Ivysaur (SSBU): Difference between revisions

no edit summary
Tag: Mobile edit
No edit summary
Tag: Mobile edit
Line 93: Line 93:
|fsmashname=Whip Charge ({{ja|ムチチャージ|Muchi Chajī}})
|fsmashname=Whip Charge ({{ja|ムチチャージ|Muchi Chajī}})
|fsmashdmg={{ChargedSmashDmgSSBU|16}} (clean), {{ChargedSmashDmgSSBU|14}} (late)
|fsmashdmg={{ChargedSmashDmgSSBU|16}} (clean), {{ChargedSmashDmgSSBU|14}} (late)
|fsmashdesc=Plants its vines on the ground and launches itself forward to headbutt. The move can be angled up or down, though its power does not change. Deals good knockback, is rather fast, and has deceptively good range, although it shifts Ivysaur's hurtbox forward and has noticeable ending lag. The earliest hit deals the most knockback and damage, and can KO at 85% from the edge of Final Destination.
|fsmashdesc=Plants its vines on the ground before lunging itself forward to headbutt. The move can be angled up or down, though its power does not change. Deals good knockback, is rather fast, and has deceptively good range, although it shifts Ivysaur's hurtbox forward and has noticeable ending lag. The earliest hit deals the most knockback and damage, and can KO at 85% from the edge of Final Destination.
|usmashname=Exploding Flower ({{ja|ばくれつフラワー|Bakuretsu Furawā}})
|usmashname=Exploding Flower ({{ja|ばくれつフラワー|Bakuretsu Furawā}})
|usmashdmg={{ChargedSmashDmgSSBU|17}}
|usmashdmg={{ChargedSmashDmgSSBU|17}}
Line 99: Line 99:
|dsmashname=Double Whip ({{ja|ダブルムチ|Daburu Muchi}})
|dsmashname=Double Whip ({{ja|ダブルムチ|Daburu Muchi}})
|dsmashdmg={{ChargedSmashDmgSSBU|12}} (far), {{ChargedSmashDmgSSBU|10}} (mid), {{ChargedSmashDmgSSBU|8}} (near)
|dsmashdmg={{ChargedSmashDmgSSBU|12}} (far), {{ChargedSmashDmgSSBU|10}} (mid), {{ChargedSmashDmgSSBU|8}} (near)
|dsmashdesc=Quickly whips two vines across the ground in both sides of it. This is its fastest smash attack both in terms of startup and ending lag. While it has decent range and can two-frame, its forward smash does a better job for KOing. However, it deals relatively low knockback and damage for an attack of its kind. The tips of Ivysaur's vines do the most knockback and damage, and they can hit opponents hanging on ledges. The sweetspot KOs at 127% near the edge of Final Destination.
|dsmashdesc=Quickly whips its two vines across the ground in both sides of it. This is its fastest smash attack both in terms of startup and ending lag. While it has decent range and can two-frame, its forward smash does a better job for KOing. However, it deals relatively low knockback and damage for an attack of its kind. The tips of Ivysaur's vines do the most knockback and damage, and they can hit opponents hanging on ledges. The sweetspot KOs at 127% near the edge of Final Destination.
|nairname=Ivy Leaf ({{ja|フシギリーフ|Fushigi Rifū}}, ''Fushigi Leaf'')
|nairname=Ivy Leaf ({{ja|フシギリーフ|Fushigi Rifū}}, ''Fushigi Leaf'')
|nairdmg={{ShortHopDmgSSBU|1}} (hits 1-7), {{ShortHopDmgSSBU|2}} (hit 8)
|nairdmg={{ShortHopDmgSSBU|1}} (hits 1-7), {{ShortHopDmgSSBU|2}} (hit 8)
Line 114: Line 114:
|dairname=Rear Exploding Flower ({{ja|うらばくれつフラワー|Ura Bakuretsu Furawā}})
|dairname=Rear Exploding Flower ({{ja|うらばくれつフラワー|Ura Bakuretsu Furawā}})
|dairdmg={{ShortHopDmgSSBU|10}}
|dairdmg={{ShortHopDmgSSBU|10}}
|dairdesc=Turns upside-down and expels a burst of spores downwards from its bulb, similarly to up aerial. Ivysaur's descent is stalled slightly when this move is used. Like up aerial, it is a powerful aerial, dealing decent knockback for a [[meteor smash]], while having fast startup and an extremely large disjointed hitbox. The move has a sweetspot closer to the bulb that deals much more knockback, though the sourspot still meteor smashes. It is capable of hitting opponents easily out of a short hop, even from above platforms; at higher percents, it will cause grounded opponents to launch off the floor, allowing Ivysaur to punish missed techs and/or tech-chase with a multitude of moves, including any ground move or [[Bullet Seed]]. At even higher percents, up aerial will work as a KO combo at 130%, while up smash can act as a potent hard read from a wide range of percentages. Its enormous hitbox allows it to hit most characters below the stage before they can even sweetspot the ledge. As a result, down aerial is one of Ivysaur's most useful aerial moves.
|dairdesc=Turns upside-down and expels a burst of spores downwards from its bulb, similarly to its up aerial. Ivysaur's descend is stalled slightly when this move is used. Like up aerial, it is a powerful aerial, dealing decent knockback for a [[meteor smash]], while having fast startup and an extremely large disjointed hitbox. The move has a sweetspot closer to the bulb that deals much more knockback, though the sourspot still meteor smashes. It is capable of hitting opponents easily out of a short hop, even from above platforms; at higher percents, it will cause grounded opponents to launch off the floor, allowing Ivysaur to punish missed techs and/or tech-chase with a multitude of moves, including any ground move or [[Bullet Seed]]. At even higher percents, up aerial will work as a KO combo at 130%, while up smash can act as a potent hard read from a wide range of percentages. Its enormous hitbox allows it to hit most characters below the stage before they can even sweetspot the ledge. As a result, down aerial is one of Ivysaur's most useful aerial moves.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Extends its vines forward to grab an opponent with them. Above-average range, but has rather high ending lag for a standard grab.
|grabdesc=Extends its vines forward to grab an opponent with them. Above-average range, but has rather high ending lag for a standard grab.
Line 125: Line 125:
|bthrowname=Vine Throw ({{ja|つるとばし|Tsuru Tobashi}})
|bthrowname=Vine Throw ({{ja|つるとばし|Tsuru Tobashi}})
|bthrowdmg=12%
|bthrowdmg=12%
|bthrowdesc=Spins around and tosses the opponent away. This causes Ivysaur to turn to face the other direction when it is used. Deals good diagonal knockback, being Ivysaur's most powerful throw in terms of damage and knockback, and KOs rather early at 109% near the edge of Final Destination.
|bthrowdesc=Spins around before tossing the opponent away. This causes Ivysaur to turn to face the other direction when it is used. Deals good diagonal knockback, being Ivysaur's most powerful throw in terms of damage and knockback, and KOs rather early at 109% near the edge of Final Destination.
|uthrowname=Vine Thrust ({{ja|つるつきあげ|Tsuru Tsukiage}})
|uthrowname=Vine Thrust ({{ja|つるつきあげ|Tsuru Tsukiage}})
|uthrowdmg=4% (hit 1), 5% (throw)
|uthrowdmg=4% (hit 1), 5% (throw)
Line 131: Line 131:
|dthrowname=Vine Drop ({{ja|つるおとし|Tsuru Otoshi}})
|dthrowname=Vine Drop ({{ja|つるおとし|Tsuru Otoshi}})
|dthrowdmg=7%
|dthrowdmg=7%
|dthrowdesc=Frontflips and smashes the opponent against the ground. Ivysaur's best combo throw, which can start combos into up aerial or dash canceled up tilt at 0%. At around 60%, it can lead to Vine Whip, which can KO at around 83% if the sweetspot lands. Surprisingly, this is also the strongest down throw in the game, being able to KO middleweights at around 161%.
|dthrowdesc=Frontflips and slams the opponent against the ground. Ivysaur's best combo throw, which can start combos into up aerial or dash canceled up tilt at 0%. At around 60%, it can lead to Vine Whip, which can KO at around 83% if the sweetspot lands. Surprisingly, this is also the strongest down throw in the game, being able to KO middleweights at around 161%.
|floorfname= 
|floorfname= 
|floorfdmg=7%
|floorfdmg=7%
Anonymous user