164 | Blast-o-Matic | |
165 | Tiki Tak Tribe | |
166 | Lord Fredrik | |
167 | Kip | Donkey Kong: Barrel Blast Donkey Kong: Jet Race |
168 | Kalypso | |
169 | Donkey Kong & Bongos | Donkey Kong Jungle Beat |
170 | Karate Kong | |
171 | Ninja Kong |
Trivia
- Prior to the 1.1.0 update, Dixie Kong (as well as the Dixie Kong and Kiddy Kong spirit) was ordered before Swanky Kong and Wrinkly Kong.
- The Donkey Kong & Bongos' game of origin is listed as "Donkey Kong Jungle Beat", despite the artwork and specific pairing actually coming from the Donkey Konga series.
- Kiddy is the only member of the Kong Family who doesn't have his own Spirit.
Spirits | |
---|---|
by categories | Primary spirit (Enhanceable spirit) · Support spirit · Master spirit · Fighter spirit · (All spirits) · Summon · DLC Spirits (DLC changes) |
by series | Super Mario · Donkey Kong · The Legend of Zelda · Metroid · Yoshi · Kirby · Star Fox · Pokémon · EarthBound · F-Zero · Ice Climber · Fire Emblem · Game & Watch · Kid Icarus · Wario · Metal Gear · Sonic the Hedgehog · Pikmin · R.O.B. · Animal Crossing · Mega Man · Wii Fit · Punch-Out!! · Pac-Man · Xenoblade Chronicles · Duck Hunt · Street Fighter · Final Fantasy · Bayonetta · Splatoon · Castlevania · Mii · Super Smash Bros. · Others · Persona · Dragon Quest · Banjo-Kazooie · Fatal Fury · ARMS · Minecraft · Tekken · Kingdom Hearts |
Donkey Kong universe | |
---|---|
Fighters | Donkey Kong (SSB · SSBM · SSBB · SSB4 · SSBU) · Diddy Kong (SSBB · SSB4 · SSBU) · King K. Rool (SSBU) |
Assist Trophy | Klaptrap |
Boss | Giant Donkey Kong |
Stages | Kongo Jungle · Kongo Falls · Jungle Japes · Rumble Falls · 75m · Jungle Hijinxs |
Items | Hammer · Barrel Cannon · Peanut · Spring |
Enemies | Kritter · Tiki Buzz |
Other | Dixie Kong · DK Barrel · DK Island · Pauline · Zinger |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | Donkey Kong |
Related universe | Mario |