Super Smash Bros. Melee

Event 10: All-Star Match 1: Difference between revisions

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The player controls a fighter of their choice and must win five different [[stock]] matches, all within a time limit of four minutes, where the player will start with 2 stocks and the opponents start with 1 stock. The CPU {{SSBM|Mario}} and {{SSBM|Donkey Kong}}'s [[artificial intelligence]] is set at Level 1, while the CPU {{SSBM|Yoshi}}, {{SSBM|Peach}}, and {{SSBM|Bowser}}'s artificial intelligence is set at Level 2.
The player controls a fighter of their choice and must win five different [[stock]] matches, all within a time limit of four minutes, where the player will start with 2 stocks and the opponents start with 1 stock. The CPU {{SSBM|Mario}} and {{SSBM|Donkey Kong}}'s [[artificial intelligence]] is set at Level 1, while the CPU {{SSBM|Yoshi}}, {{SSBM|Peach}}, and {{SSBM|Bowser}}'s artificial intelligence is set at Level 2.


Each battle is a one-on-one match against a [[starter character]] from the {{uv|Mario}} universe and its spin-offs ({{uv|Donkey Kong}} and {{uv|Yoshi}}). Mario will be battled on {{SSBM|Ypshi's Island}}, Donkey Kong will be battled on [[Jungle Japes]], Yoshi will be battled on [[Yoshi's Story]], Peach will be battled on [[Princess Peach's Castle]], and Bowser will be battled on [[Rainbow Cruise]]. Similar to the standard battles in the [[All-Star Mode]], the player's stock and [[damage]] percentage persist between matches. Icons representing the player's upcoming opponents and the order in which they appear is visible in the top left corner of the screen. Each stage transition occurs with a slow fade to black while the next stage loads.
Each battle is a one-on-one match against a [[starter character]] from the {{uv|Mario}} universe and its spin-offs ({{uv|Donkey Kong}} and {{uv|Yoshi}}) on their respective series' stages. Mario will be battled on {{SSBM|Yoshi's Island}}, Donkey Kong will be battled on [[Jungle Japes]], Yoshi will be battled on [[Yoshi's Story]], Peach will be battled on [[Princess Peach's Castle]], and Bowser will be battled on [[Rainbow Cruise]]. Similar to the standard battles in the [[All-Star Mode]], the player's stock and [[damage]] percentage persist between matches. Icons representing the player's upcoming opponents and the order in which they appear is visible in the top left corner of the screen. Each stage transition occurs with a slow fade to black while the next stage loads.


==Names in other languages==
==Names in other languages==

Revision as of 13:48, November 19, 2022

Event 10
All-Star Match 1
E10m-ASM1.jpg
Official description It's the Mario Stars: Mario, DK, Yoshi, Peach and Bowser.
Character(s) used Choose (2 stocks)
Opponent(s) In order of appearance:
Mario (1 stock)
Donkey Kong (1 stock)
Yoshi (1 stock)
Peach (1 stock)
Bowser (1 stock)
Stage(s) In order of appearance:
Yoshi's Island
Jungle Japes
Yoshi's Story
Princess Peach's Castle
Rainbow Cruise
Music In order of appearance:
Yoshi's Island
Kongo Jungle
Yoshi's Story
Princess Peach's Castle
Rainbow Cruise
Availability Starter
For other similarly named event matches, see All-Star Battle (disambiguation).

All-Star Match 1 (オールスター戦1, All-Star Battle 1) is the 10th event match of the 51 event matches in Super Smash Bros. Melee, and the first of the five All-Star Matches.

The player controls a fighter of their choice and must win five different stock matches, all within a time limit of four minutes, where the player will start with 2 stocks and the opponents start with 1 stock. The CPU Mario and Donkey Kong's artificial intelligence is set at Level 1, while the CPU Yoshi, Peach, and Bowser's artificial intelligence is set at Level 2.

Each battle is a one-on-one match against a starter character from the Mario universe and its spin-offs (Donkey Kong and Yoshi) on their respective series' stages. Mario will be battled on Yoshi's Island, Donkey Kong will be battled on Jungle Japes, Yoshi will be battled on Yoshi's Story, Peach will be battled on Princess Peach's Castle, and Bowser will be battled on Rainbow Cruise. Similar to the standard battles in the All-Star Mode, the player's stock and damage percentage persist between matches. Icons representing the player's upcoming opponents and the order in which they appear is visible in the top left corner of the screen. Each stage transition occurs with a slow fade to black while the next stage loads.

Names in other languages

Language Name Meaning
Japan Japanese オールスター戦1 All-Star Battle 1
Germany German All-Star-Kampf Nr.1 Literal translation
Spain Spanish 1.ᵉʳ combate All-Star 1st All-Star fight
Italy Italian Scontro All-Star nº 1 Literal translation