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|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}} | |{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The fighters each represent | *The puppet fighters each represent {{s|dragonquestwiki|Erik}}, {{iw|dragonquestwiki|Serena|Dragon Quest XI}}, [[Veronica]], {{s|dragonquestwiki|Sylvando}}, {{s|dragonquestwiki|Jade}}, {{s|dragonquestwiki|Rab}}, and {{s|dragonquestwiki|Hendrik}}, members of the Hero's Comrades who are battled in the order they join the Luminary's party in ''Dragon Quest XI''. | ||
**The teal Link's frequent [[Boomerang (Link)|Boomerang]] represents Erik, a green tunic | **The teal Link's frequent [[Boomerang (Link)|Boomerang]] represents Erik, a Thief-class character wearing a green tunic who uses swords in battle. | ||
**The green Zelda's Autoheal ability represents Serena, a blonde female | **The green Zelda's Autoheal ability represents Serena, a blonde female Priest-class character who wears a green dress and serves as the party's healer. | ||
**The red Tiny Robin represents Veronica, the shorter, older twin sister of Veronica | **The red Tiny Robin represents Veronica, a blonde female Mage-class character who wears a red hooded outfit and appears as the shorter, older twin sister of Veronica. | ||
**The red Sheik starting off with a [[Beam Sword]] and frequent [[Needle Storm]] represents Sylvando, a flamboyant | **The red Sheik starting off with a [[Beam Sword]] and frequent [[Needle Storm]] represents {{s|dragonquestwiki|Sylvando}}, a flamboyant Warrior-class character who wears a red long-sleeved shirt and uses a one0handed sword and small knives in battle. | ||
**The | **The Zero Suit Samus's blue Casual Outfit represents Jade, a female Martial Artist-class character who features a ponytail and wears an outfit featuring an exposed midriff, a pair of shorts, and high-heeled boots. | ||
**The pink Tiny King Dedede represents Rab, a stout | **The pink Tiny King Dedede represents Rab, a short, stout Paladin-class character who wears an open vest with a waistline sash and wields a heavy wand similar to King Dedede's hammer. | ||
** | **The black Ike represents Hendrik, a knight wearing black armor who wields a great sword similar to Ike's Ragnell. | ||
*The stage and music track represents Erdrea, the main setting of ''Dragon Quest XI'' which features the Hero's Comrades as the Luminary's fellow party members | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type and Team Power Up ability reference the Hero's Comrades' role in ''Dragon Quest XI S'' by aiding the "Luminary" in his quest. | *This spirit's Support type and Team Power Up ability reference the Hero's Comrades' role in ''Dragon Quest XI S'' by aiding the "Luminary" in his quest. | ||
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|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}} | |{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white Giant King K. Rool represents Cetacea, a giant | *The white Giant King K. Rool represents Cetacea, a giant whale who features a white color scheme and a gold-colored belly. | ||
*The Hero minion | *The default Hero minion references his appearance as the main playable character of ''Dragon Quest XI'', who can summon Cetacea by playing the Calamus Flute. | ||
*The stage and music track | *The stage's Ω form represents the Luminary's Landing, a mountainside area featuring a circular platform where the Luminary first summons Cetacea in ''Dragon Quest XI''. | ||
* | *The stage and music track represents the skies of Erdrea, the main setting of ''Dragon Quest XI'' where Cetacea can transport the Luminary's party to different locations, who appears as a background character. | ||
*King K. Rool's frequent neutral air attacks and second battle condition reference the golden armor bestowed upon Cetacea after learning the method to puncture Calasmos' barrier by slamming into it while in the air. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Cetacea's role in ''Dragon Quest XI'' by transporting the Hero's party across the skies of Erdrea. | *This spirit's Support type references Cetacea's role in ''Dragon Quest XI'' by transporting the Hero's party across the skies of Erdrea. | ||
*This spirit's Giant ability references Cetacea's | *This spirit's Giant ability references how Cetacea is a giant flying whale, able to fit the Luminary's party on her back. | ||
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|{{SSBUMusicLink|Dragon Quest|Fighting Spirits - DRAGON QUEST III}} | |{{SSBUMusicLink|Dragon Quest|Fighting Spirits - DRAGON QUEST III}} | ||
| | | | ||
*The blue Kirby Team | *The blue Kirby represents the Slime, a blob enemy with a blue color scheme. | ||
*The Giant Kirby minion represents King Slime, the | *The blue Kirby Team references how the Slime is a common enemy in the ''Dragon Quest'' series, who often appear in groups. | ||
*The Giant Kirby minion represents King Slime, the giant variation of the Slime after combining with one or more base Slimes during battle. | |||
*The stage and music track represent the grassy plains, the first area of most ''Dragon Quest'' games including ''Dragon Quest III'' which feature Slimes as common enemies. | *The stage and music track represent the grassy plains, the first area of most ''Dragon Quest'' games including ''Dragon Quest III'' which feature Slimes as common enemies. | ||
*Kirby's favored neutral air attacks references the Slimes' basic attack where they will jump and strike the player. | *Kirby's favored neutral air attacks references the Slimes' basic attack in the ''Dragon Quest'' series where they will jump and strike the player. | ||
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|{{SSBUMusicLink|Dragon Quest|Unflinchable Courage}} | |{{SSBUMusicLink|Dragon Quest|Unflinchable Courage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The grey, red | *The grey Meta Knight fighters represent the Dracky, a flying enemy who features a bat wing design and a black color scheme. | ||
*The stage | *The red and green Meta Knights each represent two of the Dracky's variants: the red Drackolyte, and the green Drackmage. | ||
*The music | *The stage represents Dracula's Castle, the lair of [[Dracula]] who can transform into a swarm of bats, which serves as the inspiration for the Dracky's namesake and bat design. | ||
*The Defense ↓ rule references the Drackmages' ability to use Kasap, which reduces the defense of all members of the affected party | *The music track represents the battle theme of ''Dragon Quest XI'', which plays while battling enemies, including the Dracky and its different variants. | ||
*The Defense ↓ rule references the Drackmages' ability to use Kasap, which reduces the defense of all members of the affected party. | |||
*The "increased jump power" battle condition references the Dracky's bird family, which allows it to fly. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Lightweight ability further references the Dracky's ability to fly and hover weightlessly in the air. | *This spirit's Lightweight ability further references the Dracky's ability to fly and hover weightlessly in the air. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The yellow Giant R.O.B. represents the Golem, a giant autonomous character with a yellow color scheme. | *The yellow Giant R.O.B. represents the Golem, a giant autonomous character with a yellow color scheme. | ||
*The stage represents Cantlin, a walled city in ''Dragon Quest'' | *The stage represents Cantlin, a walled city guarded by the Golem in ''Dragon Quest'' which features a brick texture similar to the ''Super Mario Bros.'' brick blocks. | ||
*The Sleep Status rule references how the Golem can be easily defeated by putting it to sleep using the Faerie Flute to make the battle easier. | *The Sleep Status rule references how the Golem can be easily defeated by putting it to sleep using the Faerie Flute to make the battle easier. | ||
*The battle conditions reference the Golem's low agility, but high defense and attack power, which is used in its physical attacks. | *The battle conditions reference the Golem's low agility, but high defense and attack power, which is often used in its physical attacks. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type further references the Golem's high defense. | *This spirit's Shield type further references the Golem's high defense. | ||
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|{{SSBUMusicLink|Dragon Quest|Marching through the Fields}} | |{{SSBUMusicLink|Dragon Quest|Marching through the Fields}} | ||
| | | | ||
*The Spiky Pichu and Giant Female Pikachu | *The Spiky Pichu represents the Great Sabrecub, a young ferocious cat-like creature who features a spiky mane and a yellow color scheme. | ||
*The stage represents the grassy plains, the first area of most ''Dragon Quest'' games which features the Great Sabrecubs and Great Sabrecats as enemies. | *The Giant Female Pikachu minionrepresents the Great Sabrecat, the older version of the Great Sabrecub who serves as its mother. | ||
*The music track represents the musical theme heard when the Hero rides a Great Sabrecat in Dragon Quest VII and Dragon Quest XI S. | *The stage represents the grassy plains, the first area of most ''Dragon Quest'' games which features the Great Sabrecubs and Great Sabrecats as enemies. | ||
*The Soccer Ball item references a cat's affinity for playing with spherical objects. | *The music track represents the musical theme heard when the Hero rides a Great Sabrecat in ''Dragon Quest VII'' and ''Dragon Quest XI S''. | ||
*The Soccer Ball item references a cat's affinity for playing with spherical objects, which includes soccer balls. | |||
*The battle conditions reference how the Great Sabrecat is the protective mother of the Great Sabrecub. | *The battle conditions reference how the Great Sabrecat is the protective mother of the Great Sabrecub. | ||
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|{{SSBUMusicLink|Dragon Quest|Battle for the Glory - DRAGON QUEST IV}} | |{{SSBUMusicLink|Dragon Quest|Battle for the Glory - DRAGON QUEST IV}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Metal Kirby | *The blue Metal Kirby represents the Liquid Metal Slime, the metallic version of the standard blue Slime. | ||
*The stage and music track represent the cavernous areas | *The stage and music track represent the cavernous areas in the ''Dragon Quest'' series, which features the Liquid Metal Slime as an enemy. | ||
*The Metal Kirby starting off with a | *The Attack Power ↓, Defense ↑, and Move Speed ↑ rules reference the Liquid Metal Slime's low attack power and high defense and speed stats. | ||
*The Metal Kirby starting off with a Franklin Badge references the Liquid Metal Slime's immunity to magic spells and magical attacks. | |||
*The timed battle condition references how the Liquid Metal Slime would normally flee quickly after one turn rather than battling the player's party. | |||
*The Metal Kirby starts off with 8 HP, referencing the Liquid Metal Slime's 8 HP, which is compensated for its high defense and quick evasion abilities. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Move Speed ↑ rule further references the Liquid Metal Slime's high speed. | *This spirit's Move Speed ↑ rule further references the Liquid Metal Slime's high speed. | ||
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|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}} | |{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Tiny Mr. Game & Watch Team | *The Tiny Mr. Game & Watch Team represents the Tockles, a diminutive race of multicolored ethereal beings who live outside the flow of time. | ||
*The stage and music track represent the | *The stage and music track represent Erdrea, the main setting of the Tockle's debut game, ''Dragon Quest XI'', who appear as background characters. | ||
*The | *The Invisibility rule references how the Tockles appear invisible to humans except for the Luminary. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Fog Immunity ability references how the Luminary is able to see the Tockles outside of their home village of Tickington. | *This spirit's Fog Immunity ability references how the Luminary is able to see the Tockles outside of their home village of Tickington. |
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