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The Clone Engine method refers to a process of creating new characters by using the data of pre-existing characters. The process of creating new characters requires replicating character data and giving it independent placement on an SD Card. This allows modders to create and play as characters that are not on the base roster without replacing the original whatsoever. Ranging from those who appear in past or future installments, were planned to appear but did not make the cut, are overlooked, or even non-existent in Smash all together, the opportunity of adding characters is limitless. | The Clone Engine method refers to a process of creating new characters by using the data of pre-existing characters. The process of creating new characters requires replicating character data and giving it independent placement on an SD Card. This allows modders to create and play as characters that are not on the base roster without replacing the original whatsoever. Ranging from those who appear in past or future installments, were planned to appear but did not make the cut, are overlooked, or even non-existent in Smash all together, the opportunity of adding characters is limitless. | ||
[[File:Mewtwo_vs_Lucario.png|thumb|A well known example of using the clone engine. Here, {{PM|Lucario}} is fighting against {{PM|Mewtwo}}, with the former being the basis for the latter's creation. | [[File:Mewtwo_vs_Lucario.png|250px|right|thumb|A well known example of using the clone engine. Here, {{PM|Lucario}} is fighting against {{PM|Mewtwo}}, with the former being the basis for the latter's creation.]] | ||
The earliest form of a character clone engine dates back to December 9th, 2013. During its own development, ''Project M'' made use of a unique clone engine in version 3.0, which added {{PM|Roy}} and Mewtwo. About a month later, in January of 2014, Phantom Wings created another program called "BrawlEx", an independent external clone engine program. By default, these extra characters are considered ''clone characters'' due to being replicated from a character's internal data and are identified through the "Ex" suffix next to their file name (eg. LucarioEx, MarioEx, etc). The names can be changed to the character planned to be created. Once the placement is completed, the "Ex" character data can be completely modified (models, animations, effects, etc.) and replaced to whoever is being created. In regards to movesets, there can be either new and unique fighters, full clones, semi-clones, or psuedo clones. | The earliest form of a character clone engine dates back to December 9th, 2013. During its own development, ''Project M'' made use of a unique clone engine in version 3.0, which added {{PM|Roy}} and Mewtwo. About a month later, in January of 2014, Phantom Wings created another program called "BrawlEx", an independent external clone engine program. By default, these extra characters are considered ''clone characters'' due to being replicated from a character's internal data and are identified through the "Ex" suffix next to their file name (eg. LucarioEx, MarioEx, etc). The names can be changed to the character planned to be created. Once the placement is completed, the "Ex" character data can be completely modified (models, animations, effects, etc.) and replaced to whoever is being created. In regards to movesets, there can be either new and unique fighters, full clones, semi-clones, or psuedo clones. | ||
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The ''Melee'' mods ''Team Akaneia'' and ''Beyond Melee'' use this method to expand ''Melee's'' roster; the former includes Wolf, Diddy Kong, and Charizard (based on it's Smash 4 incarnation) being playable, while the latter includes Wolf, Meta Knight, Shadow Mewtwo (from Pokkén Tournament) Skull Kid, Raichu and Fey. | The ''Melee'' mods ''Team Akaneia'' and ''Beyond Melee'' use this method to expand ''Melee's'' roster; the former includes Wolf, Diddy Kong, and Charizard (based on it's Smash 4 incarnation) being playable, while the latter includes Wolf, Meta Knight, Shadow Mewtwo (from Pokkén Tournament) Skull Kid, Raichu and Fey. | ||
Certain ''Brawl'' mods like ''[[Brawl-]'' made use of this tool to create characters like Pichu and Waluigi. After ''Project M's'' development ceased, ''Project+'' used it to create {{b|Knuckles|P+}}, who was planned to appear in ''Project M''. | Certain ''Brawl'' mods like ''[[Brawl-]]'' made use of this tool to create characters like Pichu and Waluigi. After ''Project M's'' development ceased, ''Project+'' used it to create {{b|Knuckles|P+}}, who was planned to appear in ''Project M''. | ||
There are some oddities in regard to clone engine characters. For example, in ''Brawl'' related mods: | There are some oddities in regard to clone engine characters. For example, in ''Brawl'' related mods: |
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