List of spirits (Donkey Kong series): Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Autismo555 (talk | contribs) m (→Spirit Battles) |
Autismo555 (talk | contribs) |
||
Line 741: | Line 741: | ||
|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}} | |{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white Donkey Kong represents Rambi, a grey rhinoceros who | *The white Donkey Kong represents Rambi, a bright grey rhinoceros who serves as a powerful member of the Kongs' {{s|mariowiki|Animal Friend}}s. | ||
*The white Donkey Kong references his appearance as a main playable character in ''Donkey Kong Country'' who can mount and control Rambi. | *The white Donkey Kong references his appearance as a main playable character in ''Donkey Kong Country'' who can mount and control Rambi. | ||
*The stage and music track represent [[mariowiki:Jungle Hijinxs(Donkey Kong Country)|Jungle Hijinxs]], the first level in ''Donkey Kong Country'' which first features Rambi as a playable character. | *The stage and music track represent [[mariowiki:Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]], the first level in ''Donkey Kong Country'' which first features Rambi as a playable character. | ||
*The battle condition references Rambi's ability to | *The battle condition references Rambi's ability to run fast and defeat enemies by charging into them and ramming them with his horn. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Attack type and Speed ↑ ability further reference Rambi's ability to charge and ram into his enemies with his horn. | *This spirit's Attack type and Speed ↑ ability further reference Rambi's ability to charge and ram into his enemies with his horn. | ||
Line 760: | Line 760: | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Corrin represents Enguarde, a blue swordfish who shares a similar water-based sword theme with Corrin. | *The blue Corrin represents Enguarde, a blue swordfish who shares a similar water-based sword theme with Corrin. | ||
*The stage represents {{s|mariowiki|Coral Capers}}, the | *The stage represents {{s|mariowiki|Coral Capers}}, the fourth level of ''Donkey Kong Country'' taking place in a body of water located off the shores of Kongo Jungle. | ||
*The music track represents the theme song played on {{s|mariowiki|Slipslide Ride}}, the 18th level in ''Donkey Kong Country'' which features the Enguarde Token collectible item. | *The music track represents the theme song played on {{s|mariowiki|Slipslide Ride}}, the 18th level in ''Donkey Kong Country'' which features the Enguarde Token collectible item. | ||
*The Buoyancy Reduced rule references Enguarde's ability to help the Kongs travel in the underwater levels featured in the ''Donkey Kong'' series. | *The Buoyancy Reduced rule references Enguarde's ability to help the Kongs travel in the underwater levels featured in the ''Donkey Kong'' series. | ||
Line 780: | Line 780: | ||
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | |{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white Duck Hunt features the Duck turning green and yellow, representing Squawks the green-and-yellow parrot. | *The white Duck Hunt features the Duck turning green and yellow, representing Squawks, the green-and-yellow parrot. | ||
*The white Duck Hunt features the Dog getting carried by the Duck while in the air, referencing Squawks' role in ''Donkey Kong Country 2: Diddy | *The white Duck Hunt features the Dog getting carried by the Duck while in the air, referencing Squawks' role in ''Donkey Kong Country 2: Diddy's Kong Quest'' to carry the Kongs while flying. | ||
*The stage and music track represent {{s|mariowiki|Torchlight Trouble}}, the 21st level of ''Donkey Kong Country'' taking place in a cavern | *The stage and music track represent {{s|mariowiki|Torchlight Trouble}}, the 21st level of ''Donkey Kong Country'' taking place in a cavern which first features Squawks as an ally of the Kongs. | ||
*The stage, music track, and the Fog hazard reference the main setting of Torchlight Trouble, which takes place in a dark cavern where Squawks can guide the Kongs through the darkness with a lit lantern. | *The stage, music track, and the Fog hazard reference the main setting of Torchlight Trouble, which takes place in a dark cavern where Squawks can guide the Kongs through the darkness with a lit lantern. | ||
*The music track represents the theme song played on Slipslide Ride, the 18th level in ''Donkey Kong Country'' | *The music track represents the theme song played on Slipslide Ride, the 18th level in ''Donkey Kong Country'' featured on the {{s|mariowiki|Gorilla Glacier}} world alongside Torchlight Trouble. | ||
*The timed battle condition references the time limit in bonus levels in ''Diddy | *The timed battle condition references the time limit in the bonus levels in ''Diddy's Kong Quest'', which sometimes features Squawks as a playable character. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Squawks' role in the ''Donkey Kong'' series as the Kongs' Animal | *This spirit's Support type references Squawks' role in the ''Donkey Kong'' series as one of the Kongs' Animal Friends. | ||
*This spirit's Support and Grab types further reference Squawks' role in ''Diddy | *This spirit's Support and Grab types further reference Squawks' role in ''Diddy's Kong Quest'' by carrying the Kongs while flying in his playable game appearance. | ||
*This spirit's Support and Grab types, and the Fog Immunity ability further reference Squawks' appearance in Torchlight Trouble here he carries the lantern to help the Kongs navigate through the darkness. | *This spirit's Support and Grab types, and the Fog Immunity ability further reference Squawks' appearance in Torchlight Trouble here he carries the lantern to help the Kongs navigate through the darkness. | ||
*In World of Light, the Squawks spirit is located at the eastern volcano area in the Light Realm, referencing the {{s|mariowiki|Squawks' Shaft}} level featured in the volcanic {{s|mariowiki|Crocodile Cauldron}} world in ''Diddy | *In World of Light, the Squawks spirit is located at the eastern volcano area in the Light Realm, referencing the {{s|mariowiki|Squawks' Shaft}} level featured in the volcanic {{s|mariowiki|Crocodile Cauldron}} world in ''Diddy's Kong Quest''. | ||
|- | |- | ||
|153 | |153 | ||
Line 803: | Line 803: | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The black Falco features red shoes, representing Expresso the Ostrich, a black-feathered bird character wearing red shoes. | *The black Falco features red shoes, representing Expresso the Ostrich, a black-feathered bird character wearing red shoes. | ||
*The stage represents the Green Hill Zone in ''Sonic the Hedgehog'', which features characters running at high speeds | *The stage represents the Green Hill Zone in ''Sonic the Hedgehog'', which features characters running at high speeds similar to Expresso's high-speed running ability. | ||
*The music track features the remix of the bonus level theme song in ''Donkey Kong Country'', which features Expresso as a playable character | *The stage and the "increased move speed" battle condition further reference Expresso's ability to run at high speeds, having the highest movement speed out of the Kongs' Animal Friends. | ||
*The Slippery Stage rule | *The music track features the remix of the bonus level theme song in ''Donkey Kong Country'', which sometimes features Expresso as a playable character. | ||
*The Slippery Stage rule references Expresso's lack of traction when slowing down his movement speed, which causes his movement to drift before stopping. | |||
*The third battle condition references Expresso's ability to fly for a short time and slow down his falling speed by flapping his wings. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Expresso's role in the ''Donkey Kong'' series as the Kongs' Animal | *This spirit's Support type references Expresso's role in the ''Donkey Kong'' series as one of the Kongs' Animal Friends. | ||
*This spirit's Trade-Off Speed ↑ ability references how Expresso is unable to defeat enemies, but makes up for it with his speed. | *This spirit's Trade-Off Speed ↑ ability references how Expresso is unable to defeat enemies, but makes up for it with his speed. | ||
|- | |- | ||
Line 820: | Line 822: | ||
|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}} | |{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The green Greninja represents Winky | *The green Greninja represents Winky, a green amphibian character with a light-skinned belly. | ||
*The stage represents {{s|mariowiki|Donkey Kong Island}}, the main setting of Winky's debut game, ''Donkey Kong Country'' which features worlds similar to the stage layouts. | *The stage represents {{s|mariowiki|Donkey Kong Island}}, the main setting of Winky's debut game, ''Donkey Kong Country'' which features worlds similar to the stage's layouts. | ||
*The first battle condition references the | *The first battle condition references Winky's ability to defeat the enemies in ''Donkey Kong Country'' by jumping on them, including the protective Zinger enemy. | ||
*The "increased jump power" battle condition references Winky's ability to perform high jumps, | *The "increased jump power" battle condition references Winky's ability to perform high jumps, having the highest jumps out of the Kongs' Animal Friends in ''Donkey Kong Country''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Winky's role in the ''Donkey Kong'' series as the Kongs' Animal | *This spirit's Support type references Winky's role in the ''Donkey Kong'' series as one of the Kongs' Animal Friends. | ||
*This spirit's Attack type and Foot Attack ↑ ability further reference Winky's ability to defeat powerful enemies by stomping on them. | *This spirit's Attack type and Foot Attack ↑ ability further reference Winky's ability to defeat powerful enemies by stomping on them. | ||
|- | |- | ||
Line 838: | Line 840: | ||
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | |{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The pink Diddy Kong represents Squitter, | *The pink Diddy Kong represents Squitter, an orange hairy spider wearing pink shoes on his feet. | ||
*The pink Diddy Kong references his appearance as a main playable character of ''Donkey Kong Country 2: Diddy | *The pink Diddy Kong references his appearance as a main playable character of ''Donkey Kong Country 2: Diddy's Kong Quest'', who can mount and control Squitter. | ||
*The stage | *The stage represents [[mariowiki:Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]] the 13th level of ''Diddy's Kong Quest'' taking place in a swamp which features Squitter as a playable character. | ||
*The Move Speed ↓ rule references Squitter's ability to produce an unlimited supply of sticky web projectiles, which can slow down or defeat enemies. | *The Move Speed ↓ rule references Squitter's ability to produce an unlimited supply of sticky web projectiles, which can slow down or defeat enemies. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Squitter's role in the ''Donkey Kong'' series as the Kongs' Animal | *This spirit's Support type references Squitter's role in the ''Donkey Kong'' series as one of the Kongs' Animal Friends. | ||
*This spirit's Grab type and Sticky-Floor Immunity ability further reference Squitter's ability to produce an unlimited supply of sticky web projectiles, which he can travel freely on. | *This spirit's Grab type and Sticky-Floor Immunity ability further reference Squitter's ability to produce an unlimited supply of sticky web projectiles, which he can travel freely on. | ||
|- | |- | ||
Line 856: | Line 858: | ||
|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}} | |{{SSBUMusicLink|Donkey Kong|Snakey Chantey}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Crafted Yoshi represents Rattly, a green-and-red rattlesnake who | *The Crafted Yoshi represents Rattly, a green-and-red big-nosed rattlesnake who can be mounted and controlled. | ||
*The stage represents the jungle area of [[mariowiki:Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]], the 46th level in ''Donkey Kong Country 2: Diddy's Kong Quest'' featuring Rattly as a playable character. | *The stage represents the jungle area of [[mariowiki:Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]], the 46th level in ''Donkey Kong Country 2: Diddy's Kong Quest'' featuring Rattly as a playable character. | ||
*The music track represents the | *The music track represents the theme song played on {{s|mariowiki|Rattle Battle}}, the 14th stage in ''Diddy's Kong Quest'' which first features Rattly as a playable character. | ||
*The battle conditions reference Rattly's ability to perform high jumps, | *The battle conditions reference Rattly's ability to perform high jumps, having the highest jumps out of the Kongs' Animal Friends in ''Diddy's Kong Quest''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Rattly's role in the ''Donkey Kong'' series as the Kongs' Animal | *This spirit's Support type references Rattly's role in the ''Donkey Kong'' series as one of the Kongs' Animal Friends. | ||
*This spirit's Jump ↑ ability further references Rattly's ability to perform high jumps, allowing him to reach areas at greater heights. | *This spirit's Jump ↑ ability further references Rattly's ability to perform high jumps, allowing him to reach areas at greater heights. | ||
|- | |- | ||
Line 878: | Line 880: | ||
*The stage represents {{s|mariowiki|Lakeside Limbo}}, the first level of ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' taking place on a boardwalk which first features Ellie as a playable character. | *The stage represents {{s|mariowiki|Lakeside Limbo}}, the first level of ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' taking place on a boardwalk which first features Ellie as a playable character. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Ellie's role in the ''Donkey Kong'' series as the Kongs' Animal | *This spirit's Support type references Ellie's role in the ''Donkey Kong'' series as one of the Kongs' Animal Friends. | ||
*This spirit's Water & Ice Attack ↑ ability further references Ellie's ability to attack and defeat enemies by shooting multiple water blasts from her trunk. | *This spirit's Water & Ice Attack ↑ ability further references Ellie's ability to attack and defeat enemies by shooting multiple water blasts from her trunk. | ||
*In World of Light, the Ellie spirit is located on a bridge over water in the jungle area in the Light Realm, similar to the stage's setting. | *In World of Light, the Ellie spirit is located on a bridge over water in the jungle area in the Light Realm, similar to the stage's setting. | ||
Line 895: | Line 897: | ||
*The stage and music track represent [[mariowiki:Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]], the first level in ''Donkey Kong Country Returns'' which features Professor Chops as the Tutorial Pig. | *The stage and music track represent [[mariowiki:Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]], the first level in ''Donkey Kong Country Returns'' which features Professor Chops as the Tutorial Pig. | ||
*The Banana Peel item represents the Bananas, which serve as the main collectible item in the ''Donkey Kong'' series. | *The Banana Peel item represents the Bananas, which serve as the main collectible item in the ''Donkey Kong'' series. | ||
*The battle condition references Super Kong's invincibility during the Super Guide mode | *The battle condition references Super Kong's invincibility during the Super Guide mode where he guides the Kongs through a level without being damaged by enemies. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Professor Chops' role in ''Donkey Kong Country Returns'' by providing information to the Kongs throughout their adventure. | *This spirit's Support type references Professor Chops' role in ''Donkey Kong Country Returns'' by providing information to the Kongs throughout their adventure. | ||
Line 930: | Line 932: | ||
*The stage represents {{s|mariowiki|Reptile Rumble}}, the first cave stage in ''Donkey Kong Country'' which features the Zinger as an enemy. | *The stage represents {{s|mariowiki|Reptile Rumble}}, the first cave stage in ''Donkey Kong Country'' which features the Zinger as an enemy. | ||
*The music track represents the theme song played on the {{s|mariowiki|Bramble Blast}} level in ''Donkey Kong Country 2: Diddy's Kong Quest'' which features the Zinger as an enemy. | *The music track represents the theme song played on the {{s|mariowiki|Bramble Blast}} level in ''Donkey Kong Country 2: Diddy's Kong Quest'' which features the Zinger as an enemy. | ||
*The Unira item references the Zinger's spines, which | *The Unira item references the Zinger's protective spines, which damages the player and prevents it from being defeated by getting jumped on. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type the Zinger's spines, which prevents it from being defeated | *This spirit's Shield type further references the Zinger's spines, which prevents it from from being defeated by getting jumped on. | ||
*In World of Light, the Zinger spirit located at the entrance of the caves in the DK Island map in the Light Realm, the location of the Reptile Ramble level first featuring the Zinger as an enemy. | *In World of Light, the Zinger spirit located at the entrance of the caves in the DK Island map in the Light Realm, the location of the Reptile Ramble level first featuring the Zinger as an enemy. | ||
|- | |- | ||
Line 965: | Line 967: | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The brown King K. Rool's [[Blunderbuss]] features King K. Rool donning a pirate hat, representing his pirate alter-ego, Kaptain K. Rool, who wears a pirate hat and a brown trench coat. | *The brown King K. Rool's [[Blunderbuss]] features King K. Rool donning a pirate hat, representing his pirate alter-ego, Kaptain K. Rool, who wears a pirate hat and a brown trench coat. | ||
*The stage represents {{s|mariowiki|The Flying Krock}}, the final world of ''Donkey Kong Country 2: Diddy | *The stage represents {{s|mariowiki|The Flying Krock}}, the final world of ''Donkey Kong Country 2: Diddy's Kong Quest'' taking place on a flying crocodile-shaped airship featuring the first boss battle against Kaptain K. Rool. | ||
*The music track represents Kaptain K. Rool's boss battle theme song, which is played on the [[mariowiki:K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]] and the [[mariowiki: Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]] levels in ''Diddy | *The music track represents Kaptain K. Rool's boss battle theme song, which is played on the [[mariowiki:K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]] and the [[mariowiki: Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]] levels in ''Diddy's Kong Quest''. | ||
*The Invisibility rule references Kaptain K. Rool's ability to turn invisible during the final phase of his first boss battle | *The Invisibility rule references Kaptain K. Rool's ability to turn invisible during the final phase of his first boss battle in the K. Rool Duel level. | ||
*The stamina battle condition references Kaptain K. Rool's boss battle where he must be damaged a certain number of times before he is defeated. | *The stamina battle condition references Kaptain K. Rool's boss battle where he must be damaged a certain number of times before he is defeated. | ||
*King K. Rool's frequent Blunderbuss references Kaptain K. Rool's usage of his blunderbuss as his main weapon which allows him to shoot {{s|mariowiki|Kannonball}}s, spiked Kannonballs, and poisonous gasses. | *King K. Rool's frequent Blunderbuss references Kaptain K. Rool's usage of his blunderbuss as his main weapon which allows him to shoot {{s|mariowiki|Kannonball}}s, spiked Kannonballs, and poisonous gasses. |
Revision as of 14:58, January 12, 2023
The following is the list of the spirits from the Donkey Kong series in Super Smash Bros. Ultimate.
Primary Spirits
No. | Image | Name | Type | Class | Slot | Base | Max | Base | Max | Base | Max | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
137 | Donkey Kong & Lady | ★★★★ | ⬡⬡⬡ | 4,047 | 10,119 | 2,386 | 5,967 | 1,432 | 3,580 | Strong Throw | Donkey Kong | •Battle via Spirit Board •Purchase from the Vault Shop for 15,000G | ||
138 | Donkey Kong Jr. | ★★★ | ⬡ | 2,696 | 8,132 | 1,374 | 4,143 | 1,170 | 3,529 | Strong Throw | Donkey Kong Jr. (Artwork: Donkey Kong Jr. Math) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
139 | Stanley | ★★ | ⬡⬡ | 1,624 | 6,519 | 763 | 3,064 | 861 | 3,455 | No Effect | Donkey Kong 3 | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
140 | Cranky Kong | ★★★ | ⬡⬡⬡ | 2,918 | 8,798 | 1,378 | 4,155 | 1,324 | 3,992 | Speed ↓ | Donkey Kong Country (Artwork: Donkey Kong Country Returns) |
•Summon with cores from Cyrus & Reese and Wrinkly Kong •Battle via World of Light (DK Island) •Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once) | ||
145 | Dixie Kong | ★★★ | ⬡⬡⬡ | 2,526 | 7,600 | 1,288 | 3,876 | 1,238 | 3,724 | Can Be Enhanced at Lv. 99 | Donkey Kong Country 2: Diddy's Kong Quest (Artwork: Donkey Kong Country: Tropical Freeze) |
•Summon with cores from Tiny Kong and Candy Kong •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once) | ||
146 | Dixie Kong & Kiddy Kong | ★★★★ | ⬡⬡⬡ | 4,465 | 11,167 | 2,212 | 5,531 | 2,001 | 5,004 | Thrown Items ↑ | Donkey Kong Country 3: Dixie Kong's Double Trouble! | •Enhance the Dixie Kong spirit | ||
147 | Lanky Kong | ★★ | ⬡⬡⬡ | 1,505 | 6,023 | 775 | 3,102 | 730 | 2,921 | No Effect | Donkey Kong 64 | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
149 | Chunky Kong | ★★ | ⬡⬡ | 1,707 | 6,851 | 939 | 3,768 | 768 | 3,083 | No Effect | Donkey Kong 64 | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
150 | Rambi | ★★★ | ⬡ | 2,662 | 8,026 | 1,024 | 3,087 | 1,536 | 4,631 | Speed ↑ | Donkey Kong Country (Artwork: Donkey Kong Country Returns) |
•Battle via World of Light (Forest Hill) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
151 | Enguarde | ★★ | ⬡ | 2,018 | 8,078 | 1,076 | 4,306 | 828 | 3,315 | Electric Weakness | Donkey Kong Country | •Battle via World of Light (DK Island) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
159 | Kritter | ★ | ⬡ | 956 | 4,782 | 631 | 3,156 | 325 | 1,626 | No Effect | Donkey Kong Country (Artwork: Donkey Kong Barrel Blast) |
•Battle via World of Light (DK Island) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
160 | Zinger | ★ | 1,208 | 6,041 | 767 | 3,836 | 441 | 2,205 | No Effect | Donkey Kong Country (Artwork: DK: Jungle Climber) |
•Battle via World of Light (DK Island) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |||
161 | Klaptrap | ★★ | 1,926 | 7,742 | 1,176 | 4,728 | 676 | 2,717 | Weight ↓ | Donkey Kong Country | •Complete Challenge (Classic Mode): As King K. Rool, reach the goal in Bonus Game within 45 seconds. •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |||
162 | Kaptain K. Rool | ★★★★ | ⬡⬡ | 4,232 | 10,583 | 2,243 | 5,609 | 1,989 | 4,974 | No Effect | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via World of Light (The Final Battle - Dark) •Battle via Spirit Board •Purchase from the Vault Shop for 15,000G | ||
163 | Baron K. Roolenstein | ★★★ | ⬡⬡⬡ | 2,933 | 8,826 | 1,584 | 4,766 | 1,349 | 4,060 | No Effect | Donkey Kong Country 3: Dixie Kong's Double Trouble! | •Summon with cores from Dr. Crygor, Kritter, and The Creature & Flea Man | ||
165 | Tiki Tak Tribe | ★ | ⬡⬡⬡ | 990 | 4,952 | 314 | 1,571 | 638 | 3,191 | Fire Weakness | Donkey Kong Country Returns | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
166 | Lord Fredrik | ★ | ⬡ | 959 | 4,801 | 516 | 2,582 | 389 | 1,948 | Weight ↑ | Donkey Kong Country: Tropical Freeze | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
167 | Kip | ★ | ⬡ | 858 | 4,300 | 409 | 2,049 | 401 | 2,008 | Jump ↑ | Donkey Kong Barrel Blast | •Purchase at Funky Kong's Shack for 500SP •Battle via Spirit Board | ||
170 | Karate Kong | ★★★ | ⬡ | 2,643 | 7,970 | 1,385 | 4,177 | 1,157 | 3,487 | Fist Attack ↑ | Donkey Kong Jungle Beat | •Purchase at Anna's Emporium for 4000SP •Battle via Spirit Board | ||
171 | Ninja Kong | ★ | ⬡ | 1,052 | 5,265 | 631 | 3,159 | 421 | 2,106 | No Effect | Donkey Kong Jungle Beat | •Battle via Spirit Board •Purchase from the Vault Shop for 500G |
Support Spirits
No. | Image | Name | Class | Cost | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|
142 | Candy Kong | ★★ | ⬢ | Critical-Health Stats ↑ | Donkey Kong Country (Artwork: DK: Jungle Climber) |
•Battle via World of Light (DK Island) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |
143 | Swanky Kong | ★ | ⬢ | Banana Gun Equipped | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
144 | Wrinkly Kong | ★★ | ⬢ | Trade-Off Defense ↑ | Donkey Kong Country 2: Diddy's Kong Quest (Artwork: DK: Jungle Climber) |
•Treasure Chest in World of Light (The Light Realm) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |
148 | Tiny Kong | ★★★ | ⬢ | Easier Dodging | Donkey Kong 64 | •Battle via World of Light (Sacred Land) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | |
152 | Squawks | ★★ | ⬢⬢ | Fog Immunity | Donkey Kong Country (Artwork: Donkey Kong Country Returns) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
153 | Expresso | ★ | ⬢ | Trade-Off Speed ↑ | Donkey Kong Country | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
154 | Winky | ★ | ⬢ | Foot Attack ↑ | Donkey Kong Country | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
155 | Squitter | ★★ | ⬢⬢ | Sticky-Floor Immunity | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
156 | Rattly | ★★ | ⬢ | Jump ↑ | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
157 | Ellie | ★ | ⬢ | Water & Ice Attack ↑ | Donkey Kong Country 3: Dixie Kong's Double Trouble! | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
158 | Professor Chops | ★ | ⬢ | Stamina ↑ | Donkey Kong Country Returns | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
164 | Blast-o-Matic | ★★★★ | ⬢ | Giant Killer | Donkey Kong 64 (Artwork: Super Smash Bros. Ultimate) |
•Purchase at Sheldon's Place for 10,000SP | |
168 | Kalypso | ★ | ⬢ | Rocket Belt Equipped | Donkey Kong Barrel Blast | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
169 | Donkey Kong & Bongos | ★★ | ⬢ | Perfect-Shield Reflect | Donkey Konga | •Purchase at Timmy and Tommy's for 1000SP |
Master Spirit
No. | Image | Name | Facility | Origin Game | Acquisition | Music |
---|---|---|---|---|---|---|
141 | Funky Kong | Shopping (Funky Kong's Shack) | Donkey Kong Country (Artwork: Donkey Kong Country: Tropical Freeze) |
•Battle via World of Light (DK Island) | Funky's Fugue |
Fighter Spirits
No. | Image | Alternate Artwork | Name | Origin Game | Acquisition |
---|---|---|---|---|---|
134 | Donkey Kong | Donkey Kong (Artwork: Donkey Kong Country: Tropical Freeze) |
•Complete Classic Mode with Donkey Kong •Purchase from the Vault Shop for 300G | ||
135 | Diddy Kong | Donkey Kong Country (Artwork: Donkey Kong Country: Tropical Freeze) |
•Complete Classic Mode with Diddy Kong •Purchase from the Vault Shop for 300G (after unlocking Diddy Kong) | ||
136 | King K. Rool | Donkey Kong Country (Artwork: DK: Jungle Climber) |
•Complete Classic Mode with King K. Rool •Purchase from the Vault Shop for 300G (after unlocking King K. Rool) |
Spirit Battles
Spirit | Battle parameters | Inspiration | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music | |
137 | Donkey Kong & Lady | •Giant Donkey Kong (250 HP) •Ally: Peach (120 HP) |
13,500 | 75m | •Item Tidal Wave | •You lose if your CPU ally is KO'd •The enemy has super armor and is hard to launch or make flinch •Timed stamina battle (1:30) |
Donkey Kong / Donkey Kong Jr. Medley | Spirit Battle inspiration:
Other trivia:
| ||
138 | Donkey Kong Jr. | •Donkey Kong •Giant Donkey Kong |
9,000 | Kongo Jungle (hazards off) | N/A | •Defeat the main fighter to win •The enemy's throws have increased power •Reinforcements will appear during the battle |
Donkey Kong / Donkey Kong Jr. Medley | Spirit Battle inspiration:
Other trivia:
| ||
139 | Stanley | •Villager | 3,700 | 75m | N/A | •The enemy starts the battle with a Gust Bellows | Donkey Kong / Donkey Kong Jr. Medley | Spirit Battle inspiration:
Other trivia:
| ||
140 | Cranky Kong | •Donkey Kong | 9,700 | Jungle Japes | •Hazard: Slumber Floor | •The floor is sleep-inducing | Opening - Donkey Kong | Spirit Battle inspiration:
Other trivia:
| ||
141 | Funky Kong | •Captain Falcon •Diddy Kong •Donkey Kong |
9,000 | Kongo Jungle | •Item: Bullet Bill | •The enemy is easily distracted by items | Funky's Fugue | Spirit Battle inspiration:
Other trivia:
| ||
142 | Candy Kong | •Bayonetta | 3,800 | Kongo Falls | •Item: Bananas | •The enemy starts the battle with a Banana Gun •The enemy has increased move speed |
Mangrove Cove | Spirit Battle inspiration:
Other trivia:
| ||
143 | Swanky Kong | •Donkey Kong | 1,700 | Kongo Jungle | •Item: Beastball | •The enemy is easily distracted by items | Funky's Fugue | Spirit Battle inspiration:
Other trivia:
| ||
144 | Wrinkly Kong | •Clear Donkey Kong | 3,500 | Luigi's Mansion | •Hazard: High Gravity •Hazard: Low Gravity |
•Your jumping power decreases when the enemy's at high damage •The enemy is less affected by gravity •The enemy starts with damage but is more powerful |
The Map Page / Bonus Level (Remix) | Spirit Battle inspiration:
Other trivia:
| ||
145 | Dixie Kong | •Isabelle •Diddy Kong |
9,100 | Jungle Japes | •Item: Banana Peel | •The enemy is easily distracted by items •The enemy starts with a Super Leaf |
Swinger Flinger | Spirit Battle inspiration:
Other trivia:
| ||
147 | Lanky Kong | •Diddy Kong Team ×6 | 3,900 | Kongo Falls | •Item: Bananas | •The enemy is easily distracted by items •Defeat an army of fighters |
DK Rap | Spirit Battle inspiration:
Other trivia:
| ||
148 | Tiny Kong | •Diddy Kong | 9,500 | Jungle Japes | •Tiny •Hazard: Low Gravity •Hazard: Heavy Wind |
•Dangerously high winds are in effect •Timed battle (1:00) •Gravity is reduced |
DK Rap | Spirit Battle inspiration:
Other trivia:
| ||
149 | Chunky Kong | •Donkey Kong | 3,800 | Jungle Japes | N/A | •The enemy's punches and elbow strikes have increased power | DK Rap | Spirit Battle inspiration:
Other trivia:
| ||
150 | Rambi | •Donkey Kong | 9,100 | Kongo Falls (Ω form) | N/A | •The enemy can deal damage by dashing into you | Jungle Level (Brawl) | Spirit Battle inspiration:
Other trivia:
| ||
151 | Enguarde | •Corrin | 3,600 | Great Bay | •Buoyancy Reduced | •You can't swim •The enemy's dash attacks have increased power •The enemy favors dash attacks |
Ice Cave Chant | Spirit Battle inspiration:
Other trivia:
| ||
152 | Squawks | •Duck Hunt | 4,400 | The Great Cave Offensive | •Hazard: Fog | •The stage is covered in fog •Timed battle (1:30) |
Ice Cave Chant | Spirit Battle inspiration:
Other trivia:
| ||
153 | Expresso | •Falco | 1,800 | Green Hill Zone | •Slippery Stage | •The stage's platforms are very slippery •The enemy has increased move speed •The enemy falls slowly |
The Map Page / Bonus Level (Remix) | Spirit Battle inspiration:
Other trivia:
| ||
154 | Winky | •Greninja | 1,700 | Mushroom Kingdom U | N/A | •The enemy deals damage when falling •The enemy has increased jump power |
Jungle Level (Brawl) | Spirit Battle inspiration:
Other trivia:
| ||
155 | Squitter | •Diddy Kong | 3,600 | Jungle Japes | •Move Speed ↓ | •You have reduced move speed | Ice Cave Chant | Spirit Battle inspiration:
Other trivia:
| ||
156 | Rattly | •Yoshi | 3,400 | Kongo Jungle | N/A | •The enemy loves to jump •The enemy has increased jump power |
Snakey Chantey | Spirit Battle inspiration:
Other trivia:
| ||
157 | Ellie | •Squirtle Team ×4 | 2,100 | Jungle Japes | N/A | •The enemy favors neutral specials | Snakey Chantey | Spirit Battle inspiration:
Other trivia:
| ||
158 | Professor Chops | •Donkey Kong | 1,700 | Kongo Falls | •Item: Banana Peel | •The enemy can instantly escape from movement-disabling moves | Jungle Hijinxs | Spirit Battle trivia:
Other trivia:
| ||
159 | Kritter | •King K. Rool | 1,700 | Kongo Jungle | •Defense ↑ | •The enemy has increased defense •The enemy starts the battle with a Rocket Belt |
Jungle Level (64) | Spirit Battle inspiration:
Other trivia:
| ||
160 | Zinger | •Pikachu | 1,800 | The Great Cave Offensive (Ω form) | •Item: Unira | •The enemy's throwing-type items have increased power | Stickerbush Symphony | Spirit Battle inspiration:
Other trivia:
| ||
161 | Klaptrap | •Tiny King K. Rool | 4,000 | Kongo Jungle | •Assist Trophy Enemies (Klaptrap) | •Hostile assist trophies will appear | Stickerbush Symphony | Spirit Battle inspiration:
Other trivia:
| ||
162 | Kaptain K. Rool | •King K. Rool (180 HP) | 13,500 | Halberd | •Invisibility | •The enemy's neutral special has increased power •Stamina battle •The enemy is invisible after a little while |
Crocodile Cacophony | Spirit Battle inspiration:
Other trivia:
| ||
165 | Tiki Tak Tribe | •Diddy Kong Team | 1,700 | Kongo Falls | N/A | •Take your strongest team into this no-frills battle | Jungle Hijinxs | Spirit Battle inspiration:
Other trivia:
| ||
166 | Lord Fredrik | •King K. Rool | 2,300 | Summit (Battlefield form) | •Hazard: Ice Floor | •The floor is frozen | Swinger Flinger | Spirit Battle inspiration:
Other trivia:
| ||
167 | Kip | •Tiny Yoshi Team ×4 | 1,800 | Yoshi's Story | N/A | •The enemy starts the battle with a Rocket Belt | Boss 2 - DK: Jungle Climber | Spirit Battle inspiration:
Other trivia:
| ||
168 | Kalypso | •Wendy Team ×4 | 1,800 | Kongo Falls | N/A | •The enemy starts the battle with a Rocket Belt •The enemy has increased move speed |
Boss 2 - DK: Jungle Climber | Spirit Battle inspiration:
Other trivia:
| ||
170 | Karate Kong | •Ryu (160 HP) | 9,500 | Kongo Falls (Ω form) | •Hard to Launch •Hazard: High Gravity |
•The enemy's physical attacks have increased power •Timed stamina battle (1:30) •All fighters have reduced jump ability |
Battle for Storm Hill | Spirit Battle inspiration:
Other trivia:
| ||
171 | Ninja Kong | •Donkey Kong | 1,900 | Distant Planet (Battlefield form) | N/A | •The enemy's kicks and knee strikes have increased power •The enemy favors side specials |
Battle for Storm Hill |
|
Series Order
Number | Name | Series |
---|---|---|
134 | Donkey Kong | Donkey Kong Series |
135 | Diddy Kong | |
136 | King K. Rool | |
137 | Donkey Kong & Lady | |
138 | Donkey Kong Jr. | |
139 | Stanley | |
140 | Cranky Kong | |
141 | Funky Kong | |
142 | Candy Kong | |
143 | Swanky Kong | |
144 | Wrinkly Kong | |
145 | Dixie Kong | |
146 | Dixie Kong & Kiddy Kong | |
147 | Lanky Kong | |
148 | Tiny Kong | |
149 | Chunky Kong | |
150 | Rambi | |
151 | Enguarde | |
152 | Squawks | |
153 | Expresso | |
154 | Winky | |
155 | Squitter | |
156 | Rattly | |
157 | Ellie | |
158 | Professor Chops | |
159 | Kritter | |
160 | Zinger | |
161 | Klaptrap | |
162 | Kaptain K. Rool | |
163 | Baron K. Roolenstein | |
164 | Blast-o-Matic | |
165 | Tiki Tak Tribe | |
166 | Lord Fredrik | |
167 | Kip | Donkey Kong: Barrel Blast Donkey Kong: Jet Race |
168 | Kalypso | |
169 | Donkey Kong & Bongos | Donkey Kong Jungle Beat |
170 | Karate Kong | |
171 | Ninja Kong |
Trivia
- Prior to the 1.1.0 update, Dixie Kong (as well as the Dixie Kong and Kiddy Kong spirit) was ordered before Swanky Kong and Wrinkly Kong.
- The Donkey Kong & Bongos' game of origin is listed as "Donkey Kong Jungle Beat", despite the artwork and specific pairing actually coming from the Donkey Konga series.
- Kiddy is the only member of the Kong Family who doesn't have his own Spirit.
Spirits | |
---|---|
by categories | Primary spirit (Enhanceable spirit) · Support spirit · Master spirit · Fighter spirit · (All spirits) · Summon · DLC Spirits (DLC changes) |
by series | Super Mario · Donkey Kong · The Legend of Zelda · Metroid · Yoshi · Kirby · Star Fox · Pokémon · EarthBound · F-Zero · Ice Climber · Fire Emblem · Game & Watch · Kid Icarus · Wario · Metal Gear · Sonic the Hedgehog · Pikmin · R.O.B. · Animal Crossing · Mega Man · Wii Fit · Punch-Out!! · Pac-Man · Xenoblade Chronicles · Duck Hunt · Street Fighter · Final Fantasy · Bayonetta · Splatoon · Castlevania · Mii · Super Smash Bros. · Others · Persona · Dragon Quest · Banjo-Kazooie · Fatal Fury · ARMS · Minecraft · Tekken · Kingdom Hearts |
Donkey Kong universe | |
---|---|
Fighters | Donkey Kong (SSB · SSBM · SSBB · SSB4 · SSBU) · Diddy Kong (SSBB · SSB4 · SSBU) · King K. Rool (SSBU) |
Assist Trophy | Klaptrap |
Boss | Giant Donkey Kong |
Stages | Kongo Jungle · Kongo Falls · Jungle Japes · Rumble Falls · 75m · Jungle Hijinxs |
Items | Hammer · Barrel Cannon · Peanut · Spring |
Enemies | Kritter · Tiki Buzz |
Other | Dixie Kong · DK Barrel · DK Island · Pauline · Zinger |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | Donkey Kong |
Related universe | Mario |