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|image=Metal Primid - Brawl Trophy.png | |image=Metal Primid - Brawl Trophy.png | ||
|desc=A Primid covered from head to toe in metallic plating. It cannot be knocked around with conventional attacks due to its hard and heavy nature--we're talking ALL metal, including the frilly feather on its head. On the flip side, the weight of the metal inhibits this Primid's movements. Like a normal Primid, a Metal Primid will also rely on hand-to-hand combat. | |desc=A Primid covered from head to toe in metallic plating. It cannot be knocked around with conventional attacks due to its hard and heavy nature--we're talking ALL metal, including the frilly feather on its head. On the flip side, the weight of the metal inhibits this Primid's movements. Like a normal Primid, a Metal Primid will also rely on hand-to-hand combat. | ||
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}} | |gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}} | ||
|game=Brawl | |game=Brawl | ||
}} | }} | ||
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==Trivia== | ==Trivia== | ||
*These and [[Fire Primid]]s are the only [[Primid]]s that don't have the traditional light green color scheme. Coincidentally, they both have an elemental power to them. | *These and [[Fire Primid]]s are the only [[Primid]]s that don't have the traditional light green color scheme. Coincidentally, they both have an elemental power to them. | ||
*Metal Primid's reflection has a damage limit, like other reflectors in the game. Projectiles with damages that exceed that limit will simply pass through the Metal Primid, without damaging it or being reflected. | |||
{{SubspaceArmy}} | {{SubspaceArmy}} |
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