Monado Arts: Difference between revisions
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==Overview== | ==Overview== | ||
Shulk has access to five Arts: Jump, Speed, Shield, Buster, and Smash, | Shulk has access to five Arts: Jump, Speed, Shield, Buster, and Smash. They provide passive buffs, altering Shulk's attributes. Only one can be active at a time. | ||
Each of the five Arts is indicated by a colored {{s|wikipedia|kanji}} character. When the special button is pressed, a character will appear behind him, beginning with Jump and following the order of Speed, Shield, Buster, and Smash for each consecutive button press. In ''[[Super Smash Bros. Ultimate]]'', | Each of the five Arts is indicated by a colored {{s|wikipedia|kanji}} character. When the special button is pressed, a character will appear behind him, beginning with Jump and following the order of Speed, Shield, Buster, and Smash for each consecutive button press. In ''[[Super Smash Bros. Ultimate]]'', Arts can also be "quick-selected" by holding down the special button, moving the directional stick to the Art, then releasing the special button. While an Art is active, several of Shulk's attributes are modified for the duration of its effect, which vary based on the Art chosen. | ||
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*{{nerf|More damage taken (1.22× {{GameIcon|4}}, 1.3× {{GameIcon|ssbu}})}} | *{{nerf|More damage taken (1.22× {{GameIcon|4}}, 1.3× {{GameIcon|ssbu}})}} | ||
*{{change|Increased falling speed (1.22× {{GameIcon|4}}, 1.4× {{GameIcon|ssbu}})}} | *{{change|Increased falling speed (1.22× {{GameIcon|4}}, 1.4× {{GameIcon|ssbu}})}} | ||
Monado Jump improves aerial mobility at the cost of lowered defense. It | Monado Jump greatly improves aerial mobility at the cost of lowered defense. It improves air speed, air acceleration, and jump height, and increases the upwards travel distance of Air Slash. With Jump active, Shulk's recovery and edgeguarding both become far stronger. He can recover from a much greater distance, and equivalently, he can go further offstage to chase opponents. Higher air mobility helps with both evading edgeguard attempts when recovering, and chasing down his opponents' evasion attempts when edgeguarding. Jump also improves Shulk's combos: in general, he is much more able to quickly follow opponents after launching them away. (For example, in Smash 4, an up throw followed by an up aerial can become a 50-50; this setup is known as the [https://www.youtube.com/watch?v=QqYkLTx-eRU Monado Purge]). Jump's great strengths come with high risk: its has more severe damage vulnerability than any other Art. However, because it increases gravity, it marginally improves his survivability against vertical attacks. In ''Ultimate'', this Art lasts for 6 seconds with a cooldown time of 18 seconds. | ||
|style="text-align:center"|[[File:ShulkJumpActivationPose.JPG|200px]]<br>Holds his hand in the air | |style="text-align:center"|[[File:ShulkJumpActivationPose.JPG|200px]]<br>Holds his hand in the air | ||
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*{{buff|Less knockback taken (0.78× {{GameIcon|4}}, 0.6× {{GameIcon|ssbu}}) and damage taken (0.67× {{GameIcon|4}}, 0.5× {{GameIcon|ssbu}}), higher shield health (1.5× {{GameIcon|4}}, 2× {{GameIcon|SSBU}})}} | *{{buff|Less knockback taken (0.78× {{GameIcon|4}}, 0.6× {{GameIcon|ssbu}}) and damage taken (0.67× {{GameIcon|4}}, 0.5× {{GameIcon|ssbu}}), higher shield health (1.5× {{GameIcon|4}}, 2× {{GameIcon|SSBU}})}} | ||
*{{nerf|Lower jump height, air speed, and movement speed (all 0.6×), less damage dealt (0.7× {{GameIcon|4}}, 0.5× {{GameIcon|ssbu}}), and less knockback dealt (0.8× {{GameIcon|ssbu}} only)}} | *{{nerf|Lower jump height, air speed, and movement speed (all 0.6×), less damage dealt (0.7× {{GameIcon|4}}, 0.5× {{GameIcon|ssbu}}), and less knockback dealt (0.8× {{GameIcon|ssbu}} only)}} | ||
An Art focused on defense and survivability, but it cripples movement speed, damage output, and recovery. Monado Shield is considerably useful to retain a percentage lead or stall matches, as Shulk can survive to extreme percentages. The reduced knockback | An Art focused on defense and survivability, but it cripples movement speed, damage output, and recovery. Monado Shield is considerably useful to retain a percentage lead or stall matches, as Shulk can survive to extreme percentages. The reduced knockback disrupts enemies' usual combos. Monado Shield also increases Shulk's shield health, making it more much more durable and difficult to break under normal circumstances unless it was already small when the Art was activated; with Monado Shield active, Shulk's shield is able to withstand normally shield-breaking attacks such as a fully-charged [[Shield Breaker]] or both hits of [[Bowser Bomb]], provided it is at full health. As this Art reduces knockback, it has some beneficial gimmicks in certain situations, such as being able to airdodge out of {{SSB4|Mewtwo}}'s forward throw at low percents, and reducing the amount of time Shulk gets stunned by [[Disable]] even at high percents. Shield's reduced damage and mobility makes it difficult to gain a percentage lead, but this is compensated by Shield reducing damage and knockback taken, allowing Shulk to chip at cornered opponents with a lower concern of damage taken, while even being capable of escaping percent-specific combos. However, it is highly advised to switch out of Shield while recovering, as it significantly hinders his aerial movement. In ''Ultimate'', this Art lasts for up to 6 seconds with a cooldown time of 18 seconds. Taking damage while in this mode will shorten its duration. | ||
|style="text-align:center"|[[File:ShulkShieldActivationPose.JPG|200px]]<br>Crosses his arms in a defensive pose | |style="text-align:center"|[[File:ShulkShieldActivationPose.JPG|200px]]<br>Crosses his arms in a defensive pose | ||
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